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Poking holes in sc2 logic!

Discussion in 'StarCraft I & II' started by shadonavan, Jul 30, 2010.

  1. MySpaceBarBroke

    MySpaceBarBroke

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    LAN FTW?
    The same reason why all ships can go without fuel, and people never run out of ammo. Just spider mines.
     
  2. Statharas

    Statharas

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    Why can Reapers hover for ever?
    Why can Roaches dig through the ground but Zerglings, Hydralisks, Ultralisks and any other unit can't?
    Why do Queens inject eggs into hatcheries instead of growing the zerg inside them?
    Why do the Zerg need to build buildings just to create units of that kind?
    Why do Zerg need to upgrade to a lair to build other buildings, when there are lots of hives on Char?
    Why don't Terrans get marines with nukes?
    Why don't Marines get rocket launchers?
    Why do Siege tanks get Siege tech in the middle of a battlefield?
    Why don't Mutalisks get ever tired?
    Why doesn't ANY unit get tired...
    Why do Terrans need Vespene Gas? For Medics/Goliaths/Marauders/Reapers?
    Why don't Vespene units leech off your vespene?
    Why don't units die when your supplies limit is lower than your supplies needed?
    Why can't you load any others in a command center, other than SCVs?

    Why?
     
  3. RedZack

    RedZack

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    They float and get pushed by an unknow force/mineral against or towards any gravitation field of their choice, like a magnet.
    The same counts for the battlecruiser and the huge carrier of the protoss (when they are not in space). They dont fly, they float but move forward with a "beam"?
    It seems that there won´t be ever a floating object in our world/universe, but in SC universe there it is possible.

    Or they use theri wings as "solar sail" they catch with them light (photons) from the sun and get pushed forward through space.
    Thats possible, even in our universe, but doesnt work for far distances, especially the zergs can travel faster through space than terrans o_O!
    http://en.wikipedia.org/wiki/Solar_sail
     
  4. mrzwach

    mrzwach

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    /logic
     
  5. Teelo

    Teelo

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    There is no LAN in SC2 :)
     
  6. D4RK_G4ND4LF

    D4RK_G4ND4LF

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    1. They can't hover forever. Just really long.
    2. Imho a few other units are able to dig through the ground as well (not sure though).
    3. This way they won't get independant.
    4. To kultivate the bacteria required for the transformation from larva to x.
    5. Lairs -> hives (let's make a lairworkshop lol).
    6. Cause they don't get it.
    7. Marauders? Marines are to weak to stand the recoil.
    8. Because they can't drive when being in stationairy form.
    9. Cause they are beasts.
    10. Do you become tired after 2 hours of gameplay?
    11. Vespine gas is the aquivalent to oil. It can be used as fuel or be cracked down to make lots of different chemicals.
    12. Wrong composition of gas.
    13. They sleep outside.
    14. They are too fat.
    and the zergs travel with these tentaculous slime balls (which are launched from ultralisk playing soccer with them)
     
    Last edited: Aug 1, 2010
  7. ALiEN95

    ALiEN95

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    8.)he thinks on siege tank reasearch in middle of battlefield... (no reason for that actaully)

    14.) they are not to fat -.-

    anyway this is all make to make the game balanced :D

    oh,and 2 hours of pression button is not same as being in war ..lol :D
     
  8. D4RK_G4ND4LF

    D4RK_G4ND4LF

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    they have humongous power suits!
    of course they are fat and of course they don't get exhausted during mere 2 hours
    they are powerd with badass vespine gas!! :grin:
     
  9. -Stygian-

    -Stygian-

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    If you want reality in your games go play Sims !
     
  10. LordDz

    LordDz

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    Sims... Reality... lol
     
  11. -Stygian-

    -Stygian-

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    lol it was the best i could think of . . . point is . . . if you want everything in games to be like it would real life, then you probably shouldnt be gaming
     
  12. MySpaceBarBroke

    MySpaceBarBroke

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    wtf.
     
  13. Maker

    Maker

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    Why do ultralisks cause extra damage against armored units?
     
  14. Gyrosphinx

    Gyrosphinx

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    Why does the C-14 Gauss Rifle have muzzle flashes and make sounds?
     
  15. ALiEN95

    ALiEN95

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    and when they use drugs they are more powerful that the suit itself :grin:
    or maybe they give drugs into suit :con:
    how can guns shoot 50% faster because of the drugs ?? xD
    or maybe its not autotomatic so when he uses drugs be begins to press fire button 50% faster :p

    btw
    why cant we smash units with flying terran buildings :(
     
  16. Gyrosphinx

    Gyrosphinx

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    sounds logical...
     
  17. rulerofiron99

    rulerofiron99

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    - The button for Siege Mode is locked by a 512-megabit encryption code. It takes the Tech Lab a long time to decipher it and send the key to all Siege Tank crews via radio.

    - Mutalisks excrete vespene gas, and then use their wings to propel it at great speeds, causing a net forward force. As to how they can leave the gravity well of a plan... meh.

    - The guass rifle's guass component is only there to enhance the velocity initially caused by a conventional explosion. Marines aren't walking power plants, you know.
     
  18. Gyrosphinx

    Gyrosphinx

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    I highly doubt it, but heck...
     
  19. Tharkas

    Tharkas

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    They hit with such force that they crush the armor of the unit, thus transforming the internal parts of the armor into sharp blades that helps their blades crush the inside of the unit.

    The C-14 Impaler Gauss Rifle uses metallic needle rounds accelerated to super-sonic speeds by a magnetic current, burning the air in the tip of the rifle's cannon when the needle exits it, thus creating light by the burn and sound by the super-sonic barrier.

    Marines don't shot continuous bursts, that would make them lose accuracy and a lot of bullets, they shot short bursts, then take a second to fix the aiming and then shot again. When they use the stim packs, they are stronger, so the recoil affects them less, and their senses are sharpened, so they need less recoil compensation and aim fixing.
    Also, the buildings have a system that prevents them from destroying anything they would land on and from landing on places their structural security would be compromised. The first system is to prevent crushing the civilian personnel (a terran base can't run just with marines and SCVs, there are also people running the command centre, the factories, transporting things in vehicles from one supply depot to another...). Also, if you try to land a building over a Zergling and the Zerling jumps, destroys a hatch and enter the building before it's crushed, you've just got all you building's personnel killed.

    I don't know what the question for the first answer is, but when you investigate an ability for a unit, what it really does is to produce the components necessary to that ability and install it in the units. When you investigate stim packs... c'mon, they exist from even before SC1! When you "investigate" the siege mode, what you're really doing is implementing the transformable parts in your current tanks and producing these parts for the tanks you build in the future.

    About the mutalisks, they have gas bags inside their bodies, wich maintains them in the air, while they use the wings to manouver. When in space, they don't make any sense at all, I admit that. But anyway, when travelling between planets, what Zergs use are the Leviatans, gigantic creatures who can travel through space, transport entire armies and have the ability to open wormholes thanks to their psi powers. They're kinda stupid, through, since all their giant brain is used to control their body and open wormholes. They can't use any other psi power, since their brain is designed specially to have the wormhole ability.

    Marines are walking power plants, indeed. They have a small version of a fusion reactor on their backs. It isn't very powerful, but enough to power their suits and rifles.

    Also, units do get out of acid, bullets and ammo in general, and they get tired, but I wouldn't play a game where the units return to the base and go into the barracks when night comes or where units run back to the base and enter the supply depots when they shot a few bullets! ><

    1. Why can Reapers hover for ever?
    They must recharge fuel the same way units must recharge ammo, they just don't in favor of gameplay.
    2. Why can Roaches dig through the ground but Zerglings, Hydralisks, Ultralisks and any other unit can't?
    They have special limbs and muscles designed for that purpose.
    3. Why do Queens inject eggs into hatcheries instead of growing the zerg inside them?
    Queens don't inject eggs, they inject a pheromone that temporaryly increases the hatchery larva production. Zerg queens don't lay eggs, the Hatcheries have internal organs that to that. The Queen's job is to alter the genome of the larvae inside an egg to transform it into a new creature.
    4. Why do the Zerg need to build buildings just to create units of that kind?
    Mostly in favor of gameplay. Also, the hatchery extracts from the biomass the nutrients it needs to live and produce larvae, while it still lacks organs to produce the acid roaches use or the needles Hydralisks spit.
    5. Why do Zerg need to upgrade to a lair to build other buildings, when there are lots of hives on Char?
    A Zerg Hatchery is an organic genetic lab. You can have whatever you want in Char, but when you need to inject a certain genetic cultive inside a larvae, you can't go to char, synthetise it there and then return to the planet.
    6. Why don't Terrans get marines with nukes?
    The same reason why U.S. Marines don't get nukes. The expensive toys are for the responsible boys.
    7. Why don't Marines get rocket launchers?
    They do... in other games... Gameplay issues. Nothing stops a Marine from using a rocket launcher. Indeed, in the introduction for SC: Brood War, there appears a Marine with a rocket launcher, but inside the game you don't get them the same reason a Vulture pilot doesn't takes out his revolver and start shooting the lings on the face, or the same reason a Marine doesn't hit a zergling that's attacking him in the head with his rifle's butt.
    8. Why do Siege tanks get Siege tech in the middle of a battlefield?
    Already explained
    9. Why don't Mutalisks get ever tired?
    10. Why doesn't ANY unit get tired...
    Already explained before 1.
    11. Why do Terrans need Vespene Gas? For Medics/Goliaths/Marauders/Reapers?
    The Vespene Gas is a special gas native to the Koprulu sector and the surrounding sectors. Through it's rare in other places of the galaxy, the Vespene gas is common in the Korpulu sector's planets, and it's a gaseous equal to the old Earth's oil. It can be processed to create combustible needed for vehicles and flamethrowers, and chemicals needed to create certain substances and materials.
    12. Why don't Vespene units leech off your vespene?
    Gameplay issues mainly, but also you must consider that when you create a unit that uses vespene, it's created with a quatity that is enough to supply it for a few hours.
    13. Why don't units die when your supplies limit is lower than your supplies needed?
    In the case of terrans: You don't die for not eating or drinking for a few hours ><. Also, if a supply depot is destroyed, things can still be salvaged and stored in other buildings while you get new supply depots, so instead of entering the supply depot to get more ammo, the marines would go to the barracks, where they stored the ammo in some unused room.
    14. Why can't you load any others in a command center, other than SCVs?
    A command center is two giant mineral and gas processors, a SCV-producing plant and a control room full of consoles. The SCV-storing feature comes from optimizing the space inside the building so it can store that specific unit. Loading any unit inside a building would be theorically possible, the same way that units should be able to garrison isnide a supply depot and hide underground with it, or zerglings should be able to just jump over to the top of a bunker and start destroying its roof. Gameplay issues.

    These are some answers, tomorrow, more.
     
  20. Rispetto

    Rispetto

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    Why don't marines need to reload? In the cut scenes (since SC1) they have had to.
    Why don't any Terran units run out of ammo?
    Why does Tychus take a sh*t in the Thor on that one mission when his suit has been attached to his body because of the debt he owes?
    Why is Nova so goddamn sexy?
    If the Dark Templar have the ability to permanently cloak, why don't they share their technologies with the other Protoss units?
    Why are battlecruisers the size of a few marines, yet if you zoom in, have thousands of little windows which are suppose to be rooms?
    Why was Kerrigan neked when Raynor rescued her? Don't you think they would have brought some clothes?
    Why is Blizzard turning gay with their lore? I mean really, Hybrids?
    Why are there so many Chinese?
    Why is every picture of a unit the same, I mean can't they have like 10 variable pictures? Maybe some different voices to accompany?
    Why do all the BC captains have one eye, with one being metallic?
    Why don't nukes instantly obliterate everything in their AoE zone? Some buildings survive. I mean c'mon, it's a freakin nuke.
    Why won't Kerrigan sleep with me?
    Why are all the THW smileys little orcs?
    Why do the Zerg need observers to produce supply?
    Why don't mother ships cloak themselves as well? Or at least have amazing hp, so they don't get auto-targetted? They cost a fortune anyway.
    Why hasn't the human federation sent more scout ships after the ones they originally sent never returned?
    ^Why didn't the last human federation scout send out a transmission before shooting himself in SC1? (I cant remember his name)
    Why don't the Terrans just nuke Char from orbit?

    /logic