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[Campaign] Poor Expedision, a vanilla-styled singleplayer adventure! (NEW TEST VERSION INCLUDED!)

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Map is in developement
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Public Test version Available: Posted it in a comment on this thread.

Warning: Be sure to open the map in the PTV only!

Current progress: Still alot of mapping and programming to do, mayority is finished.

Very Rough release date: Maybe next month, could take up to April before fully finished.

Description:
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'Poor expedition' is a single player campaign with extensive immersion within a vanilla environment (screenshots attached).

Will make a Co-op version once finished

It also features an unique scrap mechanic, invented by me.

It is about a custom branch of the melee story line of Wacraft 3 reign of chaos and takes place during the period of the scourge or lordaeron.

King Terenas has scorted you in the mountainous, poor places of south lordaeron with a very limited supply of recources. While arthas works his way to the north, to stratholme, you stay in the south to ensure that the remaining population of orcs is thinned out after what they did with the village of strahnbrad.

While you are buisy with slaying the Orcs within the mountains, you remain unaware of the events that are taking place within the rest of Lordaeron within your absence, until you return to it...

The map surely won't lack secrets and eastereggs, i've hidden an absolute butt load of them and stuffed them in the least likely gaps, cracks and places all across the entire map. A true treasure hunter will have a fun time uncovering all the many secrets and loot hidden beyond the obvious storyline, and no worries! There's little to no grind involved to acces most secrets.

The map will also feature diverse and destinct areas all with their own enemies, boss fights, secrets and fitting enviorment... All within one HUGE map!

Thornby Gaiasteel is a budget alliance lieutentant. Very noble and striding willingly for the future of Lordaeron. His abillities and spells are all about protecting you and your men with AoE healing and protection spells./SPOILER]
 

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So, I've noticed that not many people seem interested in waiting or PM-ing me, so here you guys have a definitive Test version:

NOTE:
Be sure to play in the Public Test Version! It wont work otherwise!!

Feel free to comment and discuss within this thread or send me Personal Messages. Please dont report grammar mistakes, i will fix those bit by bit in the future before the full release.
 

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  • Poor Expedision - Test version.w3x
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Level 6
Joined
Jun 4, 2017
Messages
172
So, I've been given quite a few Rep for this thread, but so far, I haven't recieved the slightest bit of feedback...

Any form of feedback would be greatly appreciated.
It's a good map, and when the coop version will be made it will be much more fun to play :), however there are some things that i have to say:
1)Sometime the game freezes for like a second, I don't know if it is related to a preload issue or it's just because of the PTR version of WC3;
2)In this map there is too much wood and no ways to use it in my opinion because, when you build the hut you can start to take wood from the trees and you have almost endless wood, gold isn't that much but the game can be won without too difficulties with that gold;
3)I think it would be great if enemy's barracks actually train some units and send them to your base(if you do that remember to give to the player more gold);
4)I think that you should replace the starting fireplace with the building one, I mean, it doesn't make much sense build a fireplace in that place if there is already one XD.
5)There are some empty places and you asked for suggestions in the map, I think that you could maybe do an ogre camp in the part where the bandits fight against ogres.
Other than that good map, I like it :)
and sorry for bad English.
 
1)Sometime the game freezes for like a second, I don't know if it is related to a preload issue or it's just because of the PTR version of WC3;
Hmmm... Not something caused by the map itself.

2)In this map there is too much wood and no ways to use it in my opinion because, when you build the hut you can start to take wood from the trees and you have
I might make wood a bit harder to obtain (slow harvest speed) and make buildings require allot more of it to be build.

3)I think it would be great if enemy's barracks actually train some units and send them to your base(if you do that remember to give to the player more gold);
Kind of scratching my head on this one, I had some thoughts about this before, but it turns out to be an awful idea... Mainly because the bandit area is guarded with a gate and it will discourage people to build a base in the first place.

4)I think that you should replace the starting fireplace with the building one, I mean, it doesn't make much sense build a fireplace in that place if there is already one XD.
The fireplace is still very underdeveloped, i want to give it a sight radius bonus and grant nearby units some hp regen when standing close to it... It's also supposed to have 3 stages; Fireplace, Firepit and makeshift forge, but like I said, still have allot to do on it.

5)There are some empty places and you asked for suggestions in the map, I think that you could maybe do an ogre camp in the part where the bandits fight against ogres.
xD It's under construction allready! I put an in-game message and even made it to look like a construction site!

It's going to be an entire cave system.
upload_2018-2-28_22-49-57.png
 
Level 6
Joined
Jun 4, 2017
Messages
172
Kind of scratching my head on this one, I had some thoughts about this before, but it turns out to be an awful idea... Mainly because the bandit area is guarded with a gate and it will discourage people to build a base in the first place.
Well, I don't think it's that hard, you could make that the rally point of the barracks are in a random building of the player or, if there is no building, the player's hero or, if he's dead, a random unit of the player. This could easily work for orcs, about bandits you could make the gate open when a bandit type units is near it and close it after. If you want I can help you with these triggers.

The fireplace is still very underdeveloped, i want to give it a sight radius bonus and grant nearby units some hp regen when standing close to it... It's also supposed to have 3 stages; Fireplace, Firepit and makeshift forge, but like I said, still have allot to do on it.
I see, nice idea!

xD It's under construction allready!
XD
 
Well, I don't think it's that hard, you could make that the rally point of the barracks are in a random building of the player or, if there is no building, the player's hero or, if he's dead, a random unit of the player. This could easily work for orcs, about bandits you could make the gate open when a bandit type units is near it and close it after. If you want I can help you with these triggers.
Maybe I'll post something in Requests and ask for some triggerhelp, I'm more of a terrainer anyway...
 
Grand announcement!!

I've created a seperate discord channel for Poor Expedission!

Click Here to join the Discord!

New Version available with ALLOT of new content! (4/7/18)

- New event happening at the very start of the game
- New secret hidden Area (with mini-boss and cool loot)
- New trainable unit!
- New Structure (upgrade your altar)
- New Tech and upgrades available at the makeshift forge
- Did some triggerwork on in-game text sequences (hints, quest messages, ect)
- Still working on the second ending (The village of andorhall one)
- Bug fixes - Goblin Escort Quest is almost ready and might become acessible in next update
 

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  • Poor Expedision - Test version.w3x
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