- Joined
- Mar 24, 2013
- Messages
- 1,105
Is this safe/work? It works for player 1, but I haven't been able to test if other people can get it at the same time yet. Thanks
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Bloody Screen
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Events
- Unit - A unit Dies
- Conditions
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Actions
- Set TempPlayer = (Triggering player)
- Set TempReal = 0.00
- Custom script: if GetLocalPlayer() != udg_TempPlayer then
- Set TempReal = 100.00
- Custom script: endif
- Cinematic - Fade out and back in over 3.00 seconds using texture White Mask and color (100.00%, 0.00%, 0.00%) with TempReal% transparency
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Events