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REPO in progress - mapping damage types to their abilities

Discussion in 'The Lab' started by Bribe, Jun 13, 2019.

  1. Prometheus3375

    Prometheus3375

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    Hey, is there an info about Poisoned Arrows (both autocast and passive) and Searing Arrows?

    UPD: I tested this on a ranged unit, extra damage from autocast Poisoned Arrows and Searing Arrows is added to the unit attack damage. DoT damage from autocast Poisoned Arrows has damage type Poison.

    Another thing: Bash from a ranged unit does not stun Magic Immune, from a melee unit - stuns.
     

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    Last edited: Aug 24, 2019
  2. dtnmang

    dtnmang

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    I tested getting the Damage Type of a Damage Event for an Acid Bomb-based ability. The Damage Type returned is DAMAGE_TYPE_NORMAL if the damage is 0, DAMAGE_TYPE_SHADOW_STRIKE if the damage is >0 :vw_wtf:
     
  3. Tasyen

    Tasyen

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    From my testing acid bomb triggered 3 damage instances on impact. 2 are 0 damage events of type unknown and 2. of normal. The 3. is shadow Strike damage which deals real damage.
     
  4. dtnmang

    dtnmang

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    Healing Spray with negative numbers deals ATTACK_TYPE_NORMAL, DAMAGE_TYPE_UNIVERSAL damage.
     
  5. Bribe

    Bribe

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    Probably the classification used for all healing that affects magic immune.
     
  6. TimeForAChange

    TimeForAChange

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    So why does fan of knives not damage ethereal units? Why does only some of Shadow Strike's damage work on ethereal?

    Acid Bomb can't be dispelled but still otherwise behaves like a spell effect (can't cast on spell immune)

    Bat Riders explosion damage is reduced flat by anti-magic shell, but armor is calculated in once the shell is broken.
     
  7. Bribe

    Bribe

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    If you read the third column, you see why. Bat Riders deal Spell attack type so get reduced by the shell but with damage type Normal so also get reduced by armor.

    FoK is enhanced so doesn't get reduced by armor but doesn't affect ethereal.

    The data which answers your questions is already listed in my chart.

    Acid Bomb uses a targeted spell ability but this has nothing to do with my chart. The damage is independent of the spell's own targeting mechanics.
     
  8. TimeForAChange

    TimeForAChange

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    Thanks I think I started reading the chart as though it was exhaustive of all the used spell combinations for some reason. That spell isn't called out but I see the combination you mentioned that would explain it.

    Thanks for the work here.