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[Campaign] V A L I A N C E

Discussion in 'Map Development' started by don_svetlio, Apr 9, 2017.

  1. don_svetlio

    don_svetlio

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    [​IMG] [​IMG] [​IMG]
    Valiance is a series of blizzard-style mini-campaigns that take place in the hand-crafted world of Amara. I've planned to release them in faction-based expansions with the first one being Lions of Lassaria, which is based on the Elven kingdom of Lassaria. Due to my busy schedule, however, work is slow and thus I've gone ahead and released a demo to gather public feedback and see whether the users like the idea or not.

    The features of the campaign series include but are not limited to:
    - Customized inventory system
    - Tightly-wound story with plenty of cloak-and-dagger affairs
    - Challenging gameplay designed for slow and methodical play
    - Many secrets and hidden areas
    - Semi-open World - the quests are designed to be more modular and you can go about completing them in a random order

    DISCLAIMER: My coding skills are rather poor so expect minor inconveniences such as non-skippable cinematics. As a piece of advice, save frequently.
    [​IMG]
    A Piece of the World Map
    [​IMG]
    [​IMG]
    [​IMG]

    [​IMG]
     
    Last edited: Apr 9, 2017
  2. don_svetlio

    don_svetlio

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    Reserved.


    Huge thanks to General Frank, Anvil, HellGate and many others - will post detailed credits soon.
    People who might be interested :p @Keiji @hell gate @Mechanical Man @MiniMage @Apheraz Lucent @General Frank @tomoraider @Marshmalo
    @Mr.Goblin

    Last but not least, the inspiration for this @Jayborino

    EDIT: Full Credits List.


    Old Paper stock - ftourini

    Grass – Fingolfin
    Green Buildings - Fingolfin
    Celtic Barracks – Fingolfin
    Towers - Mike
    Bell Tower – HerrDave
    Watch Post – HerrDave
    Red Banner – Anvil
    Crate – Deolrin
    Worgen Walls – WoW model
    Crag Rocks – Talavaj (From S&S)
    Wall – Illidan(Evil)X
    High Elven Units – Fingolfin
    Sindar Units - Fingolfin
    Battlemage of the Crimson order – Denu
    Ranger – HappyTauren
    Spell Thief – shockwave
    Round Log Pile – funkid2
    Village_CobblePath – xXm0RpH3usXx
    CW_Gilneas_Buildings – CloudWolf
    DoC Azerothian Footman – John_Drake, ZeroX, Blizzard, Antihero
    Gems – General Frank
    Gem Icons – General Frank
    BTNWardenGlaive - -Berz-
    Sword – HerrDave
    Gold Armor Watcher – Murlocologist
    Helmet - -Grendel
    Bronze Dragon – Pinachet
    Castle Stairs – Tranquil
    BTNMagicShield1Small – Merenko
    Improved Mage Armor – LiOneSS
    BTNGDPunchSythe1 – Golden-Drake
    Heavy Armor – Blizz/Darkfang
    BTNWarriorPlate - KaplanHorus
     
    Last edited: Apr 9, 2017
  3. hell gate

    hell gate

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    its released! congraz. i really enjoyed to see this map come together over time. really liked playtesting this map even if i died in many runs
     
  4. Keiji

    Keiji

    Terrain Moderator

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    I'll certainly check it out when I get the time to do so :)
     
  5. don_svetlio

    don_svetlio

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    @Keiji Awesome, I'm really looking forward to hearing your thoughts as your project has been very inspirational as well (Incidentally, the title match wasn't intentional, hope you don't mind)

    @hell gate couldn't have done it without you and @NewReborn - you guys made this possible.
     
  6. Apheraz Lucent

    Apheraz Lucent

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    Sounds interesting, lore wise especially.

    Will keep an eye on this one.
     
  7. dell

    dell

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    is one good proyect i cheer you men is cool
     
  8. WarcraftLiterature

    WarcraftLiterature

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    Well that demo was amazing, to bad it had like no ending to it, just the victory screen. But the amazing story, awesome terrain and good models make up for it.
     
  9. don_svetlio

    don_svetlio

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    Thanks for the feedback - I'm glad you like it thought sadly it takes too long to make a chapter currently - the first one took about 3 months due to my limited time. I suspect I may need to make adjustments to many things or flat out change my approach going forward. Otherwise, the soonest I can see this whole project being finished is the year 2020 with a 4-chapter expansion coming every 8-10 months and nobody wants to wait that long. I'm still undecided on what to do though I have a few ideas in mind currently.

    For starters, I could do the obvious - severe downgrade in visual fidelity so as to move it along much, MUCH quicker. It would also be closer to Vanilla style and recapture that distinct "warcraft"feeling. Though it would come at a cost of, well, fancy visuals. Mind you, this will NOT impact level design the slightest - I still plan on including multiple solutions to each problem.

    Another option would be to streamline the design - basically, make it linear and reduce complexity so as to make designing the actual levels quicker and thus save a lot of time. I'd really hate to have to "dumb down" my design values though with only 1 hour per day for this project, desperate times call for desperate measures.

    Lastly, I could also simply cut it much shorter though that would mean butchering and taking out large chunks of story.

    Any thoughts or suggestions are appreciated. I simply MUST find a way to reduce the time it takes to make a single chapter by 50-60%. Otherwise, this project is as good as dead.
     
  10. MogulKahn

    MogulKahn

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    Game of Thrones in Warcraft? Sounds great!
     
  11. Lord Siler

    Lord Siler

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    I'll try this out later on this week, it looks very interesting
     
  12. subzz

    subzz

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    @don_svetlio where can I download it. I am new to hive so I need some hand holding.
     
  13. don_svetlio

    don_svetlio

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  14. PrinceOfThaWest

    PrinceOfThaWest

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    Looks really interesting, will give this a try when I get back home.
     
  15. Sclammerz

    Sclammerz

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    Played it many hours ago. I must say the story is intriguing and the factions are well done.
    Though I think camera work could be improved. Also I find the priest's model in the cinematic rather unfitting with the rest of the models, I know it is still too early but I just want to mention it lol. It has rpg style gameplay with the items and all. I like what you did with the jewels or orbs or whatever that have different effects. After I freed all the remnant soldiers, the map ended already without ending cinematic or whatnot (yeah, i know it is still an early version). Also one last thing the text in the loading screen seems too long.

    I really like the campaign though it's short. I would love to play more of it.
     
  16. cleavinghammer

    cleavinghammer

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    From what I've played so far:
    * Priest model doesn't mesh well with the rest of the units.
    * Gemstones should stack with each other.
    * Skybox is visible on the eastern edge of the map.
    * Some borders don't have trees or cliffs to limit them.
    * ... Did you really name one faction solely so you could use Maiev's line?

    Intriguing campaign, I look forward to the rest.
     
  17. don_svetlio

    don_svetlio

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    Here everyone, I just came across this LP of my Demo map and I had to post it. Give it a like and support the author!