Is there any way to tint the entire screen, or to set saturation so that it's all grey?
I'm creating a "walk to corpse" system for my RPG and wanted everything to be grey while you're dead.
It looks like something similar was done with a mask for this guy's night vision project: Ideas on "night vision goggles"
The issue is that it has to apply to the dying unit.
The way this mechanic works is that the player will lose the ability to attack/use abilities but will otherwise be invisible and invulnerable until they reach a region that is created near the location of their death. I'm working on all of that, but I just want to know how to apply the screen tint to solely the player who died.
This is what I have so far.
I'm creating a "walk to corpse" system for my RPG and wanted everything to be grey while you're dead.
It looks like something similar was done with a mask for this guy's night vision project: Ideas on "night vision goggles"
The issue is that it has to apply to the dying unit.
The way this mechanic works is that the player will lose the ability to attack/use abilities but will otherwise be invisible and invulnerable until they reach a region that is created near the location of their death. I'm working on all of that, but I just want to know how to apply the screen tint to solely the player who died.
This is what I have so far.
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Events
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Unit - A unit Dies
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Conditions
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(Owner of (Dying unit)) Equal to mPlayer[PlayerCount]
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Actions
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Hero - Instantly revive mHero[PlayerCount] at (Center of Graveyard1 <gen>), Hide revival graphics
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Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask, starting with color (100.00%, 100.00%, 100.00%) and 50.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 50.00% transparency
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