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Round Table of Arkain

Level 6
Joined
Oct 25, 2020
Messages
56
What happened to Lord Veringar?
Like what happened to the Imperator and Flors de Yutub, thrown into the trash bin of scrapped characters.

But unlike the Golden Guard brute and the Dwarven warrior, he was demoted, from a playable character, to an Ejara hero on Death's Approach. Because of Sir Edoarus the Executioner took his place.

Also, I want anyone who had YouTube explain the Iceberg I created, and I will watch it if they do.
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,092
Van Durce Family: YOU KILLED EDWARD!!!!
Gardon: No he is alive but-
Van Durce: DAMM YOU MONSTER, I WILL AVENGE EDWARD!!! YOUR DEATH WIL NOT BE IN VAIN!
Guys, I've put Edward in jail, what do I do with him?
View attachment 452488
It takes whole farms to jail some important figure in Arkain, it seems.
Let him tire of valiancy, I say!
I remember trying the same thing when the chapter first came out, although it didn't go so well. Glad you did a better job than I did.
Fyi the van Durce dialogues refering to Edward only trigger if he is actually dead. :p
You people didn't believe I didn't think of that, now did you?
 
Level 5
Joined
Jun 13, 2016
Messages
32
Ugh, excuse me if it already was answered for thousands of times, but...

Is there will be no choices in the True Story like in the Books?
 
Ugh, excuse me if it already was answered for thousands of times, but...

Is there will be no choices in the True Story like in the Books?
There are no major story choices, but I recall some minor choices exist, though they are not significant story-wise iirc
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,092
Since Age of Wonders 4 received a DLC yesterday featuring many very "machine themed" additions,
it only felt fitting to create Lord Marin himself.
1699464796412.png


I have a few more new characters that I created unrelated to this DLC that I may share at one point. ;-]
 
Level 5
Joined
Jun 29, 2021
Messages
18
Damn, each time I refresh the download section it makes me excited when there is a new updated number.

In any case, idk if it was ever asked or said, is there going to be ever Demon campaign? Or they are always enemies exclusive race?
 
Level 5
Joined
Jun 13, 2016
Messages
32
Damn, each time I refresh the download section it makes me excited when there is a new updated number.

In any case, idk if it was ever asked or said, is there going to be ever Demon campaign? Or they are always enemies exclusive race?
Technically speaking, there was one mission where we play as Demons.


Though, I'd also like to have some proper Demons chapters. Shar can compensate Demons' lack of Race properties (workers, upgrades, etc) with the Demon Slaves. Plus their POV might also be interesting.
 
Level 5
Joined
Jun 29, 2021
Messages
18
Just reborn Blenn as a demon and make his nature carve different path for demons. Aedele would for sure flock to his side as when it comes to Blenn she seems stronger then her Lisara side. (I call I side even tho supposedly Aedele and Lisara souls were merged)
 
Level 21
Joined
Dec 20, 2015
Messages
342
My difficulty tier list, these aren't really organized within each tier though.

I'll probably make a video for this once the last few maps release. Fresh Breeze is dependent on NOT playing Undead. End of the Invasion is post-patch. Siege of Kome I've discovered is mostly as hard as it is because hitting the AA towers pulls the main base defensive force to you from across the map lmao. Rise of the Clans is dependent on playing as Deathbreeze where Lokar "goes easy on us".
 

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Level 28
Joined
Nov 25, 2021
Messages
507
I've finally done it, using everything in my arsenal, even Acolytes to beat this. With every mission beaten on Hard, I think I'm now qualified to make a mission preference tier list.
WC3ScrnShot_112223_153009_15.png


Idk if some of this is considered controversial or downright fucking stupid, but here it is.

my-image.png


I'll try to explain some of my ratings in the highest and the lowest tier as brief as possible.
  • A Fresh Breeze: Really fun missions, with three factions, a lot of routes to go, and even fun for challenge runs, like no air units, no sea units, no Heroes, etc... Even after Shar no longer let possessed workers build their respective techtree, it's still fun nonetheless. Very memorable too.
  • Rise of the Clans: Goldaxe is meh, but Deathbreeze and Darkmind are fun, with a Goblin Merchant to stack up on good loot too. Plus, the behind-the-scene triggering must be painful, so I appreciate the efforts.
  • Secret in the Dark: Humans, Orcs, Undeads, Demons, Shadows... Everyone is here. A brief but flavorful micro mission.
  • Pride of the Empire. A clusterfuck that can be pushed in your favor, by obeying the tempo of the map. Just push whereever the orcs are winning, and you'll win as well. Fun and memorable.
  • Rebellion: I'm a masochist. I enjoy the slow push through the mountain pass.
  • Forged by Iron and Blood: Unique loot, unique gameplay. Not much else to say.
  • End of an Uprising: Power fantasy level that can be played out in many different ways, like that one time I cleared using Ironfist only. Very fun and memorable, also.
  • Hunter and Prey: Not much to say, just really fun gameplay that I enjoy.
  • A Dish Best Served Cold: A power fantasy that makes you work hard to earn, with an unexpected twist in the form of the Wolf Regiment's ambush. Love this mission.
  • Dead Forest: A'ight. Hear me out. Everything in this mission is pure pain, but it pushes me to use every trick in the book. I have to use spellcasters for crowd control, air units for AoE damage and building lockdown, Assassins to cheese one of the early game battalions, using my own expansion to bait the Demon Slaves, training Acolytes as cheap melee units, combining Avatar of Vengeance with Exhume Corpse,... It's just so satisfying when you finally win.

  • Dark Secrets, Rise of the Dead, Death's Approach, Menace Below: They're just kinda boring to me. Can't explain, but something just doesn't click. Maybe the paces are not what I'm used to.
  • The Exiles, King of the Dead, Night Hunt: The maps seem to be simple on purpose to use as plot devices, so the gameplay doesn't click either. Just streamlined micro maps.
  • Burning Homes is tragic. It could have been in okay-tier, but the removal of Dripping Venom from Oneeye removed most of the fun from the map.
  • Wrath of the Darkmind: Invinclble Paladins with Orb of Frosts. 💀
 
Level 9
Joined
Sep 28, 2015
Messages
69
My favorite missions:

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Possession and Roars i only beat them with cheats, specially Roars because it's unplayable with being attacked behind without heal. And i hate playing agains three bases of strong dwarfs (Very very very strong) using Krom that is useless and Meya that is also useless dying fast

Missions that have massive battles and armies clashing each other, with GREAT ally is A-S to me.
 
Level 12
Joined
Dec 19, 2022
Messages
94
Possesion is gimmicky but I cant understand why people put it on the same lvl as Burning Homes that feels like a puzzle that requires a walkthrough.
Spamming spirits to get as much good stuff as you can before they kill your stuff isnt nearly as hard as some other maps.
 
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Level 22
Joined
Apr 17, 2021
Messages
250
Here's my ranking on the missions of the True Story (my objective is to rank based on gameplay and nothing else)
I might have gone a bit crazy under the spoiler tag so check at your own risks ^^

  • Pillage (B) : Quite straightforward. Bits of interesting micro with the shamans but not too difficult.
  • Hunt for Riches (C) : There's only so much you can do with basic orc units + adept shamans and by the time you get to the dwarven base, it usually gets pretty old.
  • Rise of the Dead (B) : Nice "collect your units" mission. The final orc base is challenging enough. Could have used a bit more custom units from the nexi.
  • Nightmare (C): Very creative mission. But big caveat: the first fight is extremely hard when you don't know what your units do and you can't afford to lose even one.
  • Clash in the Forest (A) : Probably part nostalgia, but it's the only mission you get to play the wolf regiment and firemages are extremely fun to use.
  • Dead Men March (B) : Quite a fun mission. First choice between nexi, lots of humans to kill/reanimate. Split bases is cool, only problem is that the latter base (with only Krom) gets much more aggression despite having only one hero and less time to prepare.
  • The Wolf and the Bull (A) : First real large scale battle of Arkain. The more enemies, the more firemages are fun.
  • Rescue (B) : Pretty standard mission. Defending the Darkmind is interesting and great mission for Warlocks.
  • Allies (C) : The lack of healing is extremely brutal, especially on a no-build mission.
  • Slaves of the Demons (B) : Pretty standard fun mission. The shrine secondary quest gives it a bit more originality.
  • Rise of the Clans (A): Not really a fan of the Rangul path, but Rath and the Goldaxe's conflict over minor clans during the huge war is very fun.
  • Defense of Home (A): The main objective is pretty standard, but the many secondary quest, especially the ireonbarks gets it to A.
  • Dark Secrets (D): Most of the mission is fine, the gerrazar units + paladin are fun to have. But I can't get over the difficulty of the final boss. Between the meteors, the novas, the summons, the revenants and the freaking ice golem, it's one of the most painful boss fights of Arkain.
  • A fresh Breeze (C) : The different factions are all fun (especially since we don't get to play most of them usually) but the purely naval objective limits how much fun you can get from these factions.
  • Terror of Old (C) : The lack of healing means a lot of back and forth to the healing fountain. Otherwise ok no-build mission.
  • Siege of Kome (A) : Slam a huge armies in the outer defenses then establish a siege camp to attack inside, with access to all orc casters. Pure fun.
  • Purging the Pearl (C) : Combination of lack of healing and absurd boss fight (though not as much as Rahandir, especially thanks to Death and Decay)
  • Night Hunt (D): No real gameplay other than go to the chieftain and kill them. The lore is interesting but I don't take it into account for ranking.
  • Death's Approach (B): Fun mission for a bit of orc vs undead. Not really much specific other than that.
  • Secrets in the dark (B): Nice no-build mission. You have plenty of healing. The orcs are a nice addition. The secondary objective makes exploring fun and the boss is very reasonable.
  • Bloody Uprising (C): Feels like it lacks a bit of things to do. Destroyer only has net. Ressources are never really a problem so the goldaxe/undead chieftains don't really feel rewarding.
  • Possession (A): Really fun mechanic. Though it can be a bit tiring by the time you finish the level. Stil, between runesmiths and earthmages, you have many fun units to use.
  • Green Wave (B): Very fun mission but can be extremely hard if the elves don't cooperate in protecting your base.
  • Pride of the Empire (S): Simply unmatched. The huge armies colliding continuously in a giant tug of war all with custom units is a joy to behold (and participate in)
  • Betrayal (A): Very nice mission. Only thing holding it back is the Grey guard roster which is very limited.
  • Bloodbath (A): Very fun mission. A bit too one dimensional with only one enemy directly in front of you, but the different undead rosters and heroes easily make up for that.
  • Carnage (B): The map is really nice, with fights going on left and right. Participating in these, while fun, is not really impactful though.
  • The Exiles (C): Lack of healing unless you happen to start by the path leading to a fountain. It makes the multiple paths more of a weakness of the level than a strength.
  • Burning Homes (Sas): Insanely inconsistently hard. I can make it through the map without too much issue, or die repeatedly in the very first engagement. I feel like a few more potions for oneeye would be nice.
  • The Bootlicker (B): Rather standard no-build mission, except for the objective to get the goldies killed. Makes it interesting and prevents it from being too easy.
  • Wrath of the Darkmind (B): Nice fun mission. The Darkmind roster is nothing new but Inara and dealing with the Redfist make it more dynamic.
  • Siege of the Dead Mountain (C): Nice mission. My only problem is with the secondary objective. The only way to triger it below hard seems to be to destroy the citadel yourself. Waiting will only get Urshan to start attacking, making the offensive much harder.
  • Dark Blades (B): Fun smaller scale mission. Nice to see some humans vs demons gameplay.
  • Dark Depth (C): The lack of healing isn't as impacting as in other missions, but it still makes it unconfortable to play (especially since your enemies can create attacks waves indefinitely.
  • Between a Rock and a Hard Place (C): Nice level but held back by the difficulty and completely reliant on dealing with the royal army quickly and cleanly.
  • Elves of the Deep (B): Rather simple but sextremely enjoyable corridor fights, especially with the heroes' aoe and necromancers to plug gaps.
  • Rebellion (B): The whole "clearing the pass" gameplay is very unique, and not that tedious thanks to the hawks. But the enemy teleporting holds it back by making reinforcements extremely awkward (though I understand that pathing would probably have issues otherwise)
  • A Matter of Faith (B): Nice interesting level. Harvesting lumber to end on a defense mission is really unique. Only caveat is that, between the dark elves and the cave orcs, it can be easy to suffer attack after attack without being able to make any progress.
  • Forged by Iron and Blood (B): The initial attack on the nobles is neat, especially since you can choose your composition, however, this level's strength is in the defense segment. You can get any defensive position you like and it's fun.
  • Lord of Shadows (B): Playing around with Elites is fun and unique and the level doesn't outstay his welcome.
  • Roars in the Forest (D): Combination of no healing source and infinitely respawning attack waves without allies is way too brutal.
  • End of an Uprising (A): Very nice level with a lot of players. You have a lot to manage but the food limit and the fact that you're familiar with both the tech-trees and the map makes it manageable. Whitefield also stops the player from being blocked at the first choke point.
  • Hunter and Prey (A): Very fun map. Gives a lot of liberty between a stealth path or just slaughtering everyone in a big melee.
  • A Dish Best Served Cold (A): Great large scale battle with the help of reinforcements.
  • Dead Forest (B): Love the map and the final golden guard siege. But can't get past the incredibly difficult start.
  • Burning Forest (C): Just not a fan of the water aspect and of the Terror blasting my stuff to smithereens.
  • The Southern Realm (B): Solid macro mission. Nothing to add.
  • Long Live the Queen (A): Really gives a sense of civil war with all the betrayals. Lots of heroes, allies and knights of Kome.
  • Horse and Rider (A): Lots of enemies and allies for big battles. What more could you want ?
  • Rise of the Guardian (B): Nice micro mission with good heroes.
  • The Legion (A): Nice macro mission. ogres and Dragons are really fun to use.
  • Army of Bones (C): Gameplay gets a bit tedious by the time you finish the Salrians.
  • The Great Hunt (B): Nice simple gameplay loop that doesn't outstay its welcome.
  • Lords of the Golden Guard (A): Really enjoyable gameplay with a lot of allies and powerful tools.
  • Dogs of War (B): Can get a bit too grindy for my taste if you can't destroy an enemy base with your first assault, but otherwise fun mission with new units.
  • Utter Destruction (B): Nice macro mission with many enemies. Final boss isn't too difficult or tedious.
  • Menace Below (A): Very enjoyable. Tons of new units and reinforcements and enemies to use them on.
  • Dark Sea (B): Clearing the sea can be tedious but the landing and assault of the bases is fun.
  • Last Stand of the Golden Guard (S): Tons of allies, units, dragons and heroes.
  • Risen Resistance (S): Pretty much same as the above.
  • Blood and Soul (A): Very fun mission with allies and fully powered Kezzar nexus.
  • End of the Invasion (B): Well executed defense mission. Just not that much to do beside that.
  • The Bloody Sharpshooter (B): Good macro mission. It's fun to encircle and eliminate these dwarves.
  • King of the Dead (C): Not that much going on beside the boss fight. The boss itself is well balanced though.
 

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Level 21
Joined
Dec 20, 2015
Messages
342
Possesion is gimmicky but I cant understand why people put it on the same lvl as Burning Homes that feels like a puzzle that requires a walkthrough.
Spamming spirits to get as much good stuff as you can before they kill your stuff isnt nearly as hard as some other maps.
I've replayed Possession recently and legit think it is the hardest map of the whole effin' thing, but this sort of stuff is subjective. There are VERY small windows between the enemy attacks to ever get to Brown and you have to do so through a small canyon where you get slaughtered trying to move into the base. The Hammerfall hero is legit the hardest hero in any map given your relative tools IMO. Basically, the timings are incredibly tight to make any sort of move when all three bases are up and the most intuitive first base (Brown) is very difficult to break, even on two gold mines.
 
Level 22
Joined
Apr 17, 2021
Messages
250
I've replayed Possession recently and legit think it is the hardest map of the whole effin' thing, but this sort of stuff is subjective. There are VERY small windows between the enemy attacks to ever get to Brown and you have to do so through a small canyon where you get slaughtered trying to move into the base. The Hammerfall hero is legit the hardest hero in any map given your relative tools IMO. Basically, the timings are incredibly tight to make any sort of move when all three bases are up and the most intuitive first base (Brown) is very difficult to break, even on two gold mines.
I never realized people struggled that much with this map. I mean, yes, it's incredibly difficult, but I would put other maps at the same place. Guess it really depends on the person.
One thing I've found is that a big cluster of Cannon and guard towers at the base entrance along with half a dozen ghosts tends to sort most attack waves. Once their armies are possessed, heroes are still a problem, but by the time they finish to kill the possessed units, you can get back into position. Problem is it can be really demanding on micro since you need to handle every attack while your army is away.
Though yes, Brown is tough nut to crack. Usually I manage it by grinding them down (sending waves of rock golems at them with possessed earth mages, waves of ghosts to take their bear riders and waves of mortars to destroy buildings) I can't do it in one push but at some point, they can't produce enough units.

using Krom that is useless and Meya that is also useless dying fast
Personnally, I love Krom on this mission. His death grip at level 3 can basically incapacitate any hero's attack so he gets better as the enemy heroes get stronger... though I agree, except for healing Krom, Meya isn't at her most useful there. (It's quite ironic that, despite being the leader of the Rohir Nexus, because of her death coil, she gets significantly less useful when combined with possessed units)
 
Level 21
Joined
Dec 20, 2015
Messages
342
Personnally, I love Krom on this mission. His death grip at level 3 can basically incapacitate any hero's attack so he gets better as the enemy heroes get stronger... though I agree, except for healing Krom, Meya isn't at her most useful there. (It's quite ironic that, despite being the leader of the Rohir Nexus, because of her death coil, she gets significantly less useful when combined with possessed units)
Meya's ult should be Charm since she is so beautiful. And yeah, Death Coil is not a great fit, especially on that mission.
 
Level 19
Joined
Jun 26, 2019
Messages
364
my-image.png


My tier list of the missions, Everything on S, A or B tier was amazing for me, the ones in C and D are good too but the others were better.
S TIER:
  • The wolf and the Bull was a direct improvement on that early battle were you clash with the darkmind clan with a exposition of the imperial regiments most actives (since both phoenix bear and Falcon were absent for most of the campaign anyway)
  • Rise of the clans allow you to play with 3 different clans, especially the goldaxe clan that was a strange way to win but fun nonetheless.
  • Siege of Kome... no explanation needed.
  • Bloody uprising. DESTROYER IS IN THE HOUSE
  • Possession have an unique gameplay since you have to defeat dwarves in the tunnels with ghosts and has our lovely Sir Ross in there.
  • Pride of the empire was the best of the 3 major battles on the first books, with tons of factions clashing against each other and the orcs finally doing their best, screwing up the humans.
  • Lord of Shadows is the beggining of Zyainor, the only regret is that we couldnt play with the undead saving the humans before.
  • Dead forest was crazy hard but watching the undead elves being useful for once in the entire story was great.
  • Long live the queen, the ironfist triunvirate getting their time to shine and having the ironbarks join the ranks of ironfist, a pity that we couldn´t play them more times.
  • Horse and Rider was a direct improvement from the SOB, letting you play with a battalion of Murlocs and bearmen together :)
  • I have no doubt that i´ll love the red day, dominion vs the Father of the century (still think that redfist should have won)
  • Last stand of the golden guard or the story of how Gardon the kinslayer became the most powerful human army of the continent, with all your allies there clashing against Van Durce´s family.

A TIER couldn´t make it to S tier but i´ll gladly play any of this maps again.
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,092
I've read Roars in the Forest and "no heal" a few times now despite the fact that there
is a Fountain of Healing not that far into the map.
Did you just forget about it or did all who wrote that just miss the fountain and never knew it was there?

Whether or not you like the mission is up to you but that being the reason is frankly incorrect.
 
Level 22
Joined
Apr 17, 2021
Messages
250
I've read Roars in the Forest and "no heal" a few times now despite the fact that there
is a Fountain of Healing not that far into the map.
Did you just forget about it or did all who wrote that just miss the fountain and never knew it was there?

Whether or not you like the mission is up to you but that being the reason is frankly incorrect.
I thought I mentionned it in mine but turns out I forgot.
The healing fountain is really nice (I mean, I really can't see how to finish the level without it). The problem here is mainly that the fountain is only a safe healing source when you're in very close proximity to it.
Obviously there's no reliable healing before it. And once you get past it, because of the wildlife attacks in your rear you can't send your wounded to it since they would get picked off (that's the main difference with terror of old for instance). And these attacks are so brutal that, if you send your whole army back to the fountain to get patched up, by the time you get back to where you were, you already took back the damage you healed.

Indeed, "no healing source" was misleading, sorry for that :peasant-bowing: , but what we are refering to are the two long moments where healing is unavailable (before the fountain and then after until you get the Bearmen) and damn if those critters aren't able to take advantage of it.
 

Kasrkin

Hosted Project: LoA
Level 27
Joined
Apr 6, 2014
Messages
840
tyranny of the stars.png


Missions that beat me
-Green Wave (2014 Original) Fuck you too Rath
-Last Stand of the Golden Guard (Pre-release)
-Defense of Home (2014 Original)

I want to choke slam a character
-Siege of Kome (First versions) Spell immunity and more resurrections than you can throw a Sauron at.

Why did I do this to myself
-Possession (FUB) -Hard- With no actual possession.
-Lord of Shadows (SHB) -Hard- Killing AI ally so all fights are done by me.
-Green Wave (FHB) -Hard- Elves? Who needs em
 
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Level 9
Joined
Sep 28, 2015
Messages
69
Possesion is gimmicky but I cant understand why people put it on the same lvl as Burning Homes that feels like a puzzle that requires a walkthrough.
Spamming spirits to get as much good stuff as you can before they kill your stuff isnt nearly as hard as some other maps.
I really hate that mission, specially because the dwarfs are strong, with that heroes give me headache. And Krom isn't the best hero in abilities let's be honest.
 
Level 5
Joined
Jun 13, 2016
Messages
32
Regarding the recent post about.

Has Shar considered splitting the True Story in parts? Or the issude is the sizes of maps?
 
Level 21
Joined
Dec 20, 2015
Messages
342
It's that time again being this close to the end, woohoo! I have a video coming tomorrow where I meme my way through a proto-version of this list. I've made some changes to it today and the people are actually organized within the tiers.

Leftmost are the closest to moving up and out of their tier while rightmost is the opposite. The Hate tier is sort of unique from this process in that you have no chance getting promoted out of it LOL (yes, even if Ferdal eats the arrow for Vail), but is still ordered from Least hate to Most hate.

Aridon being high in 'A' and not 'I hate.' amazes even me, but Shar has managed to make this character simultaneously very very interesting and very very unlikable... which actually makes him very very likable from a narrative perspective to me.

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Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,092
It's that time again being this close to the end, woohoo! I have a video coming tomorrow where I meme my way through a proto-version of this list. I've made some changes to it today and the people are actually organized within the tiers.

Leftmost are the closest to moving up and out of their tier while rightmost is the opposite. The Hate tier is sort of unique from this process in that you have no chance getting promoted out of it LOL (yes, even if Ferdal eats the arrow for Vail), but is still ordered from Least hate to Most hate.

Aridon being high in 'A' and not 'I hate.' amazes even me, but Shar has managed to make this character simultaneously very very interesting and very very unlikable... which actually makes him very very likable from a narrative perspective to me.

View attachment 456280
:^)
 
Level 17
Joined
Apr 10, 2022
Messages
151
Knowing that "Red day" is coming soon, something crossing my mind and stay there even now: Who will be the playable heroes?

In the SOB, we have allies that control the other bases:
  • North base: Flammedus, Okri and Zairmak.
  • South base: Lokar, Pechan and Gorehowl.
Meanwhile, we have access to Amari, Grofzag, Grella, Oneeye, Brockta and Vanessa (If you keep her in the Dominion)

Now however, we saw many heroes die, old and new alike. Brockta, Lokar, Dogran and Borean (Still hurts a lot) are dead, Gorthog is Moghtar right now and demi heroes like the Destroyer are no more.
So, based on the former info, the former formations end like this:
  • North base: Flammedus, Okri and Zairmak.
  • South base: Pechan and Gorehowl.
  • Our base: Amari, Grofzag, Grella, Oneeye and Vanessa.

There is of course important points to take: Gorehowl is not trustworthy since Gorthog can appear during the mission and the dog can switch sides to fight against Amari. We also have Inara, but lets be honest: Her loyalty towards the Dominion is questionable at least.

Perhaps things will end like this:
  • North base: Flammedus and Zairmak.
  • South base: Pechan and Inara/Gorehowl.
  • Main base: Amari, Grofzag, Okri, Grella, Oneeye, Vanessa and Inara/Gorehowl.

Why I put Inara and Gorehowl like that? Let me explain:
  • On Inara's case, Amari can have her close so she can act quickly in case Gorehowl tries something during the battle, and since she's an important figure now, makes sense that she's close to Amari in this battle.
  • On Gorehowl's case, we know he and Amari want to watch each other's movement so they can act quickly against the former. Makes sense since Amari can have this chance to prove the gnoll king how wrong he was. Also, If Gorehowl tries something stupid, Amari can deal with him faster and (This can be crazy) put an amulet on him so he can be an "obedient" dog.

Another option is that we can have a new hero during the mission, so our allies bases will have at least three heroes to defend themselves from Redfist and the others, but who knows? Only time will tell us.
 
Level 28
Joined
Nov 25, 2021
Messages
507
Well, I think about making a tier list, but I actually want to stall a bit until True Story is over, or at least until the next few missions are over.

In the meantime, I have compiled a few statistics about playable Heroes in True Story (so far) for your viewing pleasure, along with an Excel sheet to show that I actually did the math. I hope they are interesting to you all as they are to me.

- There are two missions where multiple races are playable: A Fresh Breeze (Human, Orc, Undead) and Utter Destruction (Orc, Undead)
  • Although, Utter Destruction only have a single boss fight to play as Orc characters.
  • However, Possession is the only mission with playable Undead Heroes, but with a playable Human Base, but they also have Ghosts, so I just consider it as Undead.
    • Thanks to the aforementioned factors, the number of missions where Orc Heroes are playable are the same as Human Heroes, at 24 missions.

- Out of all playable missions, there are 19 missions without using a base.
  • Bloody Uprising is the only mission with a base, but without Gold Mines.
  • Carnage is the only playable Demon mission.

- There is only one mission where no Hero is playable: Bloody Uprising.
  • But for the rest of the statistics, I count Destroyer as a Hero, because he deserves it.

- The word "Dark" appears in 6 different missions names: Dark Secrets, Secrets in the Dark, Wrath of the Darkmind, Dark Blades, Dark Depths, Dark Sea.

- The missions which feature the most playable heroes is A Fresh Breeze, with 8 Heroes (3 Humans, 3 Orcs, 2 Undead) and Risen Resistance (8 Orcs, including Brockta).
  • Technically, in The Fresh Breeze, it is one Undead, one Dark God, but still.
  • The mission which features the most playable heroes at the same time is also Risen Resistance, with 7 Orc Heroes.
  • Tied at second place, there are four missions with 5 playable Heroes: Bloodbath, Horse and Rider, Last Stand of The Golden Guard, and End of the Invasion.

- There are a total of 60 unique playable Heroes so far.
  • Gardon is playable in 9 missions, which is the highest. Amari and Grofzag are both tied at 2nd place, with 8 playable missions.

- There are 19 playable Heroes that are only playable once. (Bonelords count as one)
  • Out of them, there are 10 characters who are confirmed to be no longer playable, due to death, being gravely wounded (Salana, Praxeus), or a special reason (Bonelords).
    • Out of these 10 characters, Dorbric is playable the earliest, and Flavius and Renald are the latest.
    • Out of these 10 characters, Dogran is playable the second earliest, and Bonelords are the second latest.
  • Out of all 19 of them, Fleshtearer is playable the earliest, in Slaves of the Demons, is still alive until the latest chapter, but not playable.

- Coincidentally, there are also 19 characters who are confirmed to be no longer playable, due to death, being gravely wounded, or a special reason.
  • Out of these 19 characters, Borean is the fluffiest and most likable. He also died the latest. Salomar died the earliest, in Secrets in the Dark.
    • Sasrogarn died the second latest, in The Bloody Sharpshooter. Blen and Rath died the second earliest, during A Dish Best Served Cold.
  • Out of these 19 characters, Rangul is the one playable in 6 missions, landing him at rank 3 overall, tied with Krom and Ornasion, and even higher than Brian.
    • Rath is also dead, but he's only playable in 5 missions.

- Out of the 41 heroes that are playable more than once, those are the ones with the largest gaps between missions:
  • 1st: Aridon: 47 missions, from Purge of the Pearl to King of the Dead.
  • 2nd: Galareth: 44 missions, from Purge of the Pearl to Blood and Soul.
  • 3rd: Aedale: 40 missions, from Betrayal to Crimson Awakening.
  • 4th: Zoia: 39 missions, from Clash in the Forest to A Dish Best Served Cold.
    • Out of these four, Galareth was the only one who kept his cache items, I believe.
    • Out of these four, Aridon was the only one who reached level 15.
    • Out of the Four, Aridon was the only one who reached level 15.
 

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