- Joined
- Mar 17, 2012
- Messages
- 582
Hello there.
I have an issue. I've hidden the cancel button that worked on the Esc key, so now if I press Esc, it doesn't close the menu. E.g. Build menu where you chose what to build. If you select some unit and then select the "builder" again, it gets refreshed, but I've tried to implement it via triggers, which doesn't work the same way. If it did, it'd be perfect.
as you can see, I've already tried delays (bad noob practice, I know) and clearing selection.
Any ideas?
I have an issue. I've hidden the cancel button that worked on the Esc key, so now if I press Esc, it doesn't close the menu. E.g. Build menu where you chose what to build. If you select some unit and then select the "builder" again, it gets refreshed, but I've tried to implement it via triggers, which doesn't work the same way. If it did, it'd be perfect.
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Refresh the hero
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Events
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Player - Player 2 (Blue) skips a cinematic sequence
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Player - Player 4 (Purple) skips a cinematic sequence
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Player - Player 5 (Yellow) skips a cinematic sequence
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Player - Player 6 (Orange) skips a cinematic sequence
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Conditions
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Actions
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Selection - Clear selection for (Triggering player)
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Selection - Select The Ancient Relic 0002 <gen> for (Triggering player)
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Wait 0.01 seconds
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Selection - Clear selection for (Triggering player)
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Selection - Select Hero[(Player number of (Triggering player))] for (Triggering player)
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Any ideas?
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