Currently:
A third of the classes (8 out or 24) are 100% done. The others still have (some) coding to do. As for the quests players are able to level up to level 10 with the quests right now. The terrain is 90% done, however I sometimes will have to add creatures or NPC's to certain area's.
There are still a few bugs that will have to be fixed. I'm also working on that.
Balancing is a thing that needs some time. I might even wait with this till the beta to get feedback from players. I'm currently thinking about nearly doubling the health pool of every creature and player in the map because some classes are able to 2 shot (with lucky crits) but I want combat to be more interesting.
Also working on an easier way to classify debufss/buffs and damage types. Damage per example will most likely become classified in; Water, Fire, Earth, Air, Shadow, Light, Physical. Debuffs will become based on those types. Think about examples like Frozen (water), Rooted (earth), Burned (fire), Shocked (Air), Confused (Shadow), Blinded (Light), Stunned (Physical).
All in all progress is being made.
But don't forget that I'm on my own trying to combine this hobby with my college.
