SetItemPosition
crashes wc3.incorrect, I tried to use this back then, item simply drops onto groundUsing an item that is currently owned by a unit as parameter inSetItemPosition
crashes wc3.
Use a third party MPQ editor to delete the imported icon file from the map archive. I recommend MPQEdit for the job.When i want to open the map, after re-opening the world editor, it crashed again (see attached files). Any ideas how to fix that?
Thank you very muchUse a third party MPQ editor to delete the imported icon file from the map archive. I recommend MPQEdit for the job.
Sounds like a problem with your install, or maybe some trigger interaction. The crashes could even be caused by something else in your map accessing memory in an unsafe way that just happens to be touching custom abilities so changing them causes crashes randomly.Any knowlegde of why these causes a game crash, will be helpful. Though I will fix them myself and post how I did it unless, you already have.
Sounds like a problem with your install, or maybe some trigger interaction. The crashes could even be caused by something else in your map accessing memory in an unsafe way that just happens to be touching custom abilities so changing them causes crashes randomly.
Tested and does not crash for me. Sounds like you have a glitchy explorer plugin as it seems the save as window uses standard explorer for right click menu choices.In Windows 10, if you right click on the Save As window (like to create a new folder, for instance), World Editor will crash.
Thanks, I will edit my post to reflect that.Tested and does not crash for me. Sounds like you have a glitchy explorer plugin as it seems the save as window uses standard explorer for right click menu choices.
Triggers creating eating units on unit death with the health and mana of the triggering(dead) unit. Pretty obvious, all things considered, as it spawns a unit with zero health. I know it's exactly zero health in the case I saw because I tested the trigger with a modified Death and Decay set to 100% max life damage per second.
It's important to note this because WorldEdit uses the health and mana of the triggering unit as the default, so not knowing this makes on-death spawns a lot more complicated.
Event: If a unit diesCould you please share what triggers you're talking about? This didn't make sense.
This makes no sense. You are testing if something is itself so it is basically always true? Like testing if 1 == 1.Condition: Death and Decay equals Death and Decay; True(this means the unit has to be effected by D&D when it dies)
It will crash due to infinite loop. It will create a Ghoul, kill the Ghoul (due to 0 HP) and so create another Ghoul which it also kills... And so on.Basically, it replaces the dead unit with a zero health ghoul, which causes the crash.
And this causes a crash how?Unit which has negative health amount in the datatable will not die, nothing can kill him, at all.
Buy the game and update to the latest version.Can it be because the game is not original, and the version I have it's 1.26.
Buy the game and update to the latest version.
Your problem is likely the editor having insufficient permission to write the required files to complete the map save operation. Try running it as administrator or update to the latest version which fixes such problems.
it won't help anyhow, ur models are broken, not the game. DSG just promoting everybody to do stupid shit and he was never right about all his "piracy" theoriesOk thanks for help, Ill try to run it using admin, if it won't work ill buy it.
Since when is buying the greatest game to mod a stupid call?it won't help anyhow, ur models are broken, not the game. DSG just promoting everybody to do stupid shit and he was never right about all his "piracy" theories
whenever somebody calls it as a cure from any possible crash while actually official patches do only add more w/o fixing any relevant. Its not about if piracy is good or not, its about contextSince when is buying the greatest game to mod a stupid call?
Pirated versions often contain modified executables which contain malware. If the game works properly after this is doubtful. Yes the executables of pirated WC3 versions after the NO-CD patch are often still different from the actual game, despite there being no moral reason for this.whenever somebody calls it as a cure from any possible crash while actually official patches do only add more w/o fixing any relevant. Its not about if piracy is good or not, its about context
Unit which has negative health amount in the datatable will not die, nothing can kill him, at all.
With exception of a select few countries sanctioned by the United States of America such as Iran, North Korea, Syria, Sudan, etc, it is perfectly fine to buy in a licence of WC3 from anywhere in the world and use it. One can download any locale of WC3 with any valid WC3 CD Key attached to your Blizzard accounts, not just the locale the key was issued for. If you are from one of those select countries that are not allowed to play Warcraft III then Blizzard does not care as they are not legally allowed to care (blame USA not them). If you are too poor to buy Warcraft III that still does not change the fact that stealing it is still theft so a crime in most countries so there is no moral justification.shame on u, games from 2001 easily crackable with 100% restore, at least most of them. there are no official wc3 in many countries, yet we've never had any issues.
So why mention this in a thread about crashes?negative health shouldnt cause crash, at least it didnt for me
That's either a syntax error or an infinite thread loop.Hello, I have very strange crashing bug, this one does not actually happen "in-game" or in the editor. I've been editing/patching a map of mine. I saved it and went to test it in game (not though the quick test thing in the world editor) But when I selected it in Custom games, from where you select your map to start in the menus. Warcraft 3 crashes, It is crashing simply from selecting the map in the download menu, it specifically does this for that map, and only after my very recent edit (had tested some triggers ingame with it just fine, mere minutes before.
All I did was make a trigger, a Trigger of any kind should not take any effect before you even load the map, right? I also know I did not import anything in quite a while, and I made sure, as always, to save manually and not close the Editor then tell it to save when it asks, I know that breaks random custom imports of all kinds.
I can still load it in editor just fine; With that i also tried saving it as another name, deleting it and starting up WC3, then closing WC3 then putting it back, but I have not tried reinstalling WC3 as that is a huge hassle that I've done many times in the past for other things, and it is for sure something wrong with this one map all the sudden.
just about the same reason you're bitching about nonsense like piracy in this thread. NONE of known wc3 crashes EVER related to pirated/official version only. Stop spreading misinform.
Found something like this. With customized Battle Stations ability. BUT the game crashes even before i cast them. It crash the game whenever the unit it's clicked/selected.
- Certain summoning spells, but not all, if set up with an invalid unit type, will crash the game when cast.
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Possibly bad object data field values. A common one known to cause such crashes are setting a bad value for Techtree - Dependency Equivalents.I've been making a personal map, and when clicking certain buildings, the game crashes?? How can I fix i t??