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Rise of the Blood Elves v3.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.

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1) Make sure you have at least the 1.27 patch installed. The campaign WILL NOT WORK properly without it.
Specifically, Chapter Three will not load at all.
2) Download the Rise of the Blood Elves Intro cinematic and extract into your Warcraft III/Movies folder.
LINK TO THE CINEMATIC FILE
3) Download the campaign and place into your Warcraft III/Campaigns folder, or My Documents/Warcraft 3/Campaigns
if you have the 1.28 patch.
4) Play the campaign!


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In a daring campaign against the Scourge in Northrend, Illidan faced off against the death
knight Arthas in an attempt to destroy the Frozen Throne. However, Arthas defeated Illidan and left him
wounded in the snow, allowing Illidan to witness the creation of the new Lich King.

Kael'thas Sunstrider and Lady Vashj, realising their defeat, brought Illidan with them as they fled back to
Outland. Seeing their master's ugly wounds, they decide to bring him back to the Hellfire Citadel so that
he may recover... but, unbeknownst to them, Outland was in a state of a minor civil war.

Soon after that, tensions rise in the blood elven society as the Grand Magistrix Alessandra Katryne
proposes a dangerous idea: reclamation of their homeland, Quel'Thalas.


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- Campaign in the style of Blizzard's campaigns.
- 12 chapters, 6 interludes, 1 epilogue and 1 cinematic.
- A new revamped blood elf techtree, based on the human techtree, but with new units and abilities.
- A storyline with its roots in WoW: The Burning Crusade, along with some unique new stories.
- Lots of custom models, skins, icons, voice sets and music.


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A short story that serves as a prelude to the story of Rise of the Blood Elves.
It depicts the motivations and history of Alessandra Katryne, one of the main characters.


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Kael'thas Sunstrider - Lord of the Blood Elves. All Kael'thas wishes is the best for his people,
and he is willing to make questionable some decisions to ensure this future.
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Alessandra Katryne - Grand Magistrix of the Blood Elves. Alessandra's past is filled with
disappointment and sorrow, and she will fight to ensure the best for her people.
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Lor'themar Theron - Regent-Lord of Quel'Thalas. Lor'themar is a rational and careful leader.
Lor'themar wants to ensure a promising future for his people, but is not willing to cross certain lines.
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Aewynne Maysong - Ranger-General of the Blood Elves. Aewynne is a good-willed and noble
leader, who cares about her home more than anything else.
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Lady Liadrin - The Blood Knight Matriarch, Lady Liadrin is fiercely loyal to Kael'thas,
but values justice above all. Once the situation changes, Liadrin is not above fighting
with people she once called enemies.
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Illidan Stormrage - Lord of Outland. After his defeat at Icecrown, Illidan became
reclusive, focusing on some unknown future.
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Dar'Khan Drathir - In the Scourge invasion of Quel'Thalas, Dar'Khan betrayed his people,
ensuring Quel'Thalas' destruction. Now, he rules over the undead of Quel'Thalas, viciously
hunting all remaining elves.
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Sylvanas Windrunner - The Banshee Queen, ruler of the Forsaken, a powerful undead faction.
In life, Sylvanas was the ranger-general of Silvermoon and bravely defended her home against
the Undead Scourge in the Third War. She continues the same battle in undeath.
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Lady Vashj - Leader of the naga loyal to Illidan. Lady Vashj is cunning and manipulative,
and fiercely loyal to Illidan, ready to give her life for him at any moment.

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Models CreditsSkins CreditsIcons CreditsMiscellaneous credits
ArrowVolley by Em!
Blood Elf buildings by SinisterX
Blood Elf doodads by Klayton
Blood Elf Ballista by Sellenisko
Kalecgos by Cakedog345 and Marshmalo
Draenei buildings and some units by SinisterX
DraeneiGemcrafter by Sellenisko
DraeneiHuntress by Sellenisko
DraeneiPaladin by AnemicRoyalty
Elekk Knight by Hawkwing and Cavman
BluefireBolt by UgoUgo
OrbOfVenom by UgoUgo
OrbOfFire by UgoUgo
Arcane_Barrage by florent86
Blood Elf Arcane Guardian by AndrewOverload519
GrandMage by Skipper
SC2ForceField by epsilon
MeteorStrike by UgoUgo
Ghost Strike by Boogles
Arcane Explosion By Champara Bros
Arcane Missile By Weep
BloodelfMage by Frankster
BloodelfPhoenixCrusader by Frankster
Hero Bloodelf Sword Master By Frankster
BloodelvenWarrior by Frankster
IcyGhost by PrMosquito
FelOrcLancer by Frankster
FelOrcWarlord by Frankster
Fire Nova by shamanyouranus
Orb of Dragons By Frankster
Orb of Fire By Frankster
SunfireMissile by pWn3d
Wretched by Cavman
Wraith Lord By donut3.5
Orb of Darkness by Frankster
Queensland Shield by I3lackDeath
WoW Kil'jaeden By takakenji
Bloodelf Wizard By Frankster
Shadow Golem by WILL THE ALMIGHTY
Forsaken Buildings by Ujimasa Hoso
Wretched Worker by Ujimasa Hoso
Wretched Swordsman by Ujimasa Hoso
Wretched Sorceress by Ujimasa Hoso
Lady Liadrin By kangyun
Lor'themar By kangyun
Vereesa Windrunner By kangyun
Holy Rune Golem By Alpain
Holy Blast By JesusHipster
Naaru By Hawkwing
Naga Royal Guard By Tarrasque
Prophet Velen by Stefan.K
Some models by Blizzard Entertainment
BloodElfArcher_by67chrome.blp By 67chrome
BansheeRanger by Hueter
BloodElfSorceress_by67chrome.blp By 67chrome
HeroTaurenChieftain.blp By zadelim
Sin'dorei UI by I3lackDeath
Silvermoon Tiles by Laercio
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
corruptedkael By Daenar7
BloodElfSentry By 67chrome
BTNAdept by PeeKay
BTNBatby67chrome by 67chrome
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNLevelQQDSJaina by 67chrome
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNSearingArrow by Darkfang
BTNArcaneSword by Mc !
BTNBloodElfArcherby67chrome By 67chrome
BTNBloodElfEnchantressby67chrome By 67chrome
BTNBloodElfSorceressby67chrome By 67chrome
BTNBloodelfPhoenixCrusader by Frankster
BTNBloodelfHeroSwordChampion By General Frank
BTNBloodelvenWarrior by Frankster
BTNDarkSylvanasby67chrome By 67chrome
BTNFelOrcWarlord By General Frank
BTNHeroBloodelvenPaladin by Frankster
BTNIcyGhostA by PrMosquito
BTNLevelQQDSJaina By 67chrome
BTNPhoenix By bananaHUNT
BTNRPGShadowElf By Tenebrae
BTNScorch By Bogrim
BTNWraith2 By donut3.5
BTNZLTaurenDeathKnightblp By zadelim
BTNCRsoulcrown By CRAZYRUSSIAN
BTNDraeneiHuntressby67chrome By 67chrome
BTNDraeneiMaleShaman By FrIkY
BTNMultipleshot By Mr.Goblin
BTNPhoenixDartv2 By 4eNNightmare
BTNSphereOfDarkness By PeeKay
BTNRubyAmulet By PeeKay
BTNZodiacWarrior By dickxunder
BTNBloodelfGuard By Frankster
BTNPhoenixEgg By Elfsilver Lord
BTNSapphire By PeeKay
BTNJewelofDarkness By PeeKay
BTNArcanicNexus By The_Silent
BTNBloodelfPhoenixGuard By Frankster
BTNBloodElfSentry By 67chrome
BTNHeavenlyBlessing By Atmosferic
BTNPCelestialWings By Paladon
BTNPhoenixCall By Mr.Goblin
BTNRondache2 By PeeKay
BTNRondache3 By PeeKay
BTNSpikeBow By Army-of-Pandas
BTNRainofFire By Mr.Goblin
BTNPyroblast By aki15
BTNOrbThingy By Sin'dorei300
Some icons by Blizzard Entertainment
Two Steps from Hell - Decimator
audiomachine - Berserker
World of Warcraft music - Xaxas
World of Warcraft music - Eversong Woods
World of Warcraft music - Sunwell Plateau
World of Warcraft music - Icecrown Citadel, Crimson Halls
World of Warcraft music - Undercity
World of Warcraft music - Invincible
World of Warcraft music - Hellfire Peninsula
World of Warctaft music - Broken Shore
Voices from World of Warcraft
GLaDOS voice from Portal, Valve Corporation
Spooky Ambience by Cr1msonKing
Mass Effect - In Pursuit of Saren
Some riddles in Chapter Seven are from The Hobbit

Changelog

- Released.

- Fixed a bug in chapter nine that let the
first quest finish immediately.

- Interludes The Forsaken and Tempest Keep should now play
with no problem.

- Ghost in Chapter Seven has a new model.
- Sylvanas will no longer run away in the ending cinematic in Chapter Six.
- The Draenei AI in Chapter Eleven should now work fine.
- The hint in Chapter Two appears when you secure the base.

- Ragebeast Clan alliance fixed.
- The wretched are now using models from Ujimasa Hoso.
- The Draenei AI should now work for real.

- Cliff ramps are now more smooth in every map.
- Some terrain fixed.
- Forsaken are now using buildings from Ujimasa Hoso, and techtree from
Curse of the Forsaken 2.0.
- Forsaken AI in Chapter Six now builds much faster.
- Draenei AI in Chapter Eleven should really work now.
- Mention of Vereesa removed in Chapter Four.
- Scout/Guard/Cannon/Arcane Tower model is now fixed.
- Gold in Chapter Three is now limited.
- Difficulty description changed to Normal/Hard.
- Marksmanship now increases attack by 15/30/35%.
- Wretched Swordsman has increased attack.
- Wretched in Chapter Five have level 2 upgrades now, not level 3.
- Kael is now invulnerable in Chapter Eleven until he
finishes saying his lines.
- Enemy buildings can now be destroyed in Chapter Eight. There is
also an alternate ending if you manage to destroy them all.
- Triggers whose goal is destroying all enemy buildings have been
updated to work better. (Except in Chapter Ten.)
- New easter egg added in Chapter Five.
- Riddle of the Future easter egg added across multiple maps.

- Ragebeast Clan bug fixed in Chapter Two.
- Riddle of the Future removed.
- Dar'khan's units at the end now attack in faster intervals in Chapter Seven.
- You now start allied with other blood elves in Chapter Three.
- You now get the side quest in Chapter Three later.
- Side quest in Chapter Three is explained a little bit different.
- All heroes' spell are now hotkeyed to QWER.
- Kalecgos' title changed to Steward of Magic.
- Lor'themar's title changed to Battlemage.
- Forsaken buildings' tooltips fixed.
- Forsaken Workers can no longer become Shades and unsummon buildings.
- All chapters are now skippable with a cheat.
- There are now two specific hard waves in Chapter Eight, triggered after
15 minutes and 28 minutes.
- The Draenei AI in Chapter Eleven has finally been fixed.
- Demon Portals in Chapter Eleven now work through triggers.

Main Changes
- World of Warcaft: The Burning Crusade CGI Cinematic now plays as the intro to the campaign.
- New map: Chapter Ten - The Siege of Black Temple.
- Campaign cover picture updated.
- Heavily rewritten dialogues in: Chapter One, Three, Four, Five, Six, Nine and Eleven (Ten), and in almost all of the interludes. Other chapters have received some minor alterations to dialogues.
- Rewritten intro descriptions to almost all maps.
- Lowered collision size of almost all units for easier pathing.
- Updated a lot of tooltips.
- Cinematics updated.
- Difficulty altered in most maps, harder maps should now be a bit easier.
- Aewynne is no longer controllable in Chapter Eleven (Ten).

Techtree Changes
- Arcane Affinity now reduces magic damage by 25% (was 20%).
- Magic Sentry now instead gives Towers the ability to increase nearby friendly units' mana regeneration.

Hawkstrider Knight
- Requires Sanctuary instead of Spire to be trained.
- Cleave now strikes 25% of damage to nearby enemy units (was 12%).

Sorceress
- Can now once again use Polymorph.
- Can no longer use Illusion.

Arcane Golem
- Resistant Skin is now called Prismatic Barrier and also gives Arcane Golems passive health regeneration.

Blood Knight
- Holy Light heals for 250 hit points (from 125).
- Seal of Protection now lasts 30 seconds (from 25).
- Wings of Retribution increases movement speed and attack rate by 40%. Has a new special effect when cast.

Ballista
- Damage buffed.

Phoenix
- No longer has Spell Immunity. Instead, has a new ability, Spell Resistance, which reduces magic damage taken by 50%.
- Now costs 7 food (from 6).

Kael'thas
- Can no longer use Summon Lava Spawn. Instead, can use Summon Al'ar, which summons Al'ar, a powerful phoenix, to fight alongside Kael'thas.

Alessandra
- Has a new voice. (Valeera from Heroes of the Storm)
- Soulburn has been significantly buffed and now drastically increases Alessandra's attack speed.
- Dark Soul's Voidlord is no longer immobile.

Lor'themar
- Has a new model and a new icon.
- Flames of Retribution no longer does friendly fire. Now costs 75 mana (from 85).
- Blood Cry now affects a larger area. Now costs 50 mana (from 90).
- Can no longer use Dashing Winds. Instead, has a new ability, Living Bomb, which adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

Liadrin
- Has a new model, a new icon and a new voice.
- Desiccation Aura is no longer visually displayed.

Aewynne
- Paralysing Arrow's range is now 800 (was 600).
- Evergreen now costs 50 mana (from 75).
- Marksmanship has been significantly buffed and now drastically increases Aewynne's attack damage.
- Volley of Arrows no longer does friendly fire.

Sylvanas
- Has a new voice.

Kalecgos
- Has a new voice.
- Abilities are now stronger.

- Lowered all units' collision size, which should make it easier to move units around the map and reduce units getting stuck.
- Fixed a bug in Chapter Twelve which could cause the boss fight to begin at the beginning of the map.

- Fixed a bug in Chapter Nine where you could end the map early by just flying around the map with Al'ar.
- Removed the ability Web from Kil'jaeden in Chapter Twelve which could prevent Kalecgos from executing his triggers.

- Increased Kargath's respawn timer in Chapter Ten.
- Added a new gold mine in Chapter Ten.

- Chapter Ten should be a little easier now.
- Lor'themar's Blood Cry has been buffed. It now lasts for 10 seconds and affects a larger area.
- Prophet Velen has a new model.
- Aurora and Vesper are now the collect colour in the Epilogue.

- Hawkstrider Knight now costs less resources, 3 food instead of 4, and does a little bit more damage.
- Phoenix now attacks a little slower, and can no longer increase its attack from the Blacksmith upgrades.

Please post any bugs, suggestions and tips!


Translations
Russian - v3.0.5, hosted on xgm.guru, by kirlandiya


Links
Curse of the Forsaken - My other campaign, following the story of Sylvanas and Forsaken
during the war with the Lich King.
Contents

Rise of the Blood Elves v3.0 (Campaign)

Reviews
11:15, 15th Jan 2014 Hell_Master: Map approved with a rating of 4/5. See my review here for more information: Review I have finished this map right now and still deserves 4/5 unless you fix the bugs I mentioned on the review even if its not...
Level 8
Joined
Apr 14, 2011
Messages
463
I dont downloaded the version 2.2 because the interludes have function awesome in mi pc :3 , ah the draenei .... the draenei doesnt put a good fight to the enemy xd
 
Level 11
Joined
Oct 11, 2013
Messages
726
Lady Vashj explained it in the intro cinematic to the map. The rebels spread the lies that Vashj and others died in Northrend, and maybe they just didn't like Illidan!

Yeah, I think the Naga don't like Illidan, because when the Blood Elves saw Kael, they joined him in battle, but the Naga don't join when they saw the Lady Vashj.

*sorry about my english*
 
Level 2
Joined
Jul 18, 2013
Messages
23
Very Good Campaign . 5/5 like the original Version. But this version was little bit better.
I like the Arcane Golem Skin. is look like "Samus from Metroid" . but 5/5 + Rep :) . And One Question?. How Can I Get The Skin and icon of the blood elves and Forsaken?

//Lord Simon
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
mr_design_mapreview.jpg

Map Reviewer: Chaosy
Map Name: Rise of the Blood Elves - Enchanted Edition
Map Author: tomoraider
Gameplay
The gameplay in general wasnt very good. However you added some unique touches that made up for this like the riddles in the dungeon mission.
3/5

Story
-at one mission you want to minimize the bloodshed. However after that you remove that and you kill 200 of your own faction. I would rather see a 1v1 battle between kael'thas and the ranger-general and then she survives long enough for the portal to open. Defeating Keal'thas would make it seem like he is weak. And leting him just stand looking when they escape make him seem to scared to engage alone.
-sylvanas character is kinda arrogant and aggresive. However in your campaign she talks like a normal person this ruins the whole mission for me since I am a big sylvanas fan. (just look at the wow cinematics with sylvanas in)
+I think the story was very good. Highly entertaining one.
4/5

terrain
The terrain is rather simple as in most campaign maps. It doesnt look bad at all but it still got the wc3ish look.
I would highly consider more work on the terrain.
As I am no terrainer I cant really give much tips on this but the first missions in outland was lacking dooads. Like stones and mushrooms etc.
3/5

Visuals
+I love the skins/models/icons in your map. Perfectly themed and of good quality.
+you fade out the camera not just instantly removing it
+nice looking msgs that gives the hints needed.
5/5

Bugs Found
-on the first quel'thalas mission I didnt get the x/4 golem parts until I had all 4.
-in the second quel'thalas mission there is some hidden units you wont reach unless you use iseedeadpeople. They dont give anything special so theyre not secret units with some bonus item drop.
5/5

Things I want improved/changed
-Score screens after each mission is kinda pointless, atleast I think so. Please remove it.
-in mission 2 one of the clans are like "ok we join you, we dont care" I would prefer a small cinematic
with a real dialog
-in the dungeon mission you should consider giving one torch to each hero

Rating
3 + 4 + 3 + 5 + 5 / 5 = 4/5



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contact: Visitor Message / Private Message
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X59

X59

Level 3
Joined
Sep 16, 2010
Messages
44
Interesting campaign. The story was pretty neat and I rather liked how you presented the characters as people with their own flaws. Over all I was happy with the campaign and thought that the WoW voices were a nice touch.

Though I do wish Rommath was actually present in the campaign instead of just the Epilogue because it just makes the moment where Aewynne talks about Rommath seem random and out of place. When it came down to it, we see Halduron and Rommath in Silvermoon so one them one talking about the other in "In the Shadows of the Sun" made sense but here we never see any type of Aewynne-Rommath interaction.

Meanwhile I found it odd that Akama was nowhere to be found when Illidan was ordering his forces to deal with the rebellion.

Meanwhile I did find some bugs:
-In Ch. 2 when allying with the Burning Fire Clan, when I attacked the Blackaxe Clan the text message said that the Fireblade Clan was now my enemy when it was the Ragebeast clan that attacked me.
-In Ch. 5 the Sorceress units that help Kael with the activating the golems are not doing the spell loop animation, they are just standing in place.
-Ch. 6 After destroying the Orange base and the cinematic, the boats were put near the water on land so they were stuck there.
-Ch. 6 Sylvanas appeared briefly in the end scene before running off before the enemy hero showed up.
-Ch. 8 The yellow undead base stopped attacking with no mention to it. I ended up noticing it after the minor earthquake but the bridges were still place and was confused.


Lastly I think that this should be placed in the campaign section so that people could find it more easily because I only found from seeing one of your posts in that Tides of War campaign thing I found on here.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382

Could you tell me why you though the gameplay wasn't very good?

The sidequest where I want to minimize the bloodshed wasn't there because of the storyline. If you manage to do the sidequest without killing 50 blood elves, then the end is easier because Kael will have an easier AI. Also, Sylvanas never really seemed arrogant to me before Cataclysm. And I'm glad you liked the story.

I think the terrain looks fine. It has that Warcraft 3 feel, as you said, so it's enough for me.

Score screens don't seem useless to me. I like to see how many units I killed or how many my units died and such. I didn't add a cinematic for every clan because it would honestly be a waste of time.

And thank you for your review.


Honestly, I wanted to somehow include Rommath before, but I just couldn't fit him into the storyline. So, he's just the new Grand Magister, lol. I also couldn't fit Akama into the storyline. There were already too many players in Chapter Two.

Thanks for reporting those bugs, I think the one with Sylvanas did happen to me once, but I thought I fixed it. I'll check them all out.

Also, it's not in the campaign section because it's not approved by a moderator yet. So it's in the pending section so far.

And thanks for your review.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
1. to be honest I dont really know. I just didnt feel that the map was exiting.
2. ah, it was a side quest. Well it's a part of the story anyway. Afterall they talk about it in the main cinematic.
3. I dont say it looks "bad" it's nice considering its wc3 themed. But it's still kinda bad compared to the high rated RPG's.
4. I guess it's a personal thing then. Maybe add a command to turn it off?
 

X59

X59

Level 3
Joined
Sep 16, 2010
Messages
44
Honestly, I wanted to somehow include Rommath before, but I just couldn't fit him into the storyline. So, he's just the new Grand Magister, lol. I also couldn't fit Akama into the storyline. There were already too many players in Chapter Two.

Thanks for reporting those bugs, I think the one with Sylvanas did happen to me once, but I thought I fixed it. I'll check them all out.

Also, it's not in the campaign section because it's not approved by a moderator yet. So it's in the pending section so far.

And thanks for your review.

Thanks for explaining why Rommath and Akama were not present and for letting me know why this wasn't in the campaign section.
 
Level 1
Joined
Oct 25, 2013
Messages
9
there only playable the one hero a girl, i reached outside gate where need to kill all demons, but i don, have a fighting unit
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: Hell_Master
Map Name: Rise of the Blood Elves - Enchanted Edition
Map Author: tomoraider


mr_design_mapaspects.jpg


Originality

Pretty much of an original campaign with its own story that is great.

Score: 73/100

Presentation

Presentation is well-done and for that, I commend you for that. Great job. Describes most of the basic things needed for the players to know about the map. Automatically, this gets a perfect score from me seeing that you pretty much pour hardwork even in this!

Score: 100/100

Design

Map Preview looks great and pretty much fits the campaign. Descriptions at Loading Screen looks good and describes how the story goes in each chapter very well. Game's UI is a masterpiece, it looks good and pretty much fits the campaign's theme which is all about the Blood Elves.

No errors found.


Score: 73/100

Terrain

Terrain really looks good though maybe at the starting chapters, it looks a bit empty but it is definitely getting better at each suceeding chapters. I liked the terrain of the Sealed Cave where you will have to battle Dar'Khan, pretty much looking attractive and seeing you used doodads and destructibles wisely.

Score: 65/100

Object Data

Pretty much everything looks good and nothing is wrong. I find nothing bad on how units are designed; their models pretty much fit.

Score: 84/100

Gameplay

Overall, I am not yet finished on this Campaign and I am yet at Chapter 7 but I am liking what I am seeing on each chapters. You really have a powerful and great plot on this campaign which I think makes this game stand out. Game's visual might look plainly Warcraft-ish but what drives me the most is the game's story. Though you got some little amount of mistakes in the map such as in the Defend description for the Swordsman when researching, it still displays Footman and I think it should be Swordsman. Searing Arrow's description when looking is pretty much fine but you got a little typo of "ddds" and it should be "adds". I do not know on what chapters I saw this errors because who knows, it might just be an error at a specific chapter so best way is to check all of the chapters for the mistakes I gave.

Score: 77/100

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Terrain can still be improved most likely at the starting chapter because I do feel out that they are quite empty.
Fix the typos I gave at the Gameplay part of my review.


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Final Score: 78.667/100
4/5 Vote for Approval

mr_user_Hell_Master.jpg

Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
 
Level 1
Joined
Jul 25, 2012
Messages
1
I have found a bug:in the fury of the sunwell chapter after you destroy the orange blood elves base and complete the side quest the satthered sun forces apear but don't build a base they just stay
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Looks really great, but without a description it will be rejected. Please post screenshots too.

It was because of some bug, I got the description backup so I'll just put it back.

EDIT: And the description is back.

So basically, this is an update?

It's basically a remake, all of the maps are changed. There are new maps, new units, new characters and such.

I have found a bug:in the fury of the sunwell chapter after you destroy the orange blood elves base and complete the side quest the satthered sun forces apear but don't build a base they just stay

Thanks for reporting that. This already happened to a few people, but it never happened to me so I don't know what could have caused that, I'll check it out.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
As what tomoraider stated at the previous posts, you cannot ally them all. To add, if you are to ally some races, one of the races will be your enemy like when getting the Orb of Future, you will have to destroy another race's Stronghold just to get it and you will be treated enemies by this races but you will be allied with the other races.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Reporting as I find them.

First mission:
When you run into the elves being attacked by orcs, the dragon just to the west is within response range and shows up. Meaning that if you kill him then, the next cutscene happens wrong (there's an injured neutral elf that just sits there, and can't be rescued).
Another issue is the island with red and blue waygates. For some reason, units told to go to the final island will often stop and turn around just shy of the blue gate, and go wait on the cliffside of the previous island, as close to the second gate as they can.

Second mission: ...Damn this one's changed. And for the better.
You should include a message for allying the clans ("Move Kael'thas to the circles etc.") and have each one state their demands when he's on it. Also the Burning Blade went hostile at one point without me doing anything.

Third mission:
Again, a waygate issue: Units tend to go into any waygate but the right one (seriously, I discovered two bases thanks to these idiots not knowing how to go to the red gate), even the AI is affected.
The whole stealth thing is a nice idea, but it fails far too often to be playable. Going through a base often ends with the units that have made it out running into the voidwalkers at the other while the rest are suddenly decloaked inside the base.
The sidequest become pointless after the first part of the main quest.
The spell breaker and archers that show up in the beginning of the next mission are still there when the portal dies.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Reporting as I find them.

First mission:
When you run into the elves being attacked by orcs, the dragon just to the west is within response range and shows up. Meaning that if you kill him then, the next cutscene happens wrong (there's an injured neutral elf that just sits there, and can't be rescued).
Another issue is the island with red and blue waygates. For some reason, units told to go to the final island will often stop and turn around just shy of the blue gate, and go wait on the cliffside of the previous island, as close to the second gate as they can.

Second mission: ...Damn this one's changed. And for the better.
You should include a message for allying the clans ("Move Kael'thas to the circles etc.") and have each one state their demands when he's on it. Also the Burning Blade went hostile at one point without me doing anything.

Third mission:
Again, a waygate issue: Units tend to go into any waygate but the right one (seriously, I discovered two bases thanks to these idiots not knowing how to go to the red gate), even the AI is affected.
The whole stealth thing is a nice idea, but it fails far too often to be playable. Going through a base often ends with the units that have made it out running into the voidwalkers at the other while the rest are suddenly decloaked inside the base.
The sidequest become pointless after the first part of the main quest.
The spell breaker and archers that show up in the beginning of the next mission are still there when the portal dies.

Hmm, the dragon never showed up for me. Maybe I'll add some triggers that he isn't there until you get told to go there. I don't know why the waygate issues happen, and I don't really know how it could be fixable. Could be a problem with the terrain, I don't know.

Also, you get a hint when the mission starts to move Kael into the circles and it tells you that you can check in the quest log what each clan wants. And when the Burning Fire clan attacked you, that probably wasn't a bug. If you ally with the green clan, Burning Fire turns against you.

The side quest's point is that, if you manage to do it, then Kael will have an easier AI at the end.
 
Level 28
Joined
Apr 6, 2010
Messages
3,097
Yeah, but it seems hypocritical to go from "Avoid killing our fellow soldiers" to "SLAUGHTER THEM ALL".

As for the clans, it'd be better from a gameplay point of view (if the orcs have a line or two when they ally with you, they should have the same listing their demands). As for the alliance, I hadn't allied, I was using the naga at the time. The Ragebeast clan said I was allied with one of their friends, but they were the first I tried to ally with.

Fourth mission: Tried it twice. The first time, I got the cutscene with the evil elf talking about the cutscenes, tried to take out his base but failed miserably every time due to all the skeletons and crypt fiends in it. The second time, I linked up with Lor'themar's base before he showed up (in fact he never showed up) and his base was nearly empty (and had never attacked me, unlike the first time).

Fifth mission: the lightning flashes are causing graphics bugs, like healthbars, tooltips and building placement ghosts disappearing.
 
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Level 26
Joined
Nov 5, 2010
Messages
1,382
Fourth mission: Tried it twice. The first time, I got the cutscene with the evil elf talking about the cutscenes, tried to take out his base but failed miserably every time due to all the skeletons and crypt fiends in it. The second time, I linked up with Lor'themar's base before he showed up (in fact he never showed up) and his base was nearly empty (and had never attacked me, unlike the first time).

Fifth mission: the lightning flashes are causing graphics bugs, like healthbars, tooltips and building placement ghosts disappearing.

Hmm, I think I know what might have cause him to never appear the second time.

And that's odd, the lighting flashes never caused any bugs for me, and no one said it caused any for them.
 
Level 28
Joined
Apr 6, 2010
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3,097
All I know is, there's a lightning flash, and all of a sudden I can't see where I'm putting my buildings. Then it comes back a while later.

You should stagger the attacks a bit more, the top two entrances are often attacked at the same time (also the golems have level 3 attack, don't you find that excessive?).
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
You should stagger the attacks a bit more, the top two entrances are often attacked at the same time (also the golems have level 3 attack, don't you find that excessive?).

I gave them level 3 attacks? Uhh, well that's probably I mistake, I don't think I intended that. Thanks for mentioning it. I might make that map and Chapter Four a bit easier.
 
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