- Joined
- Oct 5, 2008
- Messages
- 355
nonheroes will also crash from tome of experience
That one is pretty known. The crashes will also happen with tomes that give stats. The only savw tome for units is the one of health
nonheroes will also crash from tome of experience
That's a sacrifice I'm willing to make.Allowing a building with the Sacrifice ability (eg. Sacrificial Pit) to train any unit will crash the game.
I've seen if-then-else func for 5k lines in a chinese map, dont think you're right about your reasonsFound another:
(1.26)
My game would not load (loading immediately crashed with a memory write error).
I pinpointed the root cause to be a VERY long if function.
About 260 lines.
About 100-120 elseifs inside.
Once I converted the last ~10 elseifs into 1 if + 9 elseifs, the problem went away.
***
Note: 1.30 (current b.net version) loaded the old map just fine. I think this is fixed in 1.30.
Probably related to this: [Crash] - Clicking the doodads-tab in Object Editor crashes World EditorI think I need to add to this List. Sadly.
I have an Annoying issue where the Editor Crashes right after I click Destructibles in the Object Editor. I need to fix things since its been a long time since i've wanted to edit the map.
This sounds like an infinite loop. Timer objects can be recycled and reused without issue. Some older systems even relied on recycling timers.Creating timers and not destroying it, even though the game seems okay, will cause the game to hang then crash. It happened to me in Typescript while developing spells and I forgot to destroy the timer
Ohh, so I think my problem is that I create a new timer for each loop and forgot to destroy it. It does not lag or have any performance issues, but the rendering just stops and the Warcraft hangs. It stopped crashing after I destroyed the timer.This sounds like an infinite loop. Timer objects can be recycled and reused without issue. Some older systems even relied on recycling timers.
Expanding on this, I ran into the same issue, resulting from an apparent loop of Dependency Equivalents. I thought that it made sense to make two buildings equivalent, so that if something requires one in techtree, it could be fulfilled with the other instead. Unfortunately, that did not work, and just produced a crash.Possibly bad object data field values. A common one known to cause such crashes are setting a bad value for Techtree - Dependency Equivalents.
This has been known for a long time. A typical occurrence of this crash that I have seen is when you select a builder and press the build button the game closes with an error message. In that case it was due to invalid equivalent dependencies on one of the buildable buildings.if you mess with the equivalent dependencies badly it will cause crashes.
Interesting. I thought High Elven Farm (the elven farm variant with 15 food that is used in the ROC Undead Campaign) has this characteristic?If you have a building without pathing texture/AI pathing and no pathing requirement and let the AI build it.
I have the same issue, I've been working on a map since more than a month and now everytime I try to open it, the editor crashes with an error message which basically says nothing at all. How can I fix that in order to continue my map ? Do I have to redo everything ?
It's happening since 1.33 update..
Hey, folks, I have a problem since the last game update. I can't open some of my maps in the World Editor anymore. Only a few of them can be opened. And there pops up "referencing unknown database field: 'netsafe'. Is there anything I can do? Everything used to work perfectly, none of the maps were damaged or smth.
No, it won't have an effect on a map opening, just saving.Could you be more specific ? I know where to enable it in the editor but my map crashes before even finishing loading.
I'm seeing this exact same thing. This one is pretty irritating.I opened Gameplay Constants and changed some armor values, the editor crashes every time. Is this known?
I opened Gameplay Constants and changed some armor values, the editor crashes every time. Is this known?
There are quite a few broken things recently with 1.33 (latest Reforged patch), especially the World Editor. Usually, the map crashes in the latest version of World Editor is linked to corrupted model files (BLP), but the insufficient memory usage might be another main reason since the game now uses a lot of memory (16 GB) in order to execute properly. When you made changes in Object Editor related to "Unit Type" thing, the palette window is broken. All icons are positioned in wrong place (two columns).I'm seeing this exact same thing. This one is pretty irritating.
You mean, there is now way to fix that?There are quite a few broken things recently with 1.33 (latest Reforged patch), especially the World Editor. Usually, the map crashes in the latest version of World Editor is linked to corrupted model files (BLP), but the insufficient memory usage might be another main reason since the game now uses a lot of memory (16 GB) in order to execute properly. When you made changes in Object Editor related to "Unit Type" thing, the palette window is broken. All icons are positioned in wrong place (two columns).
You should read this advice below:You mean, there is now way to fix that?
To be summarize, all World Editor bugs that's related to 1.33 are indeterminely unsolved. 1.33 only adds the Ranked Ladder to the versus mode.Blizzard probably won't fix it, along with all the other editor crashes and game crashes and stuff introduced in the August 17th patch. We are not sure they have anyone technical who even understands the game anymore. The rumor is that 1 guy left from the Reforged team released Patch 1.33 on August 17th even though it was made in 2020 by the (now disbanded) classic games team. After Patch 1.33 went live with all these bugs a job opening appeared at Blizzard for a WoW server engineer who part times with fixing War3. So the guy after he published the update with all these bugs might have left the company for all we know.
Shift clicking it works without crashing.I opened Gameplay Constants and changed some armor values, the editor crashes every time. Is this known?
There are a LOT of recent threads about this. Do a quick search and you'll find a bunch about crashing maps and corrupted imports. I believe most of the threads end up resolved so there are solutions out there.I tried to open the unfinished map for my custom campaign, it suddenly crashed. The map editor of the 1.33 patch is causing problems.
There are a LOT of recent threads about this. Do a quick search and you'll find a bunch about crashing maps and corrupted imports. I believe most of the threads end up resolved so there are solutions out there.
I guess, he's just trying to say: guys, don't be lazy, google it for yourselves for Christ's sake!Ok how?