first of all, my question isnt related to any map i am making
i just want to know, what can cause wc3 crash
1. can crashes only be caused by the map script/the triggers, or also by mistakes in object editor for example
2. what script mistakes can cause crashes (nullpointer exceptions, etc...)?
3. which nullpointer exceptions cause crash and which dont?
i just want to know, what can cause wc3 crash
1. can crashes only be caused by the map script/the triggers, or also by mistakes in object editor for example
2. what script mistakes can cause crashes (nullpointer exceptions, etc...)?
3. which nullpointer exceptions cause crash and which dont?