- Joined
- Nov 5, 2010
- Messages
- 1,414
Is the epic music in the trailer part of the cutscene or is it just in the video? Anyway, this campaign has so much hype to it I can hardly wait for it to finish.
It's part of the cutscene.
Is the epic music in the trailer part of the cutscene or is it just in the video? Anyway, this campaign has so much hype to it I can hardly wait for it to finish.
WOW, nice updateds, why don't u relised a "beta version" here in this post, for use playing and give some suggestion or find bugs ?
Because they already have a WC3 model and they wouldn't fit in anyway. I would only use a WoW model if I couldn't find any other one.
EDIT: Work on Chapter Four is done. Work on Chapter Five will begin soon.
yeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah![]()
or at least if tomoraider keeps the current paste up.
Pace*, you mean pace.![]()
You have not really payed attention too this at all have you? Chapter 5 is already completed and soon Chapter 6 will be as well, or at least if tomoraider keeps the current pace up.
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Now also include the explanation of spells.
tomoraider, on that map, controlling 5 heroes would be a bitch and unless I'm wrong(since the blue base is visible as well) that means control over two bases simultaneously. Well I'm just happy for the difficulty on that map, that's what I wanted to say, although I'm not very sure about 5 heroes.. In my mind it sounds like severe pain for my left hand.
Edit: UNLESS, you make the 5-th hero a tank with 3 passive abilities, that might work I suppose.
Just give Sylvanas some epic screen time and everyone will be happy.
That's out of the question my friend, I never cheat 'cos it ruins the enthusiasm and beauty of the gameplay, and shows no respect for map maker's efforts, imoWell you could always cheat yourself to victory if you're just in on it for the story.
Okay then let me give you an idea, although i got no knowledge how you do it(im not a map maker), but I've seen some campaigns which have it..(Reply to tomoraider's quote)
Okay then let me give you an idea, although i got no knowledge how you do it(im not a map maker), but I've seen some campaigns which have it..
you could separate the time when the heroes 'appear', example two/three heroes for one part of the mission(i.ex: capture 1~2 observatories), and have them removed from gameplay once the first part of the mission is completed, and THEN have the left two/three heroes(appear) accomplish the other part of the mission that's left.
Of course this might be too difficult to make, that's why I'm only suggesting this as I said, I got no knowledge in map making!![]()
That's out of the question my friend, I never cheat 'cos it ruins the enthusiasm and beauty of the gameplay, and shows no respect for map maker's efforts, imo
Okay then let me give you an idea, although i got no knowledge how you do it(im not a map maker), but I've seen some campaigns which have it..
you could separate the time when the heroes 'appear', example two/three heroes for one part of the mission(i.ex: capture 1~2 observatories), and have them removed from gameplay once the first part of the mission is completed, and THEN have the left two/three heroes(appear) accomplish the other part of the mission that's left.
Of course this might be too difficult to make, that's why I'm only suggesting this as I said, I got no knowledge in map making!![]()
Not sure though, I'll see what I can do, thanks for the suggestions :3
Well it would be pretty damn great to play as Sylvanas, she is after all a pretty cool character. So I really like knight26's idea.
She's going to be playable in one other map.
The reason why I don't want to make her playable in every map she appears in is because I already made another campaign for her. Blood elves also appeared in her campaign and they weren't playable there.
Oh, and I've started working on the campaign again. Will probably finish chapter six soon.
I just got an idea how I could sort out the 5 heroes problem. I'll just make the enemy AI stronger and attack more often, to even it out.
Well you could do that, but still I would hate it if I prepared for an attack and went out with some of my heroes, and the enemy attacks my camp at the same time. In most cases I'd end up losing many troops/towers in the base, also failing the attack with the other strike group.
That's why I think 5 heroes at once requires great focus, not impossible of course, just hard. *Unless as I said earlier i get some tank heroes(something similar to Varian in the Forsaken campaign), I suppose that would even the odds, but from the screenshot, I see more ranged/agility and mage/intellect heroes
Edit: nevermind, after reading the new spell changes and the new unit(blood knight), I suppose it's fair the way it is, I mean some challenge wont hurt![]()
Can I ask where you got the Blood Knight model?
I won't reveal anything :3
Oh yeah, about Alessandra's spells...I was wondering why Soul Burn sounded familiar then I realized the Fire Lord also has an ability called Soul Burn. Maybe you should change it?
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Nice fog. Makes you feel like something's going to jump you any moment. And you've been using those fences a lot, haven't you? Not that it's a bad thing.
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