So I have a cinematic rolling and there's a couple of sounds playing. When a player hits the ESC key, it fades the sound out for ALL players.
I thought I could get around this by playing the sound once locally for each player like shown below, but I get the same result.
I thought I could get around this by playing the sound once locally for each player like shown below, but I get the same result.
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Player Group - Pick every player in PlayersWatchingCinematic and do (Actions)
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Loop - Actions
- Set TempPlayer = (Picked player)
- Custom script: if GetLocalPlayer() == udg_TempPlayer then
- Sound - Play NewTournament <gen> at 65.00% volume, skipping the first 0.00 seconds
- Custom script: endif
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Loop - Actions