- Joined
- Apr 1, 2019
- Messages
- 156
Using get GetLocalPlayer() will this desync
Or do I have to do this for no desync
I'm still editing and testing in lan on v1.31
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Set TempPointSpell = (Position of (Triggering unit))
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Set Temp_Player = (Owner of (Triggering unit))
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Custom script: if GetLocalPlayer() == udg_Temp_Player then
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Special Effect - Create a special effect at TempPointSpell using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
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Special Effect - Destroy (Last created special effect)
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Animation - Change Connector Line Gray 0909 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Animation - Change Connector Line Gray 0912 <gen>'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Custom script: end
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Custom script: RemoveLocation(udg_TempPointSpell)
Or do I have to do this for no desync
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Set TempPointSpell = (Position of (Triggering unit))
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Set Temp_Player = (Owner of (Triggering unit))
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Set TempReal = 19.61
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Set TempString = <Empty String>
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Custom script: if GetLocalPlayer() == udg_Temp_Player then
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Set TempReal = 100.00
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Set TempString = Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
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Custom script: end
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Special Effect - Create a special effect at TempPointSpell using TempString
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Special Effect - Destroy (Last created special effect)
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Animation - Change Connector Line Gray 0909 <gen>'s vertex coloring to (TempReal%, TempReal%, 100.00%) with 0.00% transparency
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Animation - Change Connector Line Gray 0912 <gen>'s vertex coloring to (TempReal%, TempReal%, 100.00%) with 0.00% transparency
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Custom script: RemoveLocation(udg_TempPointSpell)
I'm still editing and testing in lan on v1.31