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Pokemon RPG

Discussion in 'Map Development' started by Yixx, Feb 7, 2009.

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  1. Yixx

    Yixx

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    Ok, were getting a nice discussion here, =)
    First i'd like to say: Avoid custom imports where it is possible! Cause we need to save as much space as possible!
    Second: When you propose a model, please look at its file size! That worm, Darkxs, is 474 kb (or so)!! That is WAY too much!! The worm Wazzz proposed was 20-40 kb (dont really remember),, even though it is not that good, it is a nice and small model which quite resembles caterpie (Built of balls and green),, And the dune worm,, ever looked at its animations? They look crap! It is a model that Blizzard couldnt finish (I think),, but even though its not finished,, still use it =P

    The weredragon, looks nice, only not for charmender/chameleon,, It is like a huge sasquatch with a pig nose! =P
    They dont have to look exactly like them! We just want people to know they are them,, not that they see em and say: "Hey those look exactly like charmender and charmeleon, too bad they make the other models look crap!"
    The rat model could do,, it is about 80 kb,, a little big, but not that important,, cause it could also be used for raticate,,

    So: AVOID CUSTOM MODELS =),, thank you

    @HFR: OMG! Its pkmn platinum!! =O

    @ Ike_Ike: We gonna use your idea (for geadude), the portrait has no back (the mountain giant portriat =P ),, i just said it to Wazzz, and he said: Omg! DONT use it then!!! =P
     
  2. Darkxs

    Darkxs

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    Wazzz - As for your comment on the Worm model, come on! It looks just like a Weedle or a Caterpie, and gives us a different model from the Dune Worm (although, there's nothing wrong with using the same model with different colouring, something you don't seem aware of). As for the Giant Sand Worm model, that is completely unnecessary and far to oversized.

    Darkxs - Look Wazzz if there's nothing wrong with using the same model with different colouring, then why do we not just use the Durn Worm model for them both, that way we don't have to import any models for them.
    I only suggested the Giant Sand Worm because of Yixx said it would be good with something diffrent. (I diden't see that the file size of it was that big 0.0)

    Wazzz - All in all, are you coming up with alternative suggestions because you actually think they're better, or is it just because you want all the credit for choosing the models? I'm not taking a shot at you, but plz seriously consider why you'd come up with, for example, the Red Weredragon model for Charmander when the Satyr is very suitable.

    Darkxs -
    1. I do not want any credits for making the model selectio, I just want to do it.
    2. I am comming up with alternative suggestions for Charmander, because I never have liked the ide of using the satyr as Charmander.
    3. I have only suggested the Red Weredragon model because of it looks like the Red Dragon model. But okay for me if you think that the satyr model is our best choice. Then it is going to be the satyr.

    (Next time you wanna tell me something Wazzz, think for a second, before just assume what I am doing. Okay? I must say that your last post:
    All in all, are you coming up with alternative suggestions because you actually think they're better, or is it just because you want all the credit for choosing the models? I'm not taking a shot at you, but plz seriously consider why you'd come up with, for example, the Red Weredragon model for Charmander when the Satyr is very suitable.
    pissed me off! I have never said that my suggestions where better then anyones. So plz seriously consider what you are saying to other people)

    Edit: I am working on some new icons for you Yixx. And if you diden't see it I have found a nice looking picture which could be used for map-preview (If you want that of cause) Ohh... And when do you want me to create the Pokemons can't wait :)
     
  3. kimpakim7

    kimpakim7

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    The skin for the Villager is very basic and it's hard to get more detailed sneakers. I'll change the skin for the pokemon trainer maybe even do some CnP from real jeans!
     
  4. Yixx

    Yixx

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    It would be awesome if you could try it at least ;)
    Oh, and when can you start modeling? Cause we need some small attachments! =P
     
  5. kimpakim7

    kimpakim7

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    I'll let you know when i know myself!:D
     
  6. HFR

    HFR

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    Last edited: Mar 21, 2009
  7. Darkxs

    Darkxs

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    Here is my first Pokemon/hero icon:

    (I have seen all of those models before HFR and I think that Yixx have too. But you can never be sure ;))

    Edit: Can't we just use the Durn Worm for both Caterpie and Weedle? Plz -.-''
     

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  8. HFR

    HFR

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    You mean that 400 kb worn? I think that the wazzz found is better. Another thing: Nice icon!! And with the black background!

    ps: Pokemon Platinum rocks! Already with Monferno!
     
  9. Darkxs

    Darkxs

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    No... I mean Durn Worm, the in-game worm...
    You are thinking of Gigant Sand Worm...
     
  10. HFR

    HFR

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    The model that Wazzz found is better. And, Yixx, Kimberly doesn't has the models anymore. In the chat, yesterday, I asked her, and said that she made an Charmander (>.>) and a Charmeleon (<.<), But all of they are...
    Lost forever, whitout chances of rescue... >.> <.<...

    That's the life... But we have to keep with the project and use dragons...
     
  11. Yixx

    Yixx

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    Yeah i immediately sent her an PM yesterday, and se answered back very quickly, saying that she changed computer, losing some hard disk space and so on,, well,, too bad,, but we got the Red Dragon, and Skinned Satyr (Darkxs made a red skin of Satyr without weapon,,)
     
  12. Darkxs

    Darkxs

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    Yixx what icons do you need? I don't know what do do next? More Pokemon icons?
     
  13. Lord_of_sausage

    Lord_of_sausage

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    Boring fights

    I've thought a little about this, so here's a post :p

    The fights in the pokemon games always disappointed me. There was no real tactic in it, and most figths were just like One move - one kill. What i think we should, is firstly reducing the ammount of damage, each move can do, and remove all the 1hit KO moves (etc, Fissure). Then, we should reduce the damage bonus by matchmaking (Matchmaking = Bonus/reduced damage on some elements, Fire attacks on Water pokemons, etc). So it goes like this:

    Pokemon has 2 types that reduces damage - 0% damage.
    Pokemon has 1 type that reduces damage - 50% damage.
    Pokemon is neutral to attack - 100% damage.
    Pokemon has 1 type that is weak - 150% damage.
    Pokemon has 2 types that is weak - 200% damage.

    That way, the fights would be longer, and you won't just go the "one of all pokemons" tactic. Would add some more difficult to the game, wich i thought would be cool.

    But im not the leader of the project, Yixx is, so i let him decide.
     
  14. Darkxs

    Darkxs

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    LOL!
    I total agree. The battels was always to fast.
    Like: One shot - One kill - Good skill
     
  15. Yixx

    Yixx

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    @ Darkxs, i dont know if i need icons for Pkmn really, cause switching Pkmn is going through Dialog,,
    Maybe for buying pkmn (like you could with game coins, not saying there will be a game corner!, just making an example!) But that would not include all Pkmn,, Just stick with attacks for now, if i need Pkmn icons ill tell you! ;)

    Bout the damage reduction idea
    Might be some idea, i dont know how fast the current fights will go, cause the stats arent done yet and also HP isnt as it should be yet,,
     
  16. Lord_of_sausage

    Lord_of_sausage

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    Why dialog? D:No fancy area where you swap between pokemons with arrowkeys, and detailed information as a bunch of Game Messages? D:
     
  17. Yixx

    Yixx

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    Dialog will be faster, easier, and it can still show normal things like HP%, Status (Poison, sleep, freeze), and of course name! =P
     
  18. Lord_of_sausage

    Lord_of_sausage

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    D: aaaw, im waiting for the need of a system :p
     
  19. Yixx

    Yixx

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    Ok,, Catch system,,
    You use an item,,
    Check if the Pokemon is from a trainer, (A boolean, which i set when you encounter a trainer) Lets call it 'AvailableBool'
    (If possible, only use this bool one time so i can easily change when i implent it)
    Make a calculation for catch rate (depending on ball type, Level of Pokémon, Status of Pkmn (Freeze, Sleep) and so on,, ill link you to it in a min,, if i can find it,,
    http://www.serebii.net/games/capture.shtml
    (Catch rate mentioned here is depending on the Pokémon type, ill figure something out for that,, lets keep it on 45, that is enough for now,, il maybe make a trigger for that myself,, just do like this:
    • Trigger - Run Catch Rate Thing Trigger
    • ------ This trigger sets catch rate ------
    • Set Rate = Rate * Catch Rate
    • ------ you know what im getting at ------

    That sort of thing should do it,, and then in that trigger just do:
    • Set Catch Rate = 45

    Then ill modify it when i know how to calculate ;)
     
  20. Wazzz

    Wazzz

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    Changing the damage reduction percentages won't really change the strategy. At all. Additionally, causing attacks to do 0% damage against 2 type disadvantages is op (as they already have things like Electric doesn't effect Ground and such).

    The real strategy, I believe, comes from fighting an ultimately powerful team. Basically, in the old Pokemon games, sure, there wasn't much strategy. But that's simply because you could get to a certain level when you just began to literally fly through the Pokemon League. However, there will be multiple leagues (2 or 3), the final being ultimately powerful. With that said, you'd have to strategically (yes, strategically) go through the Ultimate 4 in the final most one followed by the Pokemon Champion.

    The thing about Pokemon, though, is that once you figure out what Pokemon are easy to train, you generally get them to boost up easily. For example, if I were to have a Kabutops, I would easily level up by plowing through Wild Pokemon till he ran out of PP, then I'd simply be able to restore him and proceed to plow some more. However, with Pokemon like Omaster, it is really difficult to do that, even with decent moves. That's because Omaster is really suited for longer battles, while Kabutops is designed to simply pwn quickly. How do you decide which one is better? Well, would you rather quickly train Kabutops to an ultimate level to find that it can't really last that long in a battle, or would you rather slowly train a more durable Pokemon? That's about as strategic as it gets.

    So, yes, there is a lack of strategy in games, you are certainly spot on there, LordofSausage. But changing the damage percentage reductions won't make it better. If anything, it would make it worse. There must be another way, but when you think about it, keep in mind that there are offensive Pokemon (easy to train, but can't really take a hit) and defensive Pokemon (take longer to train, but can last longer in battle, especially with the right moves ;D).
     
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