Greetings to all our fans and followers!
Welcome to the third installment in our Developer's Blog series.
The Developer's Blog is a short overview about a unit, game mechanic control point or any other feature from Scars of Conflict.
And today, we are proud to announce the release of our third race - the
Critters! For far too long since the beginning of the Second War, the Alliance and the Horde have slaughtered the harmless creatures of the forest mercilessly for food and other supplies, ravaged their houses for lumber, and torn apart the land they lived on with their war machines. The critters are the very definition... Of 'Scars of Conflict'.
But now, the Critters have rallied their forces under one banner. In a secret meeting in the forests of Elwynn, they have organized a military force to be reckoned with. The Critters are masters of deception, hiding in the forests and leaping on unsuspecting soldiers, or sneaking around undetected right under the noses of their enemies.
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Love is a beautiful thing.
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I think there's a spy among us!
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AMBUSH!
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Aftermath.
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The Critters are a rather unique race. Instead of using buildings like the other two races, critters are able to reproduce with eachother, creating critter offspring that can grow into formidable warriors. In addition, critters are able to jump from tree to tree, spying on enemy forces and preparing to ambush them. This emphasizes the stealth aspect of the race, on which most of it revolves.
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Is it really paranoia...
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When the threat is real...?
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...I think those are SEALS, captain...!
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They're hostile... DEFINITELY HOSTILE!!!
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In addition, critters make no use of teamcolor. This allows critters to sneak unsuspecting inside bases and near enemy troops. Instead, players must manually target and attack the enemy player's critters in order to kill them. To counter this, critters have incredibly low health point counts and the critter player must also manually target enemy forces in order to kill them.
The food gathering for critter units is also unique. Instead of building farms, critters must bring the fallen bodies of their Orc and Human enemies to their stockpile(which could be placed anywhere). The more corpses are gathered, the more food your critters have and the more critter offsprings you may spawn.
And finally, I give you a video of members of the Critter race completely massacring a group of unsuspecting Alliance troops:
Development Blog #3 Video - Critter Race.
Please note that all the models are placeholders. While we work on the art for this race, I'd like to thank the following people for their models that were used as placeholders in this Developer's Blog: Stanakin Skywalker, Epsilon, Kimberly, maxor_gan, Dan van Ohllus, HappyCockroach, cheveronSeven.