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Sanity's Edge Campaign

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Level 6
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Mar 12, 2008
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ZOMG... YOUR BACK! How come no one told me!! Also, I think the masteries deal is a great idea. Because, our hero is already a badass warrior, he should know atleast most of the awesome battle skills. Also, flat you know of the way the weapons revolve around the skills right? Like how most damaging/fighting skills can have different effects depending on the weapon the hero is holding. Did I tell you this already?
 
Level 12
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Time for concept mapping!!!!
Okay, so I need to make moves.
This map includes 4 tiers, and how you can move about them.
Only include the move and element information on this chart. If you want to include damage information. Do it off-chart. Notice that most or all of the moves will include a base damage + multipliers (Stat and Mastery based) damage system. Effects also willl benefit from that system.
skill map.JPG
Please try to use the concept map. It looks nice, and it clears up a lot of things.
 
Level 12
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One thing about the map is wrong (That tier 2 elemental is not connected to tier 3 elemental.) But it should be okay.
Also, try to make the elements like opposites, or sisters. It make it more interesting that random elements.
 
This looks very cool! Amazingly unique boss fights, btw. This campaign should be win. :D


Hopefully.

SANITY'S EDGE UPDATE -

Alright, I am going to make a terrain, its going to have a village near the middle, built around a crossroads, then there will be a lake, a stream, a fair sized river, a canyon, several creep camps and another small village. I don't know what it will be for, but it is for Sanity's Edge, this campaign will not die! Vosty, would you take the map when I have finished it, and do somthing with it? Hopefully we can get some other people to work on it. In a day or two, I am going to take everyone off the team and all who want to rejoin, can.

Thanks,
TWIF

Hopefully we can get to work again.

And Asomath? I need those sounds again, I lost them when my computer crashed.
 
Level 12
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Of course. Mu time on the internet is limited, but my time on my Warcraft computer is unlimited, so I can do anything you watn me too with the map.
I'm glad I didn't write all those small systems for nothing.
I got the cinematic map still, and I can finish it, but it might take some time.
It would be nice if you got chapter 1 (The one with the bandit) up for terrain.
 
Level 6
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Mar 27, 2009
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How long will it take to complete the map? I noticed you have one slot open for Terraining.
I would first have to finish my current terraining project; Glory of War though.

Is it too late to ask? And how's the terrain looking anyway? Shots?
 
Level 12
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Can you reserve an area for me to create the move selection place?
It is for the start of the level. It doesn't have to big, or even be accessable*.
I'm gonna pick up my cinematic map, I just got to get a few more skins/models.
*It would be good if in some random area.
 
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Ok, my review...

Very nice. There is lots of variety to the landscape, making it seem more interesting. You left plent of paths open, so we can set up many things in the map.

Is the village in the middle the one form the cinematic, or some other village? Yours looks much nicer and it much bigger, however it looks much different than mine (In the screens mine has lots of houses and a large castle.)

I'll give you a better cathedral texture. That gray one always looks shabby. I got a nice white one for you.

I could say there is several places in which you could host the bandit boss fight. We're gonna have to figure out which one we will use, and how we can make it required so you beat the level.
I see how you set up the ogre's lair. As long as we put some kind of barrier so they can't see the rest of the map while inside the cave, we are ok.
We also need a small part with a bunch or ruins where the mage's (I forget his name) tower was before it was destroyed. The trees should be sorta incinerated around the area.

Very lush, and even though it is relatively flat in some area, it is not an area the player will be looking at for the most part.
=D
 
Level 12
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So, I'm workin on some spels and stuff.
Spells: 1/20
Selection systems: .3/1
chapter detail triggers: 0/???

So you see I'm not far. I started the selection system, and made a spell called Deep Cut. It also has two elemental paths with the normal one called Vampiric Cut and Cold cut.
It is a DoT melee attack, with the cold one adding slows, the dark one adding life steal, and the normal one just doing more damage.
 
ok, our hero isn't a good guy, he is more of lesser of two evils right? so try this:

Hellblast: (our hero) pulls the chaos of his spirit into one devestating blow, knocking back and stunning advisaries. (in a cone in front of him) it has the elemental paths Glacialblast (Slows for a long period of time, but less damage)
Normal Hellblast
Infernoblast (adds DoT and higher damage, but no stun and less knockback.)
 
Level 12
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I also thought our hero's name was Angus, and that is what I called him in the map.

I'll try taht spell. I'm trying to keep five categories where you get one of each:
Defensive
Offensive
Passive
Ranged
Misc. (Like summons and stuff)


Yeah, its been awhile since I've had to do any story.

Btw, when I get to triggering the bandit boss, I was wondering if Asomath would like to do that part instead. I just gotta finish the rest first.
 
Level 8
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Apr 6, 2009
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254
This sounds interresting. If you could provide some pictures of the gameplay or atleast a picture of terrain, and some information about how the progress is, then i would like to join as a Storywriter (if thats the correct spot) or Boss Editor.

I am average in anything (Terrain, GUI or lets just say map making).
Also i have some ideas for a interresting boss fight.
 
Level 12
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I have some pics earlier in this thread for the opening cinematic. I didn't finish that yet because I'm current;y trying to get chapter 1 working. So far I still only got one spell done. I'm adding more elements to it though. I didn't get too much time this week, so bear with me. I got a empty weekend on the rise.
 
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