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Since my project is finnaly near completion, after 7 sweaty months of work...
I hereby present to you: Poor Expedision
NOTE: Only works in Public Test version!! - YOUR GAME WILL CRASH IF YOU IGNORE THIS!
It's a singleplayer, vanilla styled campaign with extensive eastereggs and an immersive enviorment.
- Fixed the Ogre area (finished, accesible)
- Added aditional tech, improved excisting tech
- Reballanced Allot of stuff (mainly construction and upgrade costs)
- Further enhanced opening cinematic (removed fog, improved background)
- Added various cutscenes and pieces of dialogue troughout the map, improved previous ones
- Added some eastereggs
- Attempted to fix crash with caves ( Tell me if you are still having problems )
- Hut (the discount townhall) is now upgradible into Farm and then Planation.
- Memory leaks haven't been fixed, but are now kept to an absolute minimum
- Hard difficulty now less hard (at least achievable now)
- Made significant changes to hard mode
- Certain extra cutscenes and dialogue will occur (hard mode-only)
- Some 'helpful' eastereggs have been disabled, like the speedrunner options, ect. (hard mode-only)
- Enemy attacks now much harder and occur more frequently (hard mode-only)
- Hard mode no longer disables you from having any income and now your hero gains normal exp.
- Slightly nerfed the Alliance Lieutenant, (50 less starting hp and slightly nerfed the damage reduction)
- Advanced upgrades are now more expensive
- Added new tech and moved some tech into other buildings.
- A butt tone of ballance changes
- various fixes
- added more dialogue, improved excisting ones
- improved the opening cinematic
- removed typos
- added new eastereggs
- Village of Brill almost finished
- Improved allot of dialogue
- Added more dialogue
- Added a very cool ending cinematic for when you kill the bandit lord.
- Village of brill almost finished
Description: --
It is about a custom branch of the melee story line of Wacraft 3 reign of chaos and takes place during the period of the scourge of lordaeron.
King Terenas has scorted you in the mountainous, poor places of south lordaeron with a very limited supply of recources. While arthas works his way to the north, to stratholme, you stay in the south to ensure that the remaining population of orcs is thinned out after what they did with the village of strahnbrad.
While you are buisy with slaying the Orcs within the mountains, you remain unaware of the events that are taking place within the rest of Lordaeron within your absence, until you return to it...
The map surely won't lack secrets and eastereggs, i've hidden an absolute butt load of them and stuffed them in the least likely gaps, cracks and places all across the entire map. A true treasure hunter will have a fun time uncovering all the many secrets and loot hidden beyond the obvious storyline, and no worries!
There's little to no grind involved to acces most secrets. The map will also feature diverse and destinct areas all with their own enemies, boss fights, secrets and fitting enviorment... All within one HUGE map!
Replist:
1 Custom model used, 'Slaugthered Ogre' (Link: SlaughteredOgre
Maybe you could provide a better disciption and also put a Credit List.
I did not play the map yet but I'll just give you some tip's to make your campaign more downloadable:
Put A Screenshot
Maybe make a logo or picture that represent the Campaign...
This is not a campaign, it's a map so the Campaign tag does not fit.
You need to write credits in the description. The site says you're using some resources:
Resources in Use by Poor Expedision | HIVE
If this is not finished please use the Map...
Known bugs: - Orc Belongings item sometimes dissapears (fixed)
- Agrammar mistakes (fixed allot of them, please report if you find any)
- Crashes on 1.28 and below
- Allot of eastereggs are hidden too well (nobody of my previous testers found most of them) - Ogre area not accesible (finished, fixed, optimized)
- Village of Brill not yet properly programmed (Village layout finished, main features finished, but not yet accessible until it's properly tested) - Upgrades too cheap (re-ballanced) - Too much gold in late game (now ballanced, still allot, but you also require more now) - Game chrashes when too many units use the cave teleport (allot less likely now, not guranteed)
Hello, sirs!
It's first time talking here...
I'm brazilian but i talk some english.
It's a good map! But i have crashed when i send much soldiers to the caverns (i have killed the two orc leaders)
What happens after this?
Hello, sirs!
It's first time talking here...
I'm brazilian but i talk some english.
It's a good map! But i have crashed when i send much soldiers to the caverns (i have killed the two orc leaders)
What happens after this?
hey dude how u get warcraft 3 world editor cuz i bought war3 reign of chaos and da expansion pack frozen throne and looked into da files and cant find da world editor plz help me and ill try making a part 2 of diz map if u help me thanks very much.
hey dude how u get warcraft 3 world editor cuz i bought war3 reign of chaos and da expansion pack frozen throne and looked into da files and cant find da world editor plz help me and ill try making a part 2 of diz map if u help me thanks very much.
This is not a campaign, it's a map so the Campaign tag does not fit.
You need to write credits in the description. The site says you're using some resources: Resources in Use by Poor Expedision | HIVE
If this is not finished please use the Map Development forum instead until you complete the map: Map Development
I cannot test this map yet as I don't have the PTR patch installed.
Screenshots could attract more players to download your work. Make the best of them.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Hi, Quinten
My review on map:
Story: Very cool to open other side of history WarCraft 3. But very much lacks more of an epic narrative. Mission Warcraft 3 is kept in suspense.
Terrain: classic Warcraft 3, and that's it. Perhaps not enough decoration.
Gameplay is very slow:
very long battles
long process of restoring unit health
bad dynamics of promotion on the story
little variety of units at beginning
Result:
Story - 6/10
Terrain - 7/10
Gameplay - 4/10
Quinten, don't despair, potential in the map is large. I'm sure you can make it
Hi, Quinten
My review on map:
Story: Very cool to open other side of history WarCraft 3. But very much lacks more of an epic narrative. Mission Warcraft 3 is kept in suspense.
Terrain: classic Warcraft 3, and that's it. Perhaps not enough decoration.
Gameplay is very slow:
very long battles
long process of restoring unit health
bad dynamics of promotion on the story
little variety of units at beginning
Result:
Story - 6/10
Terrain - 7/10
Gameplay - 4/10
Quinten, don't despair, potential in the map is large. I'm sure you can make it
The real problem at the moment are'nt most things that you just said... It's that i've hidden too much eastereggs too well...
You see, there is a large amount of enemy variants, but most people dont find them.
If you play too straight forward, you won't find any of the dozins of eastereggs i've hidden and the game appears boring.
Many secrets come with epic cutscenes and small cinematics, but you have to find them first.
The real problem at the moment are'nt most things that you just said... It's that i've hidden too much eastereggs too well...
You see, there is a large amount of enemy variants, but most people dont find them.
If you play too straight forward, you won't find any of the dozins of eastereggs i've hidden and the game appears boring.
Many secrets come with epic cutscenes and small cinematics, but you have to find them first.
Hey man rly nice story and i like the concept but i have some things to point out
1) The dialogs dont show to me when they are but i can see them in the Log (Dont know if i f*** my options and i cant but if its you then i gota point it out)
2) Short story but well made
3)Hard start but easy as hell late game
4)2 heals on a single champ? isnt that easy?
5)After your done with the orcs there is no quest-quote-cinematics w/e to keep you going with the bandits
6)Game never ends when the bandits are dead ( thats cause u switched the "continue" button with something ealse)
7)Why most of the map is empty (why such a big map for a short story game) ???
Errr thats all i saw but i will definatly want to see this going on and make the story more since this is really a big map and you use 1/4 of it only
1) The dialogs dont show to me when they are but i can see them in the Log (Dont know if i f*** my options and i cant but if its you then i gota point it out)
Jeez dude, I'm working my ass of for this map... Every 10 minutes of gameplay cost me about an hour to create, it aint easy, especially due to peasant being able to destroy threes and i need extensive pathing to ensure you dont end up in empthy parts of the map
Edit: Oh! And how much of the eastereggs did you find? Did you find any of the 6 hidden ''heh, tryhard'' item? Or the waterfal bandit base?
Reminder: Only playable in 1.29 (ptr), ignore this and your game/editor will crash!
Changelog (3/9/18)
- Hard difficulty now less hard (at least achievable now)
- Made significant changes to hard mode
- Certain extra cutscenes and dialogue will occur
- Some 'helpful' eastereggs have been disabled, like the speedrunner options, ect.
- Enemy attacks now much harder and occur more frequently
- Slightly nerfed the Alliance Lieutenant, (50 less starting hp and slightly nerfed the damage reduction)
- Advanced upgrades are now more expensive
- Added new tech and moved some tech into other buildings.
- A butt tone of ballance changes
- various fixes
- added more dialogue, improved excisting ones
- improved the opening cinematic
- removed typos
- added new eastereggs
- Village of Brill almost finished
Jeez dude, I'm working my ass of for this map... Every 10 minutes of gameplay cost me about an hour to create, it aint easy, especially due to peasant being able to destroy threes and i need extensive pathing to ensure you dont end up in empthy parts of the map
Edit: Oh! And how much of the eastereggs did you find? Did you find any of the 6 hidden ''heh, tryhard'' item? Or the waterfal bandit base?
Ok chill i'm just pointing out what i found bad about my self and i'm adding suggestions on how to make it better (under my opinion) which u can use or not thats your choice.As i said and u quote"Same reason applies here. It wont be filled full, but allot will be added in future updates."
Thats good cause as i said i would love to see more and i totaly undestand as a fellow map-campaign maker how much time triggers and gameplay cost to be made.
As to the other question i only found one easter egg......
Go to Battle Net and you can get a PTR installer by going to Account Setting -> Download Clients
From there, scroll down to Classic Games section till you find "Warcraft 3 Public Test Realm" OR once you're on the page, Ctrl+F and type "Warcraft® III Public Test Realm"
It will feature:
- 3 New Sub-Areas
- A new 'Overworld' Area (Actually populated part of Lordaeron with several villages!)
- 2 new sidequests, including an ACTUAL Escort quest!
- Deeper Story Developement
- Changes to income and ballance
- New Allies!
- MANY new enemies and Bosses
Hogger, Plague of the Forest
Murglock, The Shady Murloc
Husker the Tuskarr
Jambo, The White Furbolg
Pathmaker Hamm
Kelfred Wizzlebang
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