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Requiem

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sorry about this all off topic thing but.
SERIOUSLY are you guys from scars of conflict fucking retarded?
let me ask you something, are you guys ragin because of all your project models was maded by scrath, and are talking shit about models here?
if not, plz just gtfo here bro, wake up omg

or grow up and post somethig useful ok?


What the heck?
By saying 'you SoC guys' you are involving Mr.Goblin and Linaze, who haven't even posted in this thread. In addition, until yesterday Gausslander was only a fan of SoC; He uses our avatar because we have them available to the public.
SoC's models are NOT made from scratch. The vast majority of them are model-edits. You are generalizing everyone who has anything to do with SoC, then?
And finally. My last post was meant as a joke. I never intended any harm or offense to anyone in this thread(yes, that includes you, as well as Goric). All I was doing, was pointing out that if you take resources from a source, you should credit the creator, and not take the credit for yourself. Since the Hive now approves of use of WoW models in maps(apparently), I have absolutely no problem with that. If some of these models are from other games, that might be a bit problematic, though.
 
SoC's models are NOT made from scratch. The vast majority of them are model-edits.

Well Goris's models are model-edits too she edited them changed them ect ect.
Now can we PLEASE PLEASE post something useful? Like..... Goris keep up the amazing work looking forward to more screenies and maybe a release of a beta or something :goblin_yeah::goblin_good_job:
 
i used my old buddy photoshop cs3
1 get some internet 'bro fist' results
2 copy ur pic
3 cut with magic wand
4 edit
5 post here
6 oh wait

there is it :D

1. Don't flame.
2. This
killed-your-family-bro-fist-1296360497F.jpg

3. You can't deny some models were ripped, but I honestly have no objections to this.
4. Improve your English, because I didn't understand anything you said in that last flame-rant.
 
Which is why you shouldn't download models you are unceratin the source of.
Which is why the Hive and WC3C are such a good place. The Russian community is also a good source, but you will need to look very carefully to see if a model is a rip or not. If you would like to, you could send me the link(via PM, on in the Hive's Chatroom, via private chat) and I'll try and see if it's a RIP or not. It may help that I'm Russian and I understand those guys. :P
 
And this all because of one model, which is in credists. Heh...and no one is going to drew financial benefits.

I wonder why it's calling so much pain for him. As if he had an interest in this all.
If he doesn't like something, why he can't just stop posting here.

I'm not going to share the news until someone don't clean up properly here.
 
well i put my hand on fire for this project, so dont give up
for flame people that flamed you
we all want to see it finished :)
keep going goris

Btw, do you have any information about combat system?
 
And this all because of one model, which is in credists. Heh...and no one is going to drew financial benefits.

I wonder why it's calling so much pain for him. As if he had an interest in this all.
If he doesn't like something, why he can't just stop posting here.

I'm not going to share the news until someone don't clean up properly here.
Start reading man.
 
It's always just as fun to see a member of the warcraft III modding site that don't have WarCraft III installed.

Anyhow it's fun to see that this rock is still rolling now we only need to see how hard it will hit against the wall. ;)
 
It's always just as fun to see a member of the warcraft III modding site that don't have WarCraft III installed.

Anyhow it's fun to see that this rock is still rolling now we only need to see how hard it will hit against the wall. ;)
Hard enough to break it! The map has the most amazing textures ever made for a wc3 project.
What pains me though is how long the story will be and how will game play.
Will it be too short or long!
 
I hope that it will be as open to choose your path as Dragon Age Origins and twice as long story, considering though that it's not likely because of how extremly well made Dragon Age Origins is, but it will be fun to see where this path leads us.
 
Completed inventory system. Each item = unit as 64x64 icon.

vvvbn.jpg


The new item can be added very quickly with 2 short triggers.

1)
  • Weapon01
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Lead Pipe [ OFF ]
    • Actions
      • Set AquiredItem = (x)
      • Set NewItem = (Item being manipulated)
      • Trigger - Run Check <gen> (checking conditions)
2)
  • Weapon Descriptions
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of Selected_Weapon) Equal to (x)
        • Then - Actions
          • Set Inventory_Description_Item_ICO = <Empty String>
          • Set DESRC_name = <Empty String>
          • Set DESRC_type = <Empty String>
          • -------- ------------- --------
          • Set DESRC_sentence_id[1] = <Empty String>
          • Set DESRC_sentence_id[2] = <Empty String>
          • Set DESRC_sentence_id[3] = <Empty String>
          • Set DESRC_sentence_id[4] = <Empty String>
          • Set DESRC_sentence_id[5] = <Empty String>
          • Set DESRC_sentence_id[6] = <Empty String>
          • -------- ------------- --------
          • Set DESRC_damage = <Empty String>
          • Set DESRC_penetration = <Empty String>
          • Set DESRC_hitpoints = <Empty String>
          • Wait 0.10 seconds
          • Trigger - Run WeaponDescriptions General <gen> (ignoring conditions)
          • Multiboard - Show Description
        • Else - Actions
And that's all. ;P

===============================================================
Example:(lead pipe)

1)
  • Events
    • Unit - A unit Acquires an item
  • Conditions
    • (Item-type of (Item being manipulated)) Equal to Lead Pipe [ OFF ]
  • Actions
    • Set AquiredItem =
    • Set NewItem = (Item being manipulated)
    • Trigger - Run Check <gen> (checking conditions)
2)
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Unit-type of Selected_Weapon) Equal to
    • Then - Actions
      • Set Inventory_Description_Item_ICO = ReplaceableTextures\CommandButtons\BTNLead_Pipe.blp
      • Set DESRC_name = R U S T E D L E A D P I P E
      • Set DESRC_type = Primitive melee weapon
      • -------- ------------- --------
      • Set DESRC_sentence_id[1] = Rusted, soiled with blood and cracked lead pipe.
      • Set DESRC_sentence_id[2] = In the Death World is difficult to find any weapon.
      • Set DESRC_sentence_id[3] = Even harder to survive. With this lead pipe you can feel confident,
      • Set DESRC_sentence_id[4] = but you better not rely on it for too long. Inflicts medium damage on light targets.
      • Set DESRC_sentence_id[5] = <Empty String>
      • Set DESRC_sentence_id[6] = <Empty String>
      • -------- ------------- --------
      • Set DESRC_damage = <Empty String>
      • Set DESRC_penetration = <Empty String>
      • Set DESRC_hitpoints = <Empty String>
      • Wait 0.10 seconds
      • Trigger - Run WeaponDescriptions General <gen> (ignoring conditions)
      • Multiboard - Show Description
    • Else - Actions
 
Completed inventory system.

vvvbn.jpg


The new item can be added very quickly with 2 short triggers.

  • Weapon01
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Lead Pipe [ OFF ]
    • Actions
      • Set AquiredItem = (x)
      • Set NewItem = (Item being manipulated)
      • Trigger - Run Check <gen> (checking conditions)
  • Weapon Descriptions
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Unit-type of Selected_Weapon) Equal to (x)
        • Then - Actions
          • Set Inventory_Description_Item_ICO = <Empty String>
          • Set DESRC_name = <Empty String>
          • Set DESRC_type = <Empty String>
          • -------- ------------- --------
          • Set DESRC_sentence_id[1] = <Empty String>
          • Set DESRC_sentence_id[2] = <Empty String>
          • Set DESRC_sentence_id[3] = <Empty String>
          • Set DESRC_sentence_id[4] = <Empty String>
          • Set DESRC_sentence_id[5] = <Empty String>
          • Set DESRC_sentence_id[6] = <Empty String>
          • -------- ------------- --------
          • Set DESRC_damage = <Empty String>
          • Set DESRC_penetration = \
          • Set DESRC_hitpoints = <Empty String>
          • Wait 0.10 seconds
          • Trigger - Run WeaponDescriptions General <gen> (ignoring conditions)
          • Multiboard - Show Description
        • Else - Actions
And that's all. ;P

Wow, that's suprisingly simple for how epic it is. :D
I love the icons.
 
With this amount of information to be processed (mulitiboard, unit replacing etc), it must be light break otherwise, it will not work properly. I will try with the time half the size later. (0.05)

Oh. I imported this system from working map and forgot to import the highlight model. Thanks. ;)
 
I am certain that using models from World of WarCraft is illegal, and almost certain that it is against the forum's rules. I may be mistaken about the later.

Cool screenshots, though.
 
Whenever I get a good idea for a map, I see some crazy s*** like this and it completely demoralizes me. Anyway though, keep up the work. By the way, where did you get those trees/foliage models?
 
I am certain that using models from World of WarCraft is illegal, and almost certain that it is against the forum's rules. I may be mistaken about the later.

Cool screenshots, though.

We've been through that discussion.... And no it's not illegal anymore, Blizzard allowed the use of WoW models long time ago.

Goris, can't wait for more screenshots!!!! :)
 
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