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Poor Expedision

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Since my project is finnaly near completion, after 7 sweaty months of work...

I hereby present to you: Poor Expedision

NOTE: Only works in Public Test version!! - YOUR GAME WILL CRASH IF YOU IGNORE THIS!

It's a singleplayer, vanilla styled campaign with extensive eastereggs and an immersive enviorment.

- Fixed the Ogre area (finished, accesible)
- Added aditional tech, improved excisting tech
- Reballanced Allot of stuff (mainly construction and upgrade costs)
- Further enhanced opening cinematic (removed fog, improved background)
- Added various cutscenes and pieces of dialogue troughout the map, improved previous ones
- Added some eastereggs
- Attempted to fix crash with caves ( Tell me if you are still having problems )
- Hut (the discount townhall) is now upgradible into Farm and then Planation.
- Memory leaks haven't been fixed, but are now kept to an absolute minimum

- Hard difficulty now less hard (at least achievable now)
- Made significant changes to hard mode
- Certain extra cutscenes and dialogue will occur (hard mode-only)
- Some 'helpful' eastereggs have been disabled, like the speedrunner options, ect. (hard mode-only)
- Enemy attacks now much harder and occur more frequently (hard mode-only)
- Hard mode no longer disables you from having any income and now your hero gains normal exp.
- Slightly nerfed the Alliance Lieutenant, (50 less starting hp and slightly nerfed the damage reduction)
- Advanced upgrades are now more expensive
- Added new tech and moved some tech into other buildings.
- A butt tone of ballance changes
- various fixes
- added more dialogue, improved excisting ones
- improved the opening cinematic
- removed typos
- added new eastereggs
- Village of Brill almost finished
- Improved allot of dialogue
- Added more dialogue
- Added a very cool ending cinematic for when you kill the bandit lord.
- Village of brill almost finished
Description:
--

It is about a custom branch of the melee story line of Wacraft 3 reign of chaos and takes place during the period of the scourge of lordaeron.
King Terenas has scorted you in the mountainous, poor places of south lordaeron with a very limited supply of recources. While arthas works his way to the north, to stratholme, you stay in the south to ensure that the remaining population of orcs is thinned out after what they did with the village of strahnbrad.
While you are buisy with slaying the Orcs within the mountains, you remain unaware of the events that are taking place within the rest of Lordaeron within your absence, until you return to it...

The map surely won't lack secrets and eastereggs, i've hidden an absolute butt load of them and stuffed them in the least likely gaps, cracks and places all across the entire map. A true treasure hunter will have a fun time uncovering all the many secrets and loot hidden beyond the obvious storyline, and no worries!

There's little to no grind involved to acces most secrets. The map will also feature diverse and destinct areas all with their own enemies, boss fights, secrets and fitting enviorment... All within one HUGE map!


Replist:

1 Custom model used, 'Slaugthered Ogre' (Link: SlaughteredOgre
Previews
Contents

Poor Expedision (Map)

Reviews
Wardota2 Gamer
Maybe you could provide a better disciption and also put a Credit List. I did not play the map yet but I'll just give you some tip's to make your campaign more downloadable: Put A Screenshot Maybe make a logo or picture that represent the Campaign...
deepstrasz
This is not a campaign, it's a map so the Campaign tag does not fit. You need to write credits in the description. The site says you're using some resources: Resources in Use by Poor Expedision | HIVE If this is not finished please use the Map...
Known bugs:
- Orc Belongings item sometimes dissapears (fixed)
- Agrammar mistakes (fixed allot of them, please report if you find any)
- Crashes on 1.28 and below
- Allot of eastereggs are hidden too well (nobody of my previous testers found most of them)
- Ogre area not accesible (finished, fixed, optimized)
- Village of Brill not yet properly programmed
(Village layout finished, main features finished, but not yet accessible until it's properly tested)
- Upgrades too cheap (re-ballanced)
- Too much gold in late game (now ballanced, still allot, but you also require more now)
- Game chrashes when too many units use the cave teleport (allot less likely now, not guranteed)
 
Last edited:
Last edited:
Level 2
Joined
Mar 4, 2018
Messages
13
Hello, sirs!
It's first time talking here...
I'm brazilian but i talk some english.
It's a good map! But i have crashed when i send much soldiers to the caverns (i have killed the two orc leaders)
What happens after this?
 
Hello, sirs!
It's first time talking here...
I'm brazilian but i talk some english.
It's a good map! But i have crashed when i send much soldiers to the caverns (i have killed the two orc leaders)
What happens after this?

You uncover a massive bandit society and kill the evil banit lord.
After youve defeated the cave, the map is only about 50% finished.
 
Level 14
Joined
Jan 7, 2017
Messages
466
Maybe you could provide a better disciption and also put a Credit List.

I did not play the map yet but I'll just give you some tip's to make your campaign more downloadable:
  • Put A Screenshot
  • Maybe make a logo or picture that represent the Campaign (You can ask me if you wan't me to make a Logo)
  • Then put a well defined discription
  • Add a Change Log as well
That's all the tip's I can give to you for now.....

I will review this in the next update!:D
 
Level 2
Joined
Sep 29, 2017
Messages
13
hey dude how u get warcraft 3 world editor cuz i bought war3 reign of chaos and da expansion pack frozen throne and looked into da files and cant find da world editor plz help me and ill try making a part 2 of diz map if u help me thanks very much.
 
Maybe you could provide a better disciption and also put a Credit List.

I did not play the map yet but I'll just give you some tip's to make your campaign more downloadable:
  • Put A Screenshot
  • Maybe make a logo or picture that represent the Campaign (You can ask me if you wan't me to make a Logo)
  • Then put a well defined discription
  • Add a Change Log as well
That's all the tip's I can give to you for now.....

I will review this in the next update!:D
I'm working very hard on it at the moment, new update might launch today!

hey dude how u get warcraft 3 world editor cuz i bought war3 reign of chaos and da expansion pack frozen throne and looked into da files and cant find da world editor plz help me and ill try making a part 2 of diz map if u help me thanks very much.

You should post something in the editor help forum.
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
This is not a campaign, it's a map so the Campaign tag does not fit.
You need to write credits in the description.
The site says you're using some resources:
Resources in Use by Poor Expedision | HIVE
If this is not finished please use the Map Development forum instead until you complete the map:
Map Development

I cannot test this map yet as I don't have the PTR patch installed.

Awaiting Update.

==============================================================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


Screenshots could attract more players to download your work. Make the best of them.

A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

Map thread tags are important. Please use those that fit and not more or none.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Level 2
Joined
Mar 4, 2018
Messages
13
I'm working very hard on it at the moment, new update might launch today!



You should post something in the editor help forum.

Hmmm... I don't know much but, this is a test map, if is a test map for the campaign that he is making, he can post on the tag campaign, he can?
 
Level 4
Joined
Aug 9, 2014
Messages
29
Hi, Quinten
My review on map:

Story: Very cool to open other side of history WarCraft 3. But very much lacks more of an epic narrative. Mission Warcraft 3 is kept in suspense.
Terrain: classic Warcraft 3, and that's it. Perhaps not enough decoration.
Gameplay is very slow:
  • very long battles
  • long process of restoring unit health
  • bad dynamics of promotion on the story
  • little variety of units at beginning

Result:
Story - 6/10
Terrain - 7/10
Gameplay - 4/10

Quinten, don't despair, potential in the map is large. I'm sure you can make it
 
Hi, Quinten
My review on map:

Story: Very cool to open other side of history WarCraft 3. But very much lacks more of an epic narrative. Mission Warcraft 3 is kept in suspense.
Terrain: classic Warcraft 3, and that's it. Perhaps not enough decoration.
Gameplay is very slow:
  • very long battles
  • long process of restoring unit health
  • bad dynamics of promotion on the story
  • little variety of units at beginning

Result:
Story - 6/10
Terrain - 7/10
Gameplay - 4/10

Quinten, don't despair, potential in the map is large. I'm sure you can make it
The real problem at the moment are'nt most things that you just said... It's that i've hidden too much eastereggs too well...

You see, there is a large amount of enemy variants, but most people dont find them.
If you play too straight forward, you won't find any of the dozins of eastereggs i've hidden and the game appears boring.

Many secrets come with epic cutscenes and small cinematics, but you have to find them first.
 
Level 4
Joined
Aug 9, 2014
Messages
29
The real problem at the moment are'nt most things that you just said... It's that i've hidden too much eastereggs too well...

You see, there is a large amount of enemy variants, but most people dont find them.
If you play too straight forward, you won't find any of the dozins of eastereggs i've hidden and the game appears boring.

Many secrets come with epic cutscenes and small cinematics, but you have to find them first.

So I did not understand the meaning of Easter eggs. They should not carry the benefits of the game
 
Level 5
Joined
Jul 8, 2013
Messages
489
Hey man rly nice story and i like the concept but i have some things to point out

1) The dialogs dont show to me when they are but i can see them in the Log (Dont know if i f*** my options and i cant but if its you then i gota point it out)
2) Short story but well made
3)Hard start but easy as hell late game
4)2 heals on a single champ? isnt that easy?
5)After your done with the orcs there is no quest-quote-cinematics w/e to keep you going with the bandits
6)Game never ends when the bandits are dead ( thats cause u switched the "continue" button with something ealse)
7)Why most of the map is empty (why such a big map for a short story game) ???
Errr thats all i saw but i will definatly want to see this going on and make the story more since this is really a big map and you use 1/4 of it only
 
1) The dialogs dont show to me when they are but i can see them in the Log (Dont know if i f*** my options and i cant but if its you then i gota point it out)
It's because you are using the PTR and the Display subtitles option is off by default. I had the same problem before.

Short story but well made
Working on extending it... Allot. Trust me.

Hard start but easy as hell late game
Have been working on this aswell... Might make higher tier tech much more expensive and add allot of tech anyway.

2 heals on a single champ? isnt that easy?
If you can affort them, anyway...

After your done with the orcs there is no quest-quote-cinematics w/e to keep you going with the bandits
Good point! Completely overlooked that!

Game never ends when the bandits are dead ( thats cause u switched the "continue" button with something ealse)
I'm going to work on this, I won't spoil anything, but it's going to be epic!!

Why most of the map is empty (why such a big map for a short story game)
Same reason applies here. It wont be filled full, but allot will be added in future updates.

Errr thats all i saw but i will definatly want to see this going on and make the story more since this is really a big map and you use 1/4 of it only
Jeez dude, I'm working my ass of for this map... Every 10 minutes of gameplay cost me about an hour to create, it aint easy, especially due to peasant being able to destroy threes and i need extensive pathing to ensure you dont end up in empthy parts of the map

Edit: Oh! And how much of the eastereggs did you find? Did you find any of the 6 hidden ''heh, tryhard'' item? Or the waterfal bandit base?
 
BRAND NEW UPDATE!!

(3/9/18)!!


Reminder: Only playable in 1.29 (ptr), ignore this and your game/editor will crash!

Changelog (3/9/18)

- Hard difficulty now less hard (at least achievable now)
- Made significant changes to hard mode
- Certain extra cutscenes and dialogue will occur
- Some 'helpful' eastereggs have been disabled, like the speedrunner options, ect.
- Enemy attacks now much harder and occur more frequently
- Slightly nerfed the Alliance Lieutenant, (50 less starting hp and slightly nerfed the damage reduction)
- Advanced upgrades are now more expensive
- Added new tech and moved some tech into other buildings.
- A butt tone of ballance changes
- various fixes
- added more dialogue, improved excisting ones
- improved the opening cinematic
- removed typos
- added new eastereggs
- Village of Brill almost finished
 
Level 5
Joined
Jul 8, 2013
Messages
489
Jeez dude, I'm working my ass of for this map... Every 10 minutes of gameplay cost me about an hour to create, it aint easy, especially due to peasant being able to destroy threes and i need extensive pathing to ensure you dont end up in empthy parts of the map

Edit: Oh! And how much of the eastereggs did you find? Did you find any of the 6 hidden ''heh, tryhard'' item? Or the waterfal bandit base?

Ok chill i'm just pointing out what i found bad about my self and i'm adding suggestions on how to make it better (under my opinion) which u can use or not thats your choice.As i said and u quote"Same reason applies here. It wont be filled full, but allot will be added in future updates."
Thats good cause as i said i would love to see more and i totaly undestand as a fellow map-campaign maker how much time triggers and gameplay cost to be made.

As to the other question i only found one easter egg...... :p
 
A New Version will be released soon.

The biggest update since it's release.

It will feature:
- 3 New Sub-Areas
- A new 'Overworld' Area (Actually populated part of Lordaeron with several villages!)
- 2 new sidequests, including an ACTUAL Escort quest!
- Deeper Story Developement
- Changes to income and ballance
- New Allies!
- MANY new enemies and Bosses
Hogger, Plague of the Forest
Murglock, The Shady Murloc
Husker the Tuskarr
Jambo, The White Furbolg
Pathmaker Hamm
Kelfred Wizzlebang
 
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