I need two spells for a map:
1 - Bioshock
* Releases a ball of energy that bounces between units damaging and slowing them until it runs out of energy. Damage dealt is proportional to the amount of energy left in the ball. Affects units in a 350 AoE and bounces to units to a limit of 600 range.
Level 1 - Deals 100 damage and slows by 60% the affected unit and half the damage and slow to nearby enemy units at the first bounce. Consecutive bounces lose 30% of the damage and slow power.
Level 2 - Deals 150 damage and slows by 70% the affected unit and half the damage and slow to nearby emeny units at the first bounce. Consecutive bounces lose 30% of the damage and slow power.
Level 3 - Deals 200 damage and slows by 80% the affected unit and half the damage and slow to nearby enemy units at the first bounce. Consecutive bounces lose 30% of the damage and slow power.
How does this works: a dummy in shape of a ball is created with a medium size at first. The ball leaves the caster in an arc and bounces to the selected unit and bounces over the head of the unit, dealing the first wave of damage (like a thunder clap). Then, if the ball finds another enemy unit to target to, it bounces over the next target's head (like a basketball) and deals half the damage and slow OR the ball bounces AGAIN over the first targeted unit's head.
And so on it goes, until the ball runs out of power (damage < 10)
The animation, as said before, is a ball that loses size as it bounces between enemies.
it BOUNCES over a unit's head, meaning it goes down and up once it hits the target.
2 - Plague
Curses a target enemy unit with a plague that increases damage taken and decreases movement and attack speed. The plague can be passed to another enemy unit that comes close to the affected unit. The plague gets stronger and stronger as it passes to other units, but can only affected a target a certain number of times. Lasts 7 seconds if not passed on and affects units in a 300 AoE.
Level 1 - Initially causes the affected unit to take 10% increased damage and have a 15% ms and as reduction. As it passes forward it gains 5% of power on each factor. A unit may only be affected by Plague 3 times.
Level 2 - Initially causes the affected unit to take 20% increased damage and have a 20% ms and as reduction. As it passes forward it gains 7% of power on each factor. A unit may only be affected by Plague 3 times.
Level 3 - Initially causes the affected unit to take 30% increased damage and have a 25% ms and as reduction. As it passes forward it gains 10% of power on each factor. A unit may only be affected by Plague 3 times.
1 - Bioshock
* Releases a ball of energy that bounces between units damaging and slowing them until it runs out of energy. Damage dealt is proportional to the amount of energy left in the ball. Affects units in a 350 AoE and bounces to units to a limit of 600 range.
Level 1 - Deals 100 damage and slows by 60% the affected unit and half the damage and slow to nearby enemy units at the first bounce. Consecutive bounces lose 30% of the damage and slow power.
Level 2 - Deals 150 damage and slows by 70% the affected unit and half the damage and slow to nearby emeny units at the first bounce. Consecutive bounces lose 30% of the damage and slow power.
Level 3 - Deals 200 damage and slows by 80% the affected unit and half the damage and slow to nearby enemy units at the first bounce. Consecutive bounces lose 30% of the damage and slow power.
How does this works: a dummy in shape of a ball is created with a medium size at first. The ball leaves the caster in an arc and bounces to the selected unit and bounces over the head of the unit, dealing the first wave of damage (like a thunder clap). Then, if the ball finds another enemy unit to target to, it bounces over the next target's head (like a basketball) and deals half the damage and slow OR the ball bounces AGAIN over the first targeted unit's head.
And so on it goes, until the ball runs out of power (damage < 10)
The animation, as said before, is a ball that loses size as it bounces between enemies.
it BOUNCES over a unit's head, meaning it goes down and up once it hits the target.
2 - Plague
Curses a target enemy unit with a plague that increases damage taken and decreases movement and attack speed. The plague can be passed to another enemy unit that comes close to the affected unit. The plague gets stronger and stronger as it passes to other units, but can only affected a target a certain number of times. Lasts 7 seconds if not passed on and affects units in a 300 AoE.
Level 1 - Initially causes the affected unit to take 10% increased damage and have a 15% ms and as reduction. As it passes forward it gains 5% of power on each factor. A unit may only be affected by Plague 3 times.
Level 2 - Initially causes the affected unit to take 20% increased damage and have a 20% ms and as reduction. As it passes forward it gains 7% of power on each factor. A unit may only be affected by Plague 3 times.
Level 3 - Initially causes the affected unit to take 30% increased damage and have a 25% ms and as reduction. As it passes forward it gains 10% of power on each factor. A unit may only be affected by Plague 3 times.
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