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Poking holes in sc2 logic!

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Level 7
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First off this thread is just for fun. No seriousness intended. Sorry theres no off-topic forum or i would have posted there.

So while playing i found it amusing that the roaches seem to have a never ending supply of the acid they shoot. realistically this doesn't seem possible at all! What are some things you guys have noticed that makes no sense at all?
 

Rui

Rui

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Just Roaches? What about Corruptors? And Broodlords shooting their never-ending broodlings? Or Mutalisks' spike things that come out of their butt-tails?
takakenji's post answers them all. Now you might ask how they synthesize them constantly? They just do =P
 
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lol well jsut remeber i did say this thread was just for fun and not to be taken seriously! oh and taka....man they can make acid real quick cant they lol!
 
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1.)
protoss could probably kill everybody with their tehnology
2.)
how can zargs go trough space with wings??
3.)
terrans could just nuke things without going in battle with marines
4.)
minerals could be auto-harvested....
5.)
how can hydralist attack battlecruiser ??
6.)
would you like to come back for ammo when you dont have it?
7.)
how can SCV repair ships in air?
8.)
... -.-

what i dont like is that big units/buildings can turn so fast,but if you change that the game may be inbalanced

anyway ...Game is Game and making it logical would make sux
 
Level 11
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Hydralisks launch needle spines, which would hit the Battlecruisers (theoretically).

Also, this thread is rather pointless. Pretty much every element of the game, from the scaling to the harvesting to the infinite supplies of ammo can be construed as illogical. Why exactly does it matter?



in any event mutalisks flying through space flapping their wings made me lol
 
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Why do we get to see the battle field like God Mode? Why do they keep calling us commander when Jimmy Raynor is on the ground? How does a marine go to the bathroom in his suit? Why are hero units bigger then normal units if they are just men... I don't think Jimmy is 8 feet tall. Why does every Thor unit says click me? When it's supposed to be a battle ground? Why did the Xelnaga leave? Why did Halo create the Flood and had the same kind of plot line as Starcraft of some Master race being like "LOL WE HATE YOU GUYS CAUSE WE CREATED THIS ZOMBIE RACE AND WE ARE NOW GOING TO LEAVEZ YOU?" Why is Nova so damn attractive? Why do boys get a hard on when they see pictures of Kerrigan. Why is Kerrigan that hot as infested as she as a ghost? Why do we not see more Nova in the game? Why isn't there more mini games? Why are the achivements to get brutal so hard to get? Why are failures at brutal? Why are we not all koreans?
 
1.)
protoss could probably kill everybody with their tehnology
2.)
how can zargs go trough space with wings??
3.)
terrans could just nuke things without going in battle with marines
4.)
minerals could be auto-harvested....
5.)
how can hydralist attack battlecruiser ??
6.)
would you like to come back for ammo when you dont have it?
7.)
how can SCV repair ships in air?
8.)
... -.-

what i dont like is that big units/buildings can turn so fast,but if you change that the game may be inbalanced

anyway ...Game is Game and making it logical would make sux

1) Protoss don't really have good technology, but when they combine it with their power from Kala(or the Void) their tech becomes amazing, but its very expenditure, plus they do not want to kill all.
2) they have wings for the planets only(no idea how they go in space thoguht)
3) nukes on small scale are expensive and on big will leave long term effects
4) how will they reach the command center
5) with spines ..?
6) skiping this one
7) ships get lower probably
 

Dr Super Good

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Pfff...

The most illogical part of the game is as follow. This is 100% garunteed to be the most illogical part of the game. You can not argue how illogical this is as it is pure illogical...

WHY THE HELL DID THEY LEAVE THE DOOMRAY LASER ON THE PLANET AFTER BREAKING TO DOOR DOWN?

Who cares if it mean they had to throw out most of their stuff in the armorry, but that laser is capable of global range, hitting moving targets and killing powerful units like templars and buildings in mier seconds. Hell they could have mounted it onto the hypherion and blown the crap out of the dominion from long range. If they took it with to the final battle, they could have killed both the livithan and kept the queen of blades at bay.

As for units never running out of ammo.... Look at it like this. Your command center tells exactly how much ammo a unit will need to carry (or for the zerg, the overmind of yourself tells them how much bio mass they have to bring) and so they will eventually run out of ammo, just they will run out of ammo after they have died or you have won. Also the zerg are meant to be eating the victims to restock their ammo, this would add needless complexity to the game and can be assumed that it is done passivly without you having to watch.

The size of units is based on the marine suit. The suit extends limbs so the characters is 1-2 ft taller than normal unsuited humans. Normal marines are smaller because they are cheap. I can assure you that Taysche and Raynor do not have cheap skate suits of shit thus why they are tougher to kill. Taysche's has the systems to kill him at the emperors discression while Raynor's is probably a custom build suit with tech from the lab and the best stuff from the armory.

The protoss carriers are meant to be small. They are nothing more than 1 or so protoss people running a lot of machines. The interceptors they launch are all robotic and thus replacable. Likewise the terran minatur battlecruiser is not the inter planatary ones like hypherion, it is a smaller reduced battleship meant to be used in side the atmospher. I am aware that the hypherion was far too small lol in the one mission and the logic behind that was that you could not see the zerg being pawned if it was full size.
 
1.) protoss could probably kill everybody with their tehnology
2.)
how can zargs go trough space with wings??
3.)
terrans could just nuke things without going in battle with marines
4.)
minerals could be auto-harvested....
5.)
how can hydralist attack battlecruiser ??
6.)
would you like to come back for ammo when you dont have it?
7.)
how can SCV repair ships in air?
8.)
... -.-

what i dont like is that big units/buildings can turn so fast,but if you change that the game may be inbalanced

anyway ...Game is Game and making it logical would make sux

1. No
2. Might take some time for them to go to places.. but possible if they dont need to breath and can live with the climate in space
3. Sure, you got money for the nukes?
4. Beats me
5. Beats me
6. Beats me, Marines sure do got lots of ammo .__.''
7. Beats me
8. Indeed... -.-

Game is game indeed
 
Level 13
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1) Protoss don't really have good technology, but when they combine it with their power from Kala(or the Void) their tech becomes amazing, but its very expenditure, plus they do not want to kill all.
2) they have wings for the planets only(no idea how they go in space thoguht)
3) nukes on small scale are expensive and on big will leave long term effects
4) how will they reach the command center
5) with spines ..?
6) skiping this one
7) ships get lower probably
no..what im saying is that this is a Game and it cant be logical and makeing it would sux

2.)no way to go trough space with wings....its to freaking slow anyway,you would not be able to go from Earth to Moon -.-
3.)hahahahahaha nukes/bombs would be easier to build than 1 single marine....or a flying Reaper -.- ...just look what tehnology they have
4:)just crash them in small parts and move trough cabels or big tank...
5.)spikes on heavy armor and flying unit,i dont think so -.-
7.)they cant get lower just so easy and when 1 SCV could repair ship so fast they would have SCVs in the ship and GG :D

anyway this thread is pointless because Game is Game...
 
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Level 26
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3,669
Here's something that has always baffled me about RTS games, but I've always taken it with a pinch of salt: Scaling. I remember a mission in Starcraft (maybe it was Brood War) where Kerrigan breaks into a science vessel. It's normal-sized. Once she's in, however, it's fucking huge and apparently constitutes its own map. And can't be destroyed or anything. Wasn't it the size of a fucking dropship? This science vessel definitely held more than 8 units.
 
Why can Reapers hover for ever?
Why can Roaches dig through the ground but Zerglings, Hydralisks, Ultralisks and any other unit can't?
Why do Queens inject eggs into hatcheries instead of growing the zerg inside them?
Why do the Zerg need to build buildings just to create units of that kind?
Why do Zerg need to upgrade to a lair to build other buildings, when there are lots of hives on Char?
Why don't Terrans get marines with nukes?
Why don't Marines get rocket launchers?
Why do Siege tanks get Siege tech in the middle of a battlefield?
Why don't Mutalisks get ever tired?
Why doesn't ANY unit get tired...
Why do Terrans need Vespene Gas? For Medics/Goliaths/Marauders/Reapers?
Why don't Vespene units leech off your vespene?
Why don't units die when your supplies limit is lower than your supplies needed?
Why can't you load any others in a command center, other than SCVs?

Why?
 
Level 2
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Feb 13, 2010
Messages
31
1.)
2.)
how can zergs go trough space with wings??

They float and get pushed by an unknow force/mineral against or towards any gravitation field of their choice, like a magnet.
The same counts for the battlecruiser and the huge carrier of the protoss (when they are not in space). They dont fly, they float but move forward with a "beam"?
It seems that there won´t be ever a floating object in our world/universe, but in SC universe there it is possible.

Or they use theri wings as "solar sail" they catch with them light (photons) from the sun and get pushed forward through space.
Thats possible, even in our universe, but doesnt work for far distances, especially the zergs can travel faster through space than terrans o_O!
http://en.wikipedia.org/wiki/Solar_sail
 
Level 19
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  1. Why can Reapers hover for ever?
  2. Why can Roaches dig through the ground but Zerglings, Hydralisks, Ultralisks and any other unit can't?
  3. Why do Queens inject eggs into hatcheries instead of growing the zerg inside them?
  4. Why do the Zerg need to build buildings just to create units of that kind?
  5. Why do Zerg need to upgrade to a lair to build other buildings, when there are lots of hives on Char?
  6. Why don't Terrans get marines with nukes?
  7. Why don't Marines get rocket launchers?
  8. Why do Siege tanks get Siege tech in the middle of a battlefield?
  9. Why don't Mutalisks get ever tired?
  10. Why doesn't ANY unit get tired...
  11. Why do Terrans need Vespene Gas? For Medics/Goliaths/Marauders/Reapers?
  12. Why don't Vespene units leech off your vespene?
  13. Why don't units die when your supplies limit is lower than your supplies needed?
  14. Why can't you load any others in a command center, other than SCVs?

Why?


  1. They can't hover forever. Just really long.
  2. Imho a few other units are able to dig through the ground as well (not sure though).
  3. This way they won't get independant.
  4. To kultivate the bacteria required for the transformation from larva to x.
  5. Lairs -> hives (let's make a lairworkshop lol).
  6. Cause they don't get it.
  7. Marauders? Marines are to weak to stand the recoil.
  8. Because they can't drive when being in stationairy form.
  9. Cause they are beasts.
  10. Do you become tired after 2 hours of gameplay?
  11. Vespine gas is the aquivalent to oil. It can be used as fuel or be cracked down to make lots of different chemicals.
  12. Wrong composition of gas.
  13. They sleep outside.
  14. They are too fat.
and the zergs travel with these tentaculous slime balls (which are launched from ultralisk playing soccer with them)
 
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Level 13
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  1. They can't hover forever. Just really long.
  2. Imho a few other units are able to dig through the ground as well (not sure though).
  3. This way they won't get independant.
  4. To kultivate the bacteria required for the transformation from larva to x.
  5. Lairs -> hives (let's make a lairworkshop lol).
  6. Cause they don't get it.
  7. Marauders? Marines are to weak to stand the recoil.
  8. Because they can't drive when being in stationairy form.
  9. Cause they are beasts.
  10. Do you become tired after 2 hours of gameplay?
  11. Vespine gas is the aquivalent to oil. It can be used as fuel or be cracked down to make lots of different chemicals.
  12. Wrong composition of gas.
  13. They sleep outside.
  14. They are too fat.
and the zergs travel with these tentaculous slime balls (which are launched from ultralisk playing soccer with them)

8.)he thinks on siege tank reasearch in middle of battlefield... (no reason for that actaully)

14.) they are not to fat -.-

anyway this is all make to make the game balanced :D

oh,and 2 hours of pression button is not same as being in war ..lol :D
 
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they have humongous power suits!
of course they are fat and of course they don't get exhausted during mere 2 hours
they are powerd with badass vespine gas!! :grin:
and when they use drugs they are more powerful that the suit itself :grin:
or maybe they give drugs into suit :con:
how can guns shoot 50% faster because of the drugs ?? xD
or maybe its not autotomatic so when he uses drugs be begins to press fire button 50% faster :p

btw
why cant we smash units with flying terran buildings :(
 
Level 25
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- The button for Siege Mode is locked by a 512-megabit encryption code. It takes the Tech Lab a long time to decipher it and send the key to all Siege Tank crews via radio.

- Mutalisks excrete vespene gas, and then use their wings to propel it at great speeds, causing a net forward force. As to how they can leave the gravity well of a plan... meh.

- The guass rifle's guass component is only there to enhance the velocity initially caused by a conventional explosion. Marines aren't walking power plants, you know.
 
Level 5
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Messages
144
Why do ultralisks cause extra damage against armored units?
They hit with such force that they crush the armor of the unit, thus transforming the internal parts of the armor into sharp blades that helps their blades crush the inside of the unit.

Why does the C-14 Gauss Rifle have muzzle flashes and make sounds?
The C-14 Impaler Gauss Rifle uses metallic needle rounds accelerated to super-sonic speeds by a magnetic current, burning the air in the tip of the rifle's cannon when the needle exits it, thus creating light by the burn and sound by the super-sonic barrier.

and when they use drugs they are more powerful that the suit itself :grin:
or maybe they give drugs into suit :con:
how can guns shoot 50% faster because of the drugs ?? xD
or maybe its not autotomatic so when he uses drugs be begins to press fire button 50% faster :p

btw
why cant we smash units with flying terran buildings :(
Marines don't shot continuous bursts, that would make them lose accuracy and a lot of bullets, they shot short bursts, then take a second to fix the aiming and then shot again. When they use the stim packs, they are stronger, so the recoil affects them less, and their senses are sharpened, so they need less recoil compensation and aim fixing.
Also, the buildings have a system that prevents them from destroying anything they would land on and from landing on places their structural security would be compromised. The first system is to prevent crushing the civilian personnel (a terran base can't run just with marines and SCVs, there are also people running the command centre, the factories, transporting things in vehicles from one supply depot to another...). Also, if you try to land a building over a Zergling and the Zerling jumps, destroys a hatch and enter the building before it's crushed, you've just got all you building's personnel killed.

- The button for Siege Mode is locked by a 512-megabit encryption code. It takes the Tech Lab a long time to decipher it and send the key to all Siege Tank crews via radio.

- Mutalisks excrete vespene gas, and then use their wings to propel it at great speeds, causing a net forward force. As to how they can leave the gravity well of a plan... meh.

- The guass rifle's guass component is only there to enhance the velocity initially caused by a conventional explosion. Marines aren't walking power plants, you know.

I don't know what the question for the first answer is, but when you investigate an ability for a unit, what it really does is to produce the components necessary to that ability and install it in the units. When you investigate stim packs... c'mon, they exist from even before SC1! When you "investigate" the siege mode, what you're really doing is implementing the transformable parts in your current tanks and producing these parts for the tanks you build in the future.

About the mutalisks, they have gas bags inside their bodies, wich maintains them in the air, while they use the wings to manouver. When in space, they don't make any sense at all, I admit that. But anyway, when travelling between planets, what Zergs use are the Leviatans, gigantic creatures who can travel through space, transport entire armies and have the ability to open wormholes thanks to their psi powers. They're kinda stupid, through, since all their giant brain is used to control their body and open wormholes. They can't use any other psi power, since their brain is designed specially to have the wormhole ability.

Marines are walking power plants, indeed. They have a small version of a fusion reactor on their backs. It isn't very powerful, but enough to power their suits and rifles.

Also, units do get out of acid, bullets and ammo in general, and they get tired, but I wouldn't play a game where the units return to the base and go into the barracks when night comes or where units run back to the base and enter the supply depots when they shot a few bullets! ><

1. Why can Reapers hover for ever?
They must recharge fuel the same way units must recharge ammo, they just don't in favor of gameplay.
2. Why can Roaches dig through the ground but Zerglings, Hydralisks, Ultralisks and any other unit can't?
They have special limbs and muscles designed for that purpose.
3. Why do Queens inject eggs into hatcheries instead of growing the zerg inside them?
Queens don't inject eggs, they inject a pheromone that temporaryly increases the hatchery larva production. Zerg queens don't lay eggs, the Hatcheries have internal organs that to that. The Queen's job is to alter the genome of the larvae inside an egg to transform it into a new creature.
4. Why do the Zerg need to build buildings just to create units of that kind?
Mostly in favor of gameplay. Also, the hatchery extracts from the biomass the nutrients it needs to live and produce larvae, while it still lacks organs to produce the acid roaches use or the needles Hydralisks spit.
5. Why do Zerg need to upgrade to a lair to build other buildings, when there are lots of hives on Char?
A Zerg Hatchery is an organic genetic lab. You can have whatever you want in Char, but when you need to inject a certain genetic cultive inside a larvae, you can't go to char, synthetise it there and then return to the planet.
6. Why don't Terrans get marines with nukes?
The same reason why U.S. Marines don't get nukes. The expensive toys are for the responsible boys.
7. Why don't Marines get rocket launchers?
They do... in other games... Gameplay issues. Nothing stops a Marine from using a rocket launcher. Indeed, in the introduction for SC: Brood War, there appears a Marine with a rocket launcher, but inside the game you don't get them the same reason a Vulture pilot doesn't takes out his revolver and start shooting the lings on the face, or the same reason a Marine doesn't hit a zergling that's attacking him in the head with his rifle's butt.
8. Why do Siege tanks get Siege tech in the middle of a battlefield?
Already explained
9. Why don't Mutalisks get ever tired?
10. Why doesn't ANY unit get tired...
Already explained before 1.
11. Why do Terrans need Vespene Gas? For Medics/Goliaths/Marauders/Reapers?
The Vespene Gas is a special gas native to the Koprulu sector and the surrounding sectors. Through it's rare in other places of the galaxy, the Vespene gas is common in the Korpulu sector's planets, and it's a gaseous equal to the old Earth's oil. It can be processed to create combustible needed for vehicles and flamethrowers, and chemicals needed to create certain substances and materials.
12. Why don't Vespene units leech off your vespene?
Gameplay issues mainly, but also you must consider that when you create a unit that uses vespene, it's created with a quatity that is enough to supply it for a few hours.
13. Why don't units die when your supplies limit is lower than your supplies needed?
In the case of terrans: You don't die for not eating or drinking for a few hours ><. Also, if a supply depot is destroyed, things can still be salvaged and stored in other buildings while you get new supply depots, so instead of entering the supply depot to get more ammo, the marines would go to the barracks, where they stored the ammo in some unused room.
14. Why can't you load any others in a command center, other than SCVs?
A command center is two giant mineral and gas processors, a SCV-producing plant and a control room full of consoles. The SCV-storing feature comes from optimizing the space inside the building so it can store that specific unit. Loading any unit inside a building would be theorically possible, the same way that units should be able to garrison isnide a supply depot and hide underground with it, or zerglings should be able to just jump over to the top of a bunker and start destroying its roof. Gameplay issues.

These are some answers, tomorrow, more.
 
Why don't marines need to reload? In the cut scenes (since SC1) they have had to.
Why don't any Terran units run out of ammo?
Why does Tychus take a sh*t in the Thor on that one mission when his suit has been attached to his body because of the debt he owes?
Why is Nova so goddamn sexy?
If the Dark Templar have the ability to permanently cloak, why don't they share their technologies with the other Protoss units?
Why are battlecruisers the size of a few marines, yet if you zoom in, have thousands of little windows which are suppose to be rooms?
Why was Kerrigan neked when Raynor rescued her? Don't you think they would have brought some clothes?
Why is Blizzard turning gay with their lore? I mean really, Hybrids?
Why are there so many Chinese?
Why is every picture of a unit the same, I mean can't they have like 10 variable pictures? Maybe some different voices to accompany?
Why do all the BC captains have one eye, with one being metallic?
Why don't nukes instantly obliterate everything in their AoE zone? Some buildings survive. I mean c'mon, it's a freakin nuke.
Why won't Kerrigan sleep with me?
Why are all the THW smileys little orcs?
Why do the Zerg need observers to produce supply?
Why don't mother ships cloak themselves as well? Or at least have amazing hp, so they don't get auto-targetted? They cost a fortune anyway.
Why hasn't the human federation sent more scout ships after the ones they originally sent never returned?
^Why didn't the last human federation scout send out a transmission before shooting himself in SC1? (I cant remember his name)
Why don't the Terrans just nuke Char from orbit?

/logic
 
Level 19
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Apr 30, 2007
Messages
1,936
Why don't marines need to reload? In the cut scenes (since SC1) they have had to.
Why don't any Terran units run out of ammo?
Why does Tychus take a sh*t in the Thor on that one mission when his suit has been attached to his body because of the debt he owes?
Why is Nova so goddamn sexy?
If the Dark Templar have the ability to permanently cloak, why don't they share their technologies with the other Protoss units?
Why are battlecruisers the size of a few marines, yet if you zoom in, have thousands of little windows which are suppose to be rooms?
Why was Kerrigan neked when Raynor rescued her? Don't you think they would have brought some clothes?
Why is Blizzard turning gay with their lore? I mean really, Hybrids?
Why are there so many Chinese?
Why is every picture of a unit the same, I mean can't they have like 10 variable pictures? Maybe some different voices to accompany?
Why do all the BC captains have one eye, with one being metallic?
Why don't nukes instantly obliterate everything in their AoE zone? Some buildings survive. I mean c'mon, it's a freakin nuke.
Why won't Kerrigan sleep with me?
Why are all the THW smileys little orcs?
Why do the Zerg need observers to produce supply?
Why don't mother ships cloak themselves as well? Or at least have amazing hp, so they don't get auto-targetted? They cost a fortune anyway.
Why hasn't the human federation sent more scout ships after the ones they originally sent never returned?
^Why didn't the last human federation scout send out a transmission before shooting himself in SC1? (I cant remember his name)
Why don't the Terrans just nuke Char from orbit?

/logic

1. The C-14 Impaler Gauss Rifle has at least 200 rounds in its magazine, most marines dies before firing that many.
2. Because... er... eh... umm... Because!
3. I dunno, I really wonder how he can take a shit in that thing...
4. I second that.
5. Because it is the Dark Templar's connection to the Void that gives them the ability to turn invisible, not technology.
6. Because if not, the battlecruiser would take up the entire map's space.
7. Because they did not really know if it worked or not, besides, would you prefer her to be covered up? :grin:
8. Did you ever play the Brood War!? :confused:
9. I don't know, you should ask them.
10. because then the marine would need 12 mb of additional voices and portraits, they already have 4,5 mb of death animations or something.
11. Because when beeing promoted to captain of a battlecruiser you have to sacrifice one eye?
12. Tac-Nukes...
13. She will, when you move to Char.
14. Because orcs FTW! :mwahaha:
15. It is called an overlord. They are responsible for spreading the Overmind, cerebrate or Kerrigan's mental control over the zerg swarms.
16. Because the cloaking field warps space-time, and if the Mothership cloaks itself, it could accidentally wipe out everything within the field, warping them out of time and out of existence.
17. Because they've lost too much already in trying to capture such a "small" sector.
18. Because travelling between Earth and the Korpulu Sector takes several years in warp speed.
19. Because they needed the Queen of Blades alive to carry out their plan, besides not beeing epic enough.

The C-14 Impaler Gauss Rifle uses metallic needle rounds accelerated to super-sonic speeds by a magnetic current, burning the air in the tip of the rifle's cannon when the needle exits it, thus creating light by the burn and sound by the super-sonic barrier.

Do you know what a Gauss Rifle really is? Because what you're saying do not really have anything to do with the Coilgun, but with the Railgun.
A coilgun (Gauss Gun) makes neither sound nor muzzle flashes. Railguns however, actually melts air to plasma, sending a cloud of superheated plasma out behind the projectile. The Coilgun system does not produce anywhere near the same amount of heat or friction as the Railgun. Both systems are magnet-powered but in different ways.
 
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Why is Blizzard turning gay with their lore? I mean really, Hybrids?
So, essentially, you don't even know the lore from SC1 and you are whining about SC2's lore?
Why hasn't the human federation sent more scout ships after the ones they originally sent never returned?
The original ships were prison ships. Why would they give a shit? Also, UED.
Why is every picture of a unit the same, I mean can't they have like 10 variable pictures? Maybe some different voices to accompany?
You mean, why can't they create 10 remakes of the same portrait and hire 10 different actors? That seems rather stupid to do.
 
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Mar 26, 2010
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-Why don't marines need to reload? In the cut scenes (since SC1) they have had to.
The C-14 has a lot of ammo, since it's carried by a soldier in a combat armor, the rifle is big, the clips are big and, through they are pretty big for needles, the ammo is small compared to the clip size. a C-14 is more like a MachineGun than a common rifle. The powered armor helps compensate the recoil. They reload in cutscenes for dramatical reasons.
-Why don't any Terran units run out of ammo?
Already explained. They do, but it'd be bothersome to see your units running from the battlefield to the nearest supply depot.
-Why does Tychus take a sh*t in the Thor on that one mission when his suit has been attached to his body because of the debt he owes?
The CMC armors have excretion disposal systems for that kind of problems. It isn't hard to figure out that terran vehicles could have that same system implemented.
-Why is Nova so goddamn sexy?
Her polygons are sexy-shaped. Also, tight ghost suit, and since she's artificial, her creators could make whatever they wanted. Also, she has more in common with an Ultralisk model than with a real woman.
She's still sexy, through.
-If the Dark Templar have the ability to permanently cloak, why don't they share their technologies with the other Protoss units?
While terran Ghosts use a device to channel their PSI power to create a personal cloaking field, the Dark Templars are trained in the arts of manipulating the energies of the very void between worlds and stars itself, allowing them to constantly alter the light around them, creating the illusion that there's only air in their place. They don't share their "technology" to cloak for the same reason Jedi Knights don't share their technology to throw things through the air with just a hand movement.
-Why are battlecruisers the size of a few marines, yet if you zoom in, have thousands of little windows which are suppose to be rooms?
The commander (player) sees the battlefield and gives orders to the units through an advanced command and control interface where unit sizes are modified through virtual means to easy the commander's task of selecting the units to order.
-Why was Kerrigan neked when Raynor rescued her? Don't you think they would have brought some clothes?
"Jim: Hey, Tychus, we're going inside the greatest Zerg nest we've ever seen, putting all our chances on our faith in an alien artifact of a disappeared race that, in fact, we don't understand. I don't know you, but I'll leave some clips here and take some clothes in their place."
Also, when you're going to see if the most powerful psychic known for the moment (who can destroy a battlecruiser every 5-6 seconds, btw, and that in normal difficulty...), who is supposed to be the former queen and only leader of the currently greatest menace in the galaxy, is dead, transformed back into human or perfectly ready to destroy you all, and knowing that there're a few powerful forces interested in her, I'd not think much about if we're going to find her naked.
Also, Jim probably wanted to see her naked since he had no chance before her transformation. Chances are chances, dude. :3
-Why is Blizzard turning gay with their lore? I mean really, Hybrids?
Hybrids appear for the first time in a secret mission in SC1.
But creating just one campaign with 29 missions did much damage to the campaign's script. For the moment I prefer SC I to SC II (talking about story, script and campaign development). SC II: WoL is great in the last missions, Raynor's speech before the last mission was kinda moving, and the ending scene was great, but most of the campaign is pure filler.
-Why are there so many Chinese?
I'd ask where do they take the time to make more chinese children! o_O
-Why is every picture of a unit the same, I mean can't they have like 10 variable pictures? Maybe some different voices to accompany?
All players look the same to units too. Also, Starcraft II already costed a lot of money to produce, it'd cost a 75% more to contract more voice actors, create more protraits and models, etc... Also, it already happens with the dark templars. Some games already have a random portrait, voice and model assignation for every unit, but it's too expensive to do so in a strategy game.
Also, clone vats.
-Why do all the BC captains have one eye, with one being metallic?
The great left-eye-eating parasite infection of 2474. It was a disgrace for the Koprulu sector population...
-Why don't nukes instantly obliterate everything in their AoE zone? Some buildings survive. I mean c'mon, it's a freakin nuke.
SC nukes are pretty small. Also, when you process some of the minerals native to the Koprulu sector (the minerals you gather in SC), you can produce some pretty hard materials.
-Why won't Kerrigan sleep with me?
The same reason you don't sleep with a steak.
-Why are all the THW smileys little orcs?
That has nothing to do with SC II logic, but... because it's a WC3 themed site?
-Why do the Zerg need observers to produce supply?
The Zerg don't need supply, their units eats the nutrients that the biomass extract from the very land. What Zerg need is psionic control. Overlords amplify Kerrigan's (or formerly the Overmind's and the Cerebrates'. Also, after Brood War, the cerebrate who the player incarnates is the only one who isn't killed by Kerrigan) psychic control over the minions in the planet and specially in the region. When all overlords are killed, the minions can still be controlled, but it takes the current lord/queen of the swarm more effort to do so.
-Why don't mother ships cloak themselves as well? Or at least have amazing hp, so they don't get auto-targeted? They cost a fortune anyway.
The Khalani protoss cloaking systems are based on extending a focused cloaking field under a ship, be it a Mothership or an Arbiter in SC I. Also, the radiation of the energy used to extend the cloaking field compensates and neutralizes any cloaking field extended over said ship.
ABout the Mothership HP, it isn't that hard to destroy anything whose vital points are as big as the Empire State building.
-Why hasn't the human federation sent more scout ships after the ones they originally sent never returned?
They did. The four ships they sent contained prisoners, and while the prisoners created their civilization, the original terrans of Sol developed as well. When the human federation transformed into the UED, they just sent an expeditionary force to try and take control of the Zerg, put the Dominion and the rest of the terran forces of the sector in their place, and then evaluating the protoss menace. Before that, the federation spied constantly the Koprulu sector, and it was, in fact, the existence of the Zerg and Protoss what united the human federation into the UED.
If the UED sent their entire fleet, things could have been different.
-Why didn't the last human federation scout send out a transmission before shooting himself in SC1? (I cant remember his name)
The Koprulu sector is 60,000 light years away from Earth. In 60,000 years someone might receive a letter from a dying general to his family.
-Why don't the Terrans just nuke Char from orbit?
They'd only kill the things on the surface. The true Hive is deep underground. The shockwaves of the nukes wouldn't do more to the tunnels than the tectonic instability of Char, and the climatic change is something you don't need to worry in that planet.
Also, if they destroyed char, the Zerg would have transformed another infested planet in their main Hive before the last bomb dropped. The original main Hive is the planet Zerus, and there are hundreds, maybe thousands, of highly infested planets out of the Koprulu sector.
 
Level 13
Joined
Mar 4, 2009
Messages
1,156
+Rep for @Tharkas´s post
well you really wanted to show it as real but game is a game xD
i mean....
when there would be:
battlecruser
-you couldnt kill him with any zerg unit because he is far far away,actually u could not kill any plane with zergs

mothership
it would be invisible too -.- ,it would have a great shield that cannot be destroyed by human missiles,or zerg´s ...lol

zergs
they cant go trough space,they are just to slow and even if they go very fast with some other force they would die beacause of that force and because their are not in strong material (shield)

i mean,rockert would burn that it is not made of a material that can hold so much temperature
....
zergs only have winds and baloons and they are to soft and cannot go trough space,its like you say that bird can go trough space -.-

but that would be stupid to game to play....actually it would not be a game

well anyway this really is a fun thread + Rep for the maker
 
Level 10
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May 3, 2009
Messages
3,914
ok let me clear something up. If you read the SC1 book. it clearly says how the Zerg travel through space. Their Mutlaisks don't breathe. And not only that but they go into the huge warp cores and explode.
 
Level 12
Joined
Feb 7, 2008
Messages
1,073
Apparently the overlords starts to move by farting once you upgrade the speed upgrade, because the upgrade costs gas...and...farting ''unleashes'' gas...and...fuck...

anyways, the question i want to ask is...
HOW MANY STIMPACKS CAN A MARINE/MARAUDER HAVE!? I mean, you can use stimpacks 4-5 times, thats ok, but once you heal it, he gets 4-5 more!? sheesh, come on, i wouldnt mind if i got a bag of heroine out of my ass everytime i eat...but stimpacks? thats freaking ridiculous! I wish i would get stimpacks like that when i play fallout...
 
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