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Requiem

Discussion in 'Map Development' started by Kithraya, Mar 25, 2011.

  1. Luorax

    Luorax

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    That's only if you use GUI triggers (or JASS ones because you must have a init func inside each trigger if you're using vanilla WE); they all create their handle part (which we, JASSers call triggers) and run their initializer functions. By using vJASS you can merge a lot of triggers into one, single and long trigger, thus reducing the amount of functions needed to be executed at map init, reducing the loading time.
     
  2. RiotZ

    RiotZ

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    Do you have some sort of problem with me?

    1. Triggers contribute to map size,
    2. Object Editor entries contribute to map size,
    3. Triggers that take longest to boot up (which are usually inits or run on 0.00), always slow load speed, whether it's inside the map, or on the loading screen.

    Map size has a very large amount of things to do with load time. A map like Gaia's Retaliation takes a while to be loaded after you select it for hosting.

    I know as much or more about mapping in its entirety than most mods, I've been at it for 4 years.


    @Goris: Does it take long for the game to initialize once it's started?
     
  3. Luorax

    Luorax

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    Why would I? I don't even know you.

    Map size still doesn't have a thing to do with loading time. Yes, triggers (actually the amount of fired functions and not triggers, but it's cool) and object editor data have, but not map size. Well, even my map's script is 3,2 MBytes long (uncompressed), and it's 62652 lines long and has 511 custom abilities, 117 custom units and 90 custom buffs. The loading time is... hmm, 5 seconds?

    So actually the loading time can be 20 seconds, I'm sure that 138 from the 140 MBytes is custom model and texture, which DO NOT increase the loading time. That's all I wanted to point out; maybe I was a lil bit harsh, but that happens to me quite often, don't take it personally.
     
  4. Vunjo

    Vunjo

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    Lols you 2.

    A map filled with triggers and object data cannot be really bigger than 2 MBs, so you have, Riot, completely changed the theme lol
    It's Import Editor that increases size of the map, but has nothing to do with loading time.

    Back to topic:
    I don't know who said it, but I agree, why is it so dark (black and white) in map?
     
  5. Luorax

    Luorax

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    It's somehow related to the world, where the whole story takes place.
     
  6. Kanadaj

    Kanadaj

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    Well I think map size actually counts... After a certain point. If your map has to load those (an example) 800MB-s of models, it will actually slow it down a bit, though not to an annoying point (well, do not try to run a map greater than your total RAM, but for this to exist you have either a bad PC or a map with half of WoWs models ^^)
     
  7. SunTzu7387

    SunTzu7387

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    dude this the screenshots look amazing! when are you goitna post the beta? idc if you protect it i just wanna play it!
     
  8. Kithraya

    Kithraya

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    I can say, total progress is near 60-65% (yay?).
    Perhaps tomorrow I'll make a list, what else need to be done ( [​IMG] ) and what is done ( [​IMG] ). Oh, this will be so long. ;)
     
  9. sonofjay

    sonofjay

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    Protect it or not I'm still gonna play this. Don't care how long it will take to download and to load the game cause giving the chance to play this is the best experience I'll get on playing warcraft 3. Hope you'll not stop on a certain point of the progress.
     
  10. 88WaRCraFT3

    88WaRCraFT3

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    Gj Goris :)))
     
  11. Kithraya

    Kithraya

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    I posted in first post too. And that's not all.

    [​IMG]
    ?

    Shooting System
    [​IMG]

    Ammunition + Reloading
    [​IMG]

    Conversation System
    [​IMG]

    Gem Crafting System
    [​IMG]

    Custom Ammunition Crafting System
    [​IMG]

    Camera System 360° + zoom
    [​IMG]


    Item Pick Up
    [​IMG]


    Storage System
    [​IMG]


    Bagpack System
    [​IMG]


    Barricade Making System
    [​IMG]


    Party System
    [​IMG]

    Weapon Incantation
    [​IMG]

    Inventory System
    [​IMG]

    Abilities System + Primary / Secondary Abilities
    [​IMG]


    Searching System (Objects)
    [​IMG]


    Searching System (Corpses)
    [​IMG]


    [NEW] Holding Door
    [​IMG]


    Battle System
    [​IMG]


    Main Menu
    [​IMG]


    Weapon Change
    [​IMG]

    Text Damage Show System
    [​IMG]

    Text Used Ability Name Show System
    [​IMG]

    Armor Penetration System
    [​IMG]


    Armor Protecting System
    [​IMG]


    Weapon Damage System
    [​IMG]


    Repair System
    [​IMG]





    [​IMG]
    ?

    [NEW] Intro
    [​IMG]


    Cutscene 1
    [​IMG]

    Cutscene 2
    [​IMG]

    Cutscene 3
    [​IMG]

    Cutscene 4
    [​IMG]

    Cutscene 5
    [​IMG]

    Cutscene 6
    [​IMG]

    Cutscene 7
    [​IMG]

    Cutscene 8
    [​IMG]

    Cutscene 9
    [​IMG]

    Cutscene 10
    [​IMG]

    Cutscene 11
    [​IMG]

    Cutscene 12
    [​IMG]

    Ending Movie
    [​IMG]



    [​IMG]
    ?

    Quest 1
    [​IMG]

    Quest 2
    [​IMG]

    Quest 3
    [​IMG]

    Quest 4
    [​IMG]

    Quest 5
    [​IMG]

    Quest 6
    [​IMG]

    Quest 7a
    [​IMG]

    Quest 7b
    [​IMG]

    Quest 7c
    [​IMG]

    Quest 8
    [​IMG]

    Quest 9
    [​IMG]


    Quest 10
    [​IMG]


    Quest 11
    [​IMG]


    Quest 12a
    [​IMG]


    Quest 12b
    [​IMG]


    Quest 13
    [​IMG]


    Quest 14
    [​IMG]


    Quest 15
    [​IMG]




    [​IMG]
    ?

    Main Character Sounds
    [​IMG]

    Monsters Sounds
    [​IMG]


    Movement Sounds
    [​IMG]

    Combat Sounds
    [​IMG]

    Alarm Siren
    [​IMG]

    Recorded Dialogs
    [​IMG]

    Full Music Soundtrack
    [​IMG]



    [​IMG]
    ?

    Player Interface
    [​IMG]

    Wanna beer?
    [​IMG]

    [NEW] Adwanced AI
    [​IMG]

     
    Last edited: Feb 9, 2012
  12. Grievous1

    Grievous1

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    It seems you make a giant progress... I really should visit your project thread more often than currently. I still can't wait to finally play it. keep up the good work btw. the "Wanna beer?" thing makes me laugh because currently I want beer.
     
  13. Kithraya

    Kithraya

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    Actually, when all will be marked as [​IMG], then the full version will be released. :)

    Unfortunately, progress is slow, due to the number of persons (1) working on the project.
     
  14. DEAD FiSH

    DEAD FiSH

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    Being a lone modder makes me proud! But quality of my work is not as good as yours!
    Wish you best of luck! And if you need some musical scores, listen to my tracks (link in my signature). Maybe I can make something...
    And WIP of my current track. Clicky!
     
  15. 88WaRCraFT3

    88WaRCraFT3

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    Epic nice progress :) :)
    It will be a shame if it will be linear game :(
     
  16. Magtheridon96

    Magtheridon96

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    One question Goris:
    Are you handling the On-screen text with Text-messages that are created at different screen coordinates, images, or are you using doodads with imported textures? :p
     
  17. Kithraya

    Kithraya

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    You mean "Close/Activate/Open/Use [E]" thing? It's text-message.
     
  18. Midnighters

    Midnighters

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    Great work so far.
     
  19. tobyfat50

    tobyfat50

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    Although I have not visited this thread for a long time, I must say that I'm still interested in the final product. All I can tell you right now is good luck and keep going!
     
  20. Kithraya

    Kithraya

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