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Rise of Heroes II

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-Kobas- Presents

Rise of Heroes II


Hello great spirits and welcome to our base called Jewel of the Moon!
This is place where all started and place where will all end!
Forces of Darkness come again to destory our holy home!
Pick your hero and Fight agains the Darkness, fight like never before, this night it time when all World hold a breath, this base is place where will Light or Darkness fall, RISE HEROES to fame and glory we all depends on you!

Author: -Kobas-
Game type: Defense
Players: 5 users + 1 computer vs 1 computer
Size: 96x96 (Playable 64x94)
Map size: 436 KB (446,464 bytes)
Current Progress -> working on 1.0 version (first one)



Map info - How to play, what to do?

Simple team play defense map!

1 - Player pick hero with spirit! (There is 6 heroes for now)

2 - Pick right position to support and help Ancients in their battle!
3 - Survive for 35 waves of incoming monsters!
4 - Player can buy some items
5 - Each 5th wave is Boss wave - unit is super strong, take care!
6 - Last wave is Ultimate - Dark Angel come himself to destroy light of our world!

Heroes

Each hero have 1 passive and 1 aura ability that will level up with hero!

Rocky (Mountain Giant)
Leyla (Lightning Archer)
Omaga (Nature Druid)
Un'shalah (Shadow Assassin)
Kael the Wrathbringer (Warrior Druid)

Ancients

All these numbers below show real values in object editor, ingame when player pick difficulty hit points will be increased!
Also after each wave attack damage and armor of Ancients will be increased!


Archer:
Hit points: 310
Attack Damage: 15 (Dice:1 Sides:3) (Pierce)
Attack Range: 800
Armor: 0 (Medium)

Attack Speed: 1.25

Movement Speed: 300

Abilities: Critical Strike

Huntress:
Hit points: 575
Attack Damage: 15 (Dice:1 Sides:3) (Normal)
Attack Range: 255
Armor: 5 (Large)

Attack Speed: 1.8

Movement Speed: 350

Abilities: Moon Glaive, Trueshot Aura


Dryad:
Hit points: 435
Attack Damage: 14 (Dice:1 Sides:5) (Magic)
Attack Range: 500
Armor: 3 (Unarmored)

Attack Speed: 2

Movement Speed: 350

Abilities: Slow Poison, Endurance Aura


Ancient Protector:
Hit points: 5.000
Attack Damage: 99 (Dice:1 Sides:1) (Chaos)
Attack Range: 128
Armor: 15 (Fortified)

Attack Speed: 1.5

Movement Speed: /

Abilities: Entangling Roots, Cleaving Attack


Ancient Guardian:
Hit points: 10.000
Attack Damage: 249 (Dice:1 Sides:251) (Chaos)
Attack Range: 20.000
Armor: 15 (Fortified)

Attack Speed: 1.5

Movement Speed: /

Abilities: Splash Attack


Ancient of War:
Hit points: 5.000
Attack Damage: 99 (Dice:1 Sides:51) (Chaos)
Attack Range: 128
Armor: 15 (Fortified)

Attack Speed: 2

Movement Speed: /

Abilities: Cleaving Attack


Ancient of Lore:
Hit points: 5.000
Attack Damage: 99 (Dice:1 Sides:51) (Chaos)
Attack Range: 128
Armor: 15 (Fortified)

Attack Speed: 2

Movement Speed: /

Abilities: Cleaving Attack


Tree of Eternity:
Hit points: 10.000
Attack Damage: 999 (Dice:1 Sides:1) (Chaos)
Attack Range: 128
Armor: 50 (Fortified)

Attack Speed: 1

Movement Speed: /

Abilities: Cleaving Attack

Monsters

35 waves:
Some monsters have abilities:

(Horde) - 2 times more monsters will try to destroy Base!
(Haste) - Monsters have increased movement speed!
(Ranged Attack) - Monsters can attack from distance!
(Boss) - Monsters have large resistance to spells, increased hit points, armor and attack damage!
(Bash) - Monsters have small chance to stun while attacking!
(Critical Strike) - Monsters have small chance to deal double damage while attacking!
(Evasion) - Monsters have small chance to evade attack!
(Cleaving Attack) - Monsters attack will damage nearby enemy units!
(Spell Immunity) - Monsters are immune to all kind of spells and magic damage!
(Bonus) - Monsters can't attack. Also bounty is increased!
(Champions) - Number of attacking monsters is 2 times smaller but monsters have increased armor and hit points regeneration!


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Map Versions

1.0 (First one)
Credits

Thanks to ap0calipse for some help with font
Thanks to The_Flood for his camera system
Potion items Icons was created by GooS!
All else goes to me :xxd:


Waiting your comments :xxd:


Please if you have any idea or want to help send me a message or leave comment!

P.S. I will edit post after each larger progress!

 

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  • Rise of Heroes II 1.0.w3x
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Level 7
Joined
Dec 28, 2009
Messages
170
Love the description and screenshots.

I really liked Rise of Heroes one as it was a fun map.

So, I can't wait for number 2 to come out and I hope it is better then the first one.

Can't wait for it to be released,
Lag_Reviews P:

PS: Keep it up, I'm excited and can't wait much longer!

Edit: Review will come when first beta is out for this :D
 
I just finished creep spawn system, bounty system, and changed Rocky hero!

New spells are awesome, you will see, that Hurl Boulders is awesome!

Also some balance was made, upgrades for Ancients, abilities also!

I added special effect for each single action in game, from single unit spawn and respawn to ability cast!

I am now working on new Archer hero!
If you have any idea just post comment!

EDIT:
Map is 80% finished!

Still need to finish:

1 Hero
Items (from 10 to 25 for start)
Monster Custom Waves (horde, haste etc etc)
 
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