- Joined
- May 1, 2008
- Messages
- 315
I'm not sure that it does as you say.
Me too.
I'm not sure that it does as you say.
Yep that's it! But it's half-assed since it was launched and won't be having any future development.I think some systems are based on this
http://www.hiveworkshop.com/forums/project-fpsmod-567/fps-mod-demo-65369/
that includes the status system.
Arrow Keys, Left > Right > Up > Down.
ESC Button.
Because in War3 using mouse as moving camera is not quite possible.
I am just wondering how did she do it?
If you were just wondering, then please don't make it sound as if you were attacking the creator and everyone else in your post, because your posts sounded too offending for everyone. Chill out.
This what I am trying to understand here, please explain to me if possible.
1. Is it only black when inside places, and coloured when outside, like I saw with some screenshots.
2. What other weapons and things are you planning on adding to the map?
3. What exactly is the enemy in the game.
4. Is the camera you made just with keyboard controls or is their any with a mouse added?
Actually what i think you should nerf are the claws to force the players to use the awesome weapons you provide them with. What's the point of collecting weapons, when your bare hands are better than those? Personally I was really looking forward to using that imperial longsword (did you remove it? D2. Enough weapons. I will propably delete some melee weapons, because of our character ability to fight with claws. (read 3.) You can notice on gampelay wideo, that her body is a little "morphed". Mainly hands. I am sure more than half players will use and upgrade only claws as they main melee. Because they are awesome and have interesting skills and spells.![]()
It sounded offensive for those who have imagined it offensive, imagination is a very good tool. You can imagine lots of things like; me writing in offending tone. Imagination is great in you, my friend.
So anyways wheres the download?
Kinda sad to hear that actually, always thought the hive has a friendlier community. Still, if you have a community that helps you and the project is kept alive, then it's ok. Wish you best of luck!You may think that project is dead, but it's ok. Even better.
I just spend more time on creating Requiem on the new polish modders web,
where I can easily get along with people and I don't have to ask them for help hundreds of times and unavailingly.
Hive Workshop is now a much lower priority for me.
My thoughts exactlyP.S. Can you still post eyecandy and stuff here from time to time? :3
You may think that project is dead, but it's ok. Even better.
I just spend more time on creating Requiem on the new polish modders web,
where I can easily get along with people and I don't have to ask them for help hundreds of times and unavailingly.
Hive Workshop is now a much lower priority for me.
Well, I speak polish and I could inform you guys of the progress, since Kithraya is actually paying more attention to the other community which she can easily communicate with.
The issue is - I found merely one site where she had posted a poster with semi-detailed description of what's going to be included in terms of gameplay. I'm eager to perform here as a translator and I could of course link the poster here, as long as Kithraya doesn't mind it.
Regards.
Understand that the developer has left this thread and this site, that equals that this thread is abandoned.
What the hell. And I'm sure you're subscribed to this thread and was so excited when you see that a new comment has been posted. You checked it and poof. Did he/she gave away the models in this project?
I am still here
This project reminds with last of us remastered in ps4, i Was wonder if their was zombies dogs.She is continuing with it but posting updates here is not a big priority for her,if I'm wrong please correct me.
Kithrya is their a chance of you at least posting weekly updates?
Survive in a deadzone.
Stand up and expand your camp. Search for weapons and supplies in a ruined, brutal world. Upgrade and craft your own weaponry. Merge elements and equipment.
Find friends, support each other in fight for survival. Or perhaps you will forge a pact with local pirates?
Find out what happened in Area 11. Find the way to escape or drift into the depths of abandoned town.
Four alternative endings.
- Bloody, dark atmosphere of devastated world.
- High Quality 3D Models and textures.
- Extensive and obscure locations.
- Swift synergy of survival horror and elements of strategy.
- Advanced interaction with environment.
- Possibility of having companions.
- Lockpick system, NPC conversations.
- The personal diary system, that introduces and leads players through quests and progress in an unusual way.
- Numerous of mysteries and riddles.
- Climatic soundtrack.
- Selfmade audio effects.
- The map requires merely 1.0 ENB Series version (optional).
- Map size : 400x400!
- The file base buffering system to achieve full performance.
From a few broken sticks to the fortress.
Three unique locations to pick for your future camp - let it become your very own home.
Collect useful materials : metal, wood, cloth, rocks, everything that could come in handy. Fortify the entrances when night comes, travel during the day.
Defend yourself from hordes of infected and a handful of survivors, who want your goods.
- Building creator based on simple attachment system.
Apart from regular mutated people and animals, you'll encounter many other danger.
Especially beware of crazy pyromancer, that you can face in most unexpected moments. Or even deadly robot from Machine Graveyard.
Sometimes, the escape is the only way.
Shooting lead in every direction won't help you. Sooner or later, you'll run out of ammunition. Each bullet is worth a million in this world.
- Detection system, checks how much noise you generate in the vicinity of opponents, especially at night. Sometimes it's better to sneak and avoid eye contact with your enemies.
If you move about too loud, you'll have to run even louder.
Entities like dogs are armed with sharp senses that grant them bonus to detection.