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- Dec 30, 2007
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I would like to open a discussion regarding this:
I have already stated my feelings regarding this in the latest Texturing Contest:
I have come to the understanding that there has been an internal discussion regarding the topic, but nothing public, so some of my questions are probably null.
• Teamwork is not allowed. Such can be detailed and technical cooperation, like reviewing, which is prohibited. Smaller, subjective feedback is not considered as teamwork and is allowed.
I have already stated my feelings regarding this in the latest Texturing Contest:
PostscriptumWhy is reviewing/critique considered teamwork, when was this rule added and why was it added?
I might have a completely different outlook on how to approach online contests, but isn't the main goal to improve? Compare this to Polycounts 'Noob Challenge' - nowadays just know as the Monthly X Challenge - where they actively push participants towards giving each other feedback, tips, critique and teaching each other techniques and tricks.
Whilst Polycount approach the idea of a challenge/contest as cooperative boot camp training, this approach seems to stem more from the idea that it is a chance for people to show off their talent and grow their E-penis. And I ultimately fall on the question, what is the point of that?
I might concede a single point of concern, that there could be an unfair distribution of "reviews" during the contest, but this can be countered by actively encouraging contestants to actually help each other along the way instead of seeing each other as unnecessary rivals. We are not fighting for the 200 or so Concept Artists positions in the game industry here.
Has this been discussed somewhere else? What triggered this, in my opinion, negative response to the idea of helping each other out? Any links that can help me understand the situation?
I have come to the understanding that there has been an internal discussion regarding the topic, but nothing public, so some of my questions are probably null.