Firstly i disabled the revive system i actually have (when i found that my hero won't revive anymore)
And create this :
I add a line of action, check if the trigger really work or not.
I replace the debug message with floating text, it will let me know "Triggering Unit" work or not.
Now, i delete all the trigger instead of disable them, now the trigger remain only 1 trigger :
I guess the problem occurs in gameplay constant or object editor, not trigger editor.
But i has no idea what will cause that.
And create this :
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Untitled Trigger 001
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Events
- Unit - A unit Dies
-
Conditions
- ((Unit-type of (Triggering unit)) is A Hero) Equal to True
-
Actions
- Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)), Hide revival graphics
-
Events
I add a line of action, check if the trigger really work or not.
- Game - Display to (All players) the text: OH MAN :D
I replace the debug message with floating text, it will let me know "Triggering Unit" work or not.
- Floating Text - Create floating text that reads I'M HERE, REVIVE ME... at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Now, i delete all the trigger instead of disable them, now the trigger remain only 1 trigger :
-
Untitled Trigger 001
-
Events
- Unit - A unit Dies
-
Conditions
- ((Unit-type of (Triggering unit)) is A Hero) Equal to True
-
Actions
- Floating Text - Create floating text that reads I'M HERE, REVIVE ME... at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)), Hide revival graphics
-
Events
I guess the problem occurs in gameplay constant or object editor, not trigger editor.
But i has no idea what will cause that.
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