ThomasEddington

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  • hey btw i see ur thread here Editing Melee AI Difficulty with triggers (this is not about custom AI)
    but i use simple check if it really become insane. but the trigger doesnt fire
    JASS:
    [TRIGGER]
    function Trig_Untitled_Trigger_001_Conditions takes nothing returns boolean
        if ( not ( GetAIDifficulty(Player(1)) == AI_DIFFICULTY_INSANE ) ) then
            return false
        endif
        return true
    endfunction
    
    function Trig_Untitled_Trigger_001_Actions takes nothing returns nothing
        call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_011" )
    endfunction
    
    //===========================================================================
    function InitTrig_Untitled_Trigger_001 takes nothing returns nothing
        set gg_trg_Untitled_Trigger_001 = CreateTrigger(  )
        call TriggerRegisterTimerEventSingle( gg_trg_Untitled_Trigger_001, 5 )
        call TriggerAddCondition( gg_trg_Untitled_Trigger_001, Condition( function Trig_Untitled_Trigger_001_Conditions ) )
        call TriggerAddAction( gg_trg_Untitled_Trigger_001, function Trig_Untitled_Trigger_001_Actions )
    endfunction
    
    [/TRIGGER]
    ThomasEddington
    ThomasEddington
    I worked on that years ago, and I know that it worked. I do not recognize the text above - the text I shared is GUI, not JASS. The whole point of what I made was just to point out that Insane AI is number 2 (0 is easy, 1 is normal) - and I was just showing how to change it - (Custom script: call ConvertAIDifficulty(2)).

    I don't know why it didn't work for you. Maybe because I made that script years ago and it was before Blizzard updated wc3, and now it doesn't work.

    I am busy these days - if I get a chance, I will check into it again.
    Update to my Dark Portal: Heroes Return (DPHR) project - I am starting from scratch as of December 2020 (original project started June 2011). Kinda makes me nauseous to type it (anyone that has opened the map in world editor will see how much I put into version 1), but after months/years of deliberation I must make it so. Not much is going to change about the overall story, just going about it this time in a much slower, more careful way. Starting with terrain, and going with a fine tooth comb. Hope I can finish this thing <3
    ThomasEddington
    ThomasEddington
    LOLL, I see where you got that, I think. Maybe in life flow/practice, perhaps. I haven't studied Buddhism much, but I always wanted to go to Tibet. I think there is some unified truth to our space-time, and I like to think it can be reached, and I wonder if it can be through art. My map feels like part of this. I feel tiny.
    deepstrasz
    deepstrasz
    The whole is made of tinies. If one breaks, it may take a while for it to be replaced or the space might be left unfilled.
    ThomasEddington
    ThomasEddington
    That last comment essentially captures why this map project haunts me - it's like a space that can be filled, a tiny space, but worthwhile... dude you rock
    Yo man, you good?
    ThomasEddington
    ThomasEddington
    Hey, thank you for the message. I have been busy with life stuff; moved the family across country, lots of busy busy. Thinking of getting back into my project... glad to see you're quite active here!! :)
    deepstrasz
    deepstrasz
    Wow, good that you dealt with the stuff you had to.

    Yeah, you started something so you should finish :D
    Thanks for the follow, mate!
    ThomasEddington
    ThomasEddington
    :D Glad to see you so active on here! I have followed and admired you for years, finally got an account and working on a project, hope to make you proud!
    General Frank
    General Frank
    Thank you very much.
    Good luck with your project!
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