where can i download this campaign?
_If I'm not mistake when we are summing lord Mannoroth, the Alliance must be attacking us as our Lord and
Survivor grand Marshal Garithos says : "well what are we waiting for it "
So how many chapter's will you add in the next release?
Screenshots of the Upcoming map released.
- Spells (Prince Xavalis)
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SPELLS
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1) Mana Burn
2) Immolation
3) Corrupted Thorns Aura
4) Animate Dead
- Techtree (Corrupted Ancient of War - Units)
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UNITS
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1) Satyr Warrior - [BASIC ATTACK UNIT]
2) Satyr Shadowdancer - [BASIC RANGED UNIT]
3) Poison Treant - [BASIC SIEGE UNIT]
4) Plague Treant - [BASIC HEAVY ATTACK UNIT]
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UPGRADES
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1) Raise Dead ---> Satyr Warriors
2) Curse ---> Satyr Shadowdancers
3) Envenomed Weapons ---> Poison Treants
-Techtree (Corrupted Wisp - Structures)
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BUILDINGS
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1) Corrupted Tree of Life
2) Corrupted Ancient of War
3) Corrupted Moon Well
4) Corrupted Ancient Protector
So the update is released right??? cause I am expecting 2 chapters in this update
Oh okay then I shall download this tomorrow,''For Lordaeron!''It's only 1 chapter today, tomorrow I'll release the second.
8TH UPDATE (5/12/2017)
~*MogulKahn special update*~
• 7th mission is now up, remember to test, rate, give opinions (New map file available on first post) so help me spot bugs..etc.
• +Reputation and credits will be given to those who help/contribute by any means.
• I expect nitpicking reviews so do your best!
• As mentioned before, the map still lacks an AI, Decoration and Music which'll be fixed in the finalized version.
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I already watched. The map is very good, I like that you putted satyrs across the map.
-I don't like the idea that the Keepers are all on the northeast corner. You should spread them across the map.
-We don't gain anything from killing the keepers. Maybe the heroes could gain +2 of all stats? (<--Will fix it in next update)
- I don't like the fact that Tichondrius has both the same icon and abilities of Mal'ganis. He is the leader of the Dreadlords and a powerful commander of the Legion and should have abilities that show it. (<--Will fix it in finalized version)
-When I finnish a research, it is a night elven voice that announces it, but when I summon a building it is the voice of an acolyte. (<--Wil fix it in finalized version)
- The ending cinematic is too short. Couldn't you put the fight, Arthas telling about the Skull and Mal'ganis hear it? (<--Will fix it in next mission)
Hello guys, I have a problem playing the map. When i download the file Revenge of Mal'Ganis.w3n, the i open it it says that it doesn't exist. Could u please help me with this ? Thanks in advance !
The campaign folder ? A folder you've created in the folder maps right ?
Maybe it's because I have a mac ?
Hey MogulKahn how many maps where added only one or two?Played it. 3 thing I would change.
1. You should change spells of Tichondrius to be different from Mal'Ganis.
2. Prince Xavalis need different model. You can find few on this site.
3. Why did you only used basic units for Satyr? Are we going to get another map with a full tech-tree?
The Tichondrius icon is a problem, also I think he should have other abilities than Mal'Ganis. Also I feel that the Corrupted Tree being a place to built workers, get upgrades and bring back heroes makes it a little too crowded, maybe you can make it so there is at least an Altar buildin? I was expecting a more epic cinematic, but got a short one that just brought my hopes up. Also the Keepers, they are place too close to each other, and those feneces even stopped one of them from getting his Trent's. I would recommend that you put them atleast close to their base, so that way they are more spread out and not get their Trent's blocked. Also there should be a reward for killing those, I have no problem with Optional Quests that give you nothing but considering their power level they should drop a tome or something. The unit pool seems kind of small and weak, I used the Shadowdancers and the Purple Trents that kind of gave me the victory, but from 4 units I have used 2 to win so maybe that is alright I don't know. And I guess that is all for the moment.
Hello guys, I have a problem playing the map. When i download the file Revenge of Mal'Ganis.w3n, the i open it it says that it doesn't exist. Could u please help me with this ? Thanks in advance !
Alright this one was sitting into my play list for a long time.
Overhall the project has a good vibe it focuses on the prespetive of Dreadlords in the games lore (which is kinda rare tbh most of the undead projects related to RoC and TFT undead lore focus on Arthas duh)
However there are some issues regarding the project.
1.Starting with the new siege unite.To be honest he feels kinda lame,slow way to squishy for being that slow and for doing that small dmg to builds, and overhall it lacks creativity its like you took the siege turtle from naga(as a concept) but made it weaker for a tier 3 unites he is way to weak and a waste of space and recourses i'd rather take the undead Meatwagons which is a pretty dam good siege unite.
2.Custom model/skins...Here you have no exuses the site has a decent number of undead skins/models for both unites and heros here are a few
Ghoul:Ghoul
Crypt:ToxicSpider.blp
Abomination:Abomination
Gargoyls:DarkwingBat_by67chrome.blp
Mannoroth:Mannoroth
Dreadlord/Nathrezim:Nathrezim
3.Hero spells:As many others have pointed out it is better to look over the heros abilitys.I would consider even tinkering with the base attribute and stat groth of the dreadlords at least (sinc the other two supporting heros we take early on are both INT)
4.Regarding the orc warlock:It says he is a warlock and why not give him a warlock model instaind of the simple lich one
HeraldOfTwilight
BTNHeraldofTwilight
and tinker with his skill set...A warlock revolves around firery and summoning units not frost spells
5.Terrain.I myself dont look to much at the terrain...But yours at some parts feels empty.
Oh and some weird stuff.
After a cinematic has played if i press esc (while in game),my screen becoms black for a split second as if i skiped a cinematic(even tho no cinematic was played) and the quests that show in the begining of the map shows again.
And items do not move from map to map.
In every mission...
9TH UPDATE (5/14/2017)
~*Wardota2 Gamer special update*~
• 8th mission is now up, remember to test, rate, give opinions (New map file available on first post) so help me spot bugs..etc.
• +Reputation and credits will be given to those who help/contribute by any means.
• I expect nitpicking reviews so do your best!
• As mentioned before, the map still lacks an AI, Decoration and Music which'll be fixed in the finalized version.
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Just kidding dude, Mal'Ganis came back to the twisting nether to alert his brethren.. Maybe@Greenfist Warlocks so the storyline or campgain has ended then?
Just kidding dude, Mal'Ganis came back to the twisting nether to alert his brethren.. Maybe
10TH UPDATE (5/25/2017)
~*Greenfist Warlocks special update*~
• 9th mission is now up, remember to test, rate, give opinions (New map file available on first post) so help me spot bugs..etc.
• +Reputation and credits will be given to those who help/contribute by any means.
• I expect nitpicking reviews so do your best!
• As mentioned before, the map still lacks an AI, Decoration and Music which'll be fixed in the finalized version.
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I quit agree maybe he should not have skipped the Battle for Mount Hyjal.I played it already.
-I am not very happy you skipped the Battle for Mount Hyjal, even if in the end we would have lost. It could have been a chance to command Anetheron, Azgalor or even Archimonde and lead a mix of undead and demon units.
-Some words should be fixed, like beginning them with capital letters.
-How come we have a Pit Lord, but not demon units?
-You could leave Winterchill's items on some place, even make it an optional quest.
-Some of the demon corpses I found on the way seemed to be ''floating'' in the air.
-Why is there a waygate, when the path to the main gate is much quicker? How about this: the main gate was sealed by Malfurion, so Illidan has to use the waygates to find another way, even fighting some guardians?
-Compared to the Twilight of the Gods mission, there seems to be more defenses on the way towards the summit, and the mortals have more heroes.
10TH UPDATE (5/25/2017)
~*Greenfist Warlocks special update*~
• 9th mission is now up, remember to test, rate, give opinions (New map file available on first post) so help me spot bugs..etc.
• +Reputation and credits will be given to those who help/contribute by any means.
• I expect nitpicking reviews so do your best!
• As mentioned before, the map still lacks an AI, Decoration and Music which'll be fixed in the finalized version.
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Great Mission, but here is my review :
- At the loading section or the loading briefing, I saw a word 'banished'. It must be Vanished. Just like what some of the heroes in Warcraft III - Frozen Throne says.
- When prince Xavalis answered Illidan's question about the human base, he answered 'Best them would be easy' You should add put 'Eradicating their forces here would be easy'. Or anything you want to
- I saw a floating Felhound/Fel Stalker.
- I tried to checked the weather during the cinematic of Illidan and Kil'Jaeden. As you can see in the original warcraft 3 campaign, during the cinematic or interlude of Illidan and Kil'Jaeden. You can see that the weather is 'Raining'. I mean, the area or region of the world tree must contain the Light rain of ashenvale.
- I liked Illidan's new powers and their icons
That's my review. Anyways, so we can command at least 2 heroes now? Illidan and Mal'Ganis. So, which would Illidan use? Naga or Satyr?. It would be better if it is Satyr, but more enjoyable at Naga (lol). These are my favorite races in Warcraft 3.
So Illidan failed to destroy the lich king using the Eye of Sargeras, so he tried to hide in the outland and was caught by the deceiver (kil'jaeden) and he decided to go to Ice Crown to destroy the lich king. And he met Mal'Ganis with Anetheron ? Or he is alone. So Illidan might be hostile or would be an ally..