Not anytime soon.When might we expect some updates of the First Books?
Nay.Have you started working on them yet?
The Interlude taking place before Chapter Seven is being worked on and, if everything goes
as planned, should be released within the next couple of days.
If you like intrigue and choices, you will love it.
Version 0.30 released!
The new Interlude has already been finished because I enjoyed working on it too much!
Enjoy!
General:
- Nerfed Destructor unit
Chapter Six
- Added more enemy towers
- Added more enemy & player ships
- Small fixes
Interlude Two
- Release!
The interlude is interesting to say, even with the gift you prepared.
Anyway, I was more interested in the battle against the Queen. About time we use political affairs.
Watch Blen greymoore will be ressurected as Aridon's champion and maybe Gardon will request his help if he previously sided with him in the first book
There used to be "canon choices" some time ago, but I removed them because I didn't wantI was wondering what all the 'canon' choices are in each of the books? When I play these again, I want to have the most accurate playthrough possible
Not much progress to talk about at this point.
Work on Chapter Seven is going slowly, but steadily.
I will update the first post with a progress display and give it an overall update in the next few days.
Anyway, in this spoiler you can find some info regarding Chapter Seven.
Enjoy!
You will not be able to train workers or build anything, your buildings therefore
are important to be saved.
You also don't harvest resources.
Instead, the mission will include a "Conquer & Defend" feature, meaning that you have
to conquer (destroy) so-called "Supply Depots" and keep controlling them.
They will then generate resources over time for you to use for units.
You will start with all upgrades this time.
You will be in the very center of the map, surrounded by enemies. An ally will be right
in front of your base and you will have to defend that ally. Another ally will be behind
you and attack the enemy forces.
Most of your enemies around you will not attack you, however. Instead, they are
blocking paths through which AI reinforcements get spawned and try to attack the
enemy main base.
By removing the enemy blockades, you gain more forces and can increase the pressure
on the enemy main base, which is very important to keep your ally alive and to get
closer to destroying the main base.
You can also, however, try to focus all your resources on destroying the enemy main
base instead of getting the reinforcements.
You will get no penalties from doing so, you only miss said reinforcements.
The enemy main base is, obviously, the main base of Renova, Queen of the Elves.
She rallied not only massive amounts of elven forces, but also the remaining forces
of the Golden Guard and her personal elite soldiers.
MASSIVE SPOILER AHEAD
If you kept Lera alive in Chapter Five of the First Human Book, you are going to face her as well.
She has been promoted to the leader of the Queen's elite soldiers.
If she is dead, another Ranger General will take her place
Keep in mind that everything is still work-in-progress and therefore might change.
Not really, no.
It's no AoS.
In fact, as far as I can tell, it will have about no similarity at all to this particular mission...
So its just like "The Reckoning" in Starcraft 2 minus the base building. Neat
Yep, pretty accurate.So its just like "The Reckoning" in Starcraft 2 minus the base building. Neat
Yes.@RedCrusader will we be able to control Gardon in this mission?
Yep, pretty accurate.
Yes.
I updated the first post finally, added screenshots and the progress bar.
Also replaced Zarin as main character with Merlon since Merlon is more of a main character than Zarin.
globals
integer user = 3
endglobals
function main takes nothing returns nothing
call CampaignAI(HOUSE,null)
call PrepFullSuicide()
loop
loop
exitwhen CommandsWaiting() == 0
set user = GetLastCommand()
call PopLastCommand()
endloop
call SuicideUnitB(FOOTMAN,user)
call SuicideUnitB('h004',user)
call SuicideUnitB(RIFLEMAN,user)
call SuicideUnitB('h005',user)
call SuicideUnitB(KNIGHT,user)
call SuicideUnitB('h006',user)
call SuicideUnitB('h007',user)
call SuicideUnitB('nchp',user)
call SuicideUnitB('nhym',user)
endloop
endfunction