I’m going to have to intervene here, because I have 2 major concerns with this.
One:
So far, at this point in the boss fight, the High Doctor that he has power over the four primary elements as well as the world of shadow. He also has the ability of teleportation, as well as extreme speed. He has enhanced strength and enhanced armor. He is trained in the art of close quarters combat, as well as the enchanted arts of that field. He can use energy drawn from the earth and apply it to that combat skill, allowing him to shoot out shockwaves. He can summon animals, as well as creatures from the world of shadow.
And he’s only at 75% health.
There are so many fields of boss abilities you are putting into this boss that you are giving a general nod to, simply to fill up your fight. The elementals, the teleportation (blinking), as well as the summoning of minions are the ones that fit the best to themselves and to their boss, and are also the ones that are being used to maximum efficiency for the bosses themes. Notice how all of the bosses we have so far follow only a few of the abilities you are using, but have gone in-depth and creative with each one, allowing for multiple phases and an enjoyable boss fight. For example, Haknora only uses fire-type spells, while he has 6 intricate phases. Another example for combinations of fields, The Naga Warlord has the water element, combat training, as well as the ability to summon minions. And we got 12 phases out of it.
Now, my main problem is not that you have so many fields in your boss, but that we won’t be able to use them all to full bloom in other bosses. We have 20 other bosses to create, and most of them will have to use the fields you are going into, which will cause a strain on ideas, and then the eventual over-lap of abilities. And that’s a problem.
Two:
My second concern is for how you are going to plan the rest of the boss-fight out. You are currently at 75% health with eight complex phases. At this point, you can’t just add 3 phases and be done with it. For a boss, you have to increase in difficulty and velocity as you continue through. Which means you will have to have around 24 more complex and harder phases. 32 phases is way too much. However, it’s your boss, so I’ll let you find the appropriate solution that fits your desires.
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There is a name for the type of boss you have here, as it is an existing and accepted boss type. It would be an Affinity: Universal boss. A Universal boss fight is when you take the fields of all the previous bosses and apply them to the Universal boss. This affinity is great for end-game bosses, as it allows you to create a boss who holds the true meaning of power in his hands, and allows the designer to go all-out on the ideas.
The reason I don’t like the Universal Affinity being applied to your boss is because he is a “High Witch Doctor.” Witch doctors generally commune with the otherworldly powers, and at the point where your Witch Doctor is in experience, call them to their aid. They are NOT the otherworldly powers themselves. This would prevent them from being an end-game boss, and why I don’t believe he should be universal.
~Asomath