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Scars of Conflict is an altered melee project that is being developed by Bloodlust Studios, a modding team comprised of Linaze, Deolrin and Mr.Goblin, and with contributions from several other people. Scars of Conflict features 2 classic races, Orcs and Humans, fighting in an endless struggle for victory. Featuring classical units such as the Grunt, Footman, Peon and Elven Archer as well as completely new and unique units such as the Assassin, Ogre Mauler, Goblin Ace and Warlock, Scars of Conflict strives to be an exceptional altered melee while still maintaining some of the nostalgic feel from Warcraft 2. Player are to use a starting base consisting of a main building and 5 workers to expand their base, train troops, control gold mines, take over control points such as the Tower of Sight and ultimately defeat their opponents. Scars of Conflict also features naval combat, which is very important to the gameplay as bases are often separated by water and players must use Transport Ships to reach eachother. An effective way to make sure no one intrudes you is to have a powerful navy protecting your shores and attacking the enemy. Each techtree is unique; Unlike Warcraft 2, Scars of Conflict does not have 'clone units', which means that each unit is unique, and no two units are identical or incredibly similar. Most units have some kind of ability or research to further increase their efficiency in battle and their difference from other units. Scars of Conflict also introduces a unique gameplay element which we tend to call 'Control Points'. Those are neutral buildings that, when approached, come under the control of a player. An example for a control point is the Forest Sentinel. Once controlled, the sentinel protects the area in which it resides for you, allowing you to harvest gold and lumber without having to worry too much about invading enemies. Scars of Conflict also features various unique game mechanics, such as the Day\Night mechanic which causes units like the Assassin, Death Knight and the undead summoned by the Death Knight to be more powerful at night, and units like the Paladin and Cleric to be more powerful at day. This forces the player to plan their strategies according to the day\night cycle and might grant a player the game-winning advantage if used correctly... Or their demise if used incorrectly. To sum it all up, Scars of Conflict is an altered melee that strives to be unique by introducing many new units and game mechanics, while still being obviously based in the Warcraft 2 period in the Warcraft timeline by keeping many of the classical units from Warcraft 2.
- A distinct and unique art style, created by our artist, Mr.Goblin.
- Two unique techtrees that combine classical WC2 units with a twist, and completely new and unique units not featured in WC3 or WC2.
- Naval warfare - Scars of Conflict will rely heavily on naval battles and often the only way to your enemy's base is through water.
- Each race will feature at least one unique, never-seen-before naval unit such as the Flagship and the War Turtle, and both races will have differently designed and balanced navies. Players will have to counter eachother's navies in clever ways in order to achieve victory in sea, and then overcome eachother in one final battle for supremacy on land.
- Naval units will often be supported by flying units such as the devastating Dragon or the proud Gryphon Rider in order to overcome the enemy's fleets. This places the player in a choice - should they get a powerful fleet or support their smaller fleet with the mighty terrors of the sky?
- New, unique and balanced melee maps featuring ground-breaking terrainer made by our chief artist - Mr.Goblin.
- Completely new spells created specifically for Scars of Conflict; No spellcaster in Scars of Conflict will have their old, outdated Warcraft II spellset but rather unique spells carefully designed and created by our dedicated team.
- Control points - Fight for dominance over those neutral buildings in order to gain the slight advantage that might grant you your victory!
P.S. — This map underwent alpha-testing today!
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