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[Crash] Not enough storage to process this command

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Hi,

I've been running into this error quite often when deleting custom objects in the object editor.

1iztbn.png


At first I thought it was because of using Lua object generation and writing to a bad/non-existent field.

So I did the following test with 6 separate object generation scripts, call them A, B, C, D, E, and F.

I ran them each sequentially and then deleted all the custom made objects to see if I could re-create the crash and narrow down where I had a bad statement in my Lua script.

Thus my tests were like this:

call script A, save map, delete all objects

call script A, B, save map, delete all objects

call script A, B, ..., save map, delete all objects

*********************

If the map crashed whenever adding a new script and deleting those objects, I would want to say there was an error in the script. In my first instance, it seemed like script D was causing the crashes.

But then, in another test, adding in the sequence A, B, C caused crashes. So I thought it was script C.

I then isolated both scripts D and C for further testing:

call only script C, save map, delete all objects

call only script D, save map, delete all objects

*********************************

To my chagrin, the map did not crash in either instance.

So I am wondering, if the crashes are really me making a mistake in the Lua script, or if I'm hitting a limit in the number of custom objects?

For reference I have about:

~450 custom abilities

~180 custom units

~20 custom items

Edit: Some further observations / testing

In my full map with all the previously mentioned custom objects, I was able to delete 148 custom objects in a row by holding down the delete key without a crash.

In this same map, it also now crashes when deleting custom objects rapidly like I was able to.

The confusing thing is, I did not modify or change any of the scripts (and they ran only once).

So why would I be able to delete 148 objects in rapid succession at one point in opening the map, but at another have the map crash just by rapidly deleting more than 3 at a time?

This is inconsistent behavior and so it's hard for me to know what the problem is. Is this a memory limitation (is it really that costly to delete a custom object???). If so, how do I give the editor more memory (I've got 16 GBs in RAM)?

Further edit: More observations

Ok so it seems it is ok for me to rapidly delete my custom objects which are units.

But if I delete abilities at any pace (say 1 ability every 5 seconds), it crashes always when trying to delete an 8th ability.

But as far as I can tell, the objects of each ability script by themselves do not crash when being deleted rapidly (as shown in the first tests).

So it can't be a memory issue (unless I have too many abilities?) and what I now suspect is that somehow my scripts are writing to each other's objects, because only in combination do I get crashes.

So here's more information:

-It seems the number of ability objects I can delete depends on their race/classification.

Undead/Unit abilities crash when trying to delete a 3rd ability
Item abilities crash now when trying to delete a 3rd ability

Human/Hero abilities crash when trying to delete an 8th ability

Please advise!
 
Level 15
Joined
Aug 7, 2013
Messages
1,338
Important edit: Non-deterministic behavior

I'm getting some non-deterministic behavior. I did this script combo:

A,B,C,D and then deleted all the objects, and no crash

But I then did it again, and voila the map crashed!

Did it a third time, fourth, and fifth time---can't seem to repeat that crash.

This makes no sense...


Patch 1.26.0.6401, which is the newest patch? I go on bnet frequently, never have to dl any more patches.

In any case, is there any way I can delete all my custom objects programmatically?

Edit: So it can't be an issue of actual memory usage.

I made 900 custom abilities based off Entangling Roots and gave each 6 levels. This more than double the number of custom abilities I was dealing with.

I was able to delete them all by holding down delete key and no crash. So somehow a script or two is writing bad values to a bad place.

But why would this cause a crash when deleting ANY custom ability? Does the editor save a crash log and perhaps someone can look up exactly why these crashes take place?

Another edit:

I also thought it may be because I flouted the hero ability notation, where all hero abilities' raw codes begin with two capital letters...instead I had been using a capital A followed by a lower case letter.

But I did the same test: 900 entangling roots each with 6 levels named "a000" to "a899," no crashes at all--I was able to delete them all rapidly by holding down delete key.

Another edit:

I think I found one bad write--I was writing a variable to field but treating the variable like an array (odd Lua didn't complain).

Now I can delete ~26/27 abilities before the editor crashes...but in another instance I was able to delete 46/47 abilities before it crashed. inconsistent results/behavior...
 
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