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[Solved] Instantly revive hero won't work?

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Level 4
Joined
Aug 3, 2011
Messages
222
Firstly i disabled the revive system i actually have (when i found that my hero won't revive anymore)

And create this :
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Unit-type of (Triggering unit)) is A Hero) Equal to True
    • Actions
      • Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)), Hide revival graphics
RESULT: It doesn't work.

I add a line of action, check if the trigger really work or not.
  • Game - Display to (All players) the text: OH MAN :D
RESULT: Message show but hero still don't revive.

I replace the debug message with floating text, it will let me know "Triggering Unit" work or not.
  • Floating Text - Create floating text that reads I'M HERE, REVIVE ME... at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
RESULT: Floating Text work but hero don't revive.

Now, i delete all the trigger instead of disable them, now the trigger remain only 1 trigger :
  • Untitled Trigger 001
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Unit-type of (Triggering unit)) is A Hero) Equal to True
    • Actions
      • Floating Text - Create floating text that reads I'M HERE, REVIVE ME... at (Position of (Triggering unit)) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Hero - Instantly revive (Dying unit) at (Random point in (Playable map area)), Hide revival graphics
RESULT: Hero still don't revive.

I guess the problem occurs in gameplay constant or object editor, not trigger editor.
But i has no idea what will cause that.
 
Last edited:
Level 10
Joined
Apr 18, 2009
Messages
601
It's in the Gameplay Constants as you guessed. For whatever reason reviving the hero seems to be dependent on the Food Limit somehow, which you've set to 1 in Gameplay Constants. The hero respawns when I reset the Food Limit value in Gameplay Constants. Figure out exactly how the hero(unit?)-food dependency works in this case and you'll be completely set.
 
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