- Joined
- Jul 28, 2014
- Messages
- 29
I can't seem to find the answers to certain questionable triggers in my map or any map for that matter.
1) Is this trigger bad, because there is a wait before it refers to triggering unit?
1) Is this trigger bad, because there is a wait before it refers to triggering unit?
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Untitled Trigger 001
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Events
- Unit - A unit enters Hero Spawn <gen>
- Conditions
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Actions
- Wait 1.00 seconds
- Unit - Kill (Triggering unit)
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Events
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Untitled Trigger 001
- Events
- Conditions
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Actions
- Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 0.00 seconds
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Mana Generator
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Events
- Time - Every 0.20 seconds of game time
- Conditions
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Actions
- Set TempUnitGroup[1] = (Units of type Mana Generator)
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Unit Group - Pick every unit in TempUnitGroup[1] and do (Actions)
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Loop - Actions
- Set TempUnit = (Picked unit)
- Set TempPointSpell = (Position of (Picked unit))
- Set TempUnitGroup[2] = (Units within 150.00 of TempPointSpell matching (((Matching unit) is A structure) Equal to True))
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Unit Group - Pick every unit in TempUnitGroup[2] and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Percentage mana of (Picked unit)) Less than 100.00
- (Mana of TempUnit) Greater than 5.00
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Picked unit)) Equal to Mana Battery
- (Unit-type of (Picked unit)) Equal to Mana Cell
- (Unit-type of (Picked unit)) Equal to Tesla Coil
- (Unit-type of (Picked unit)) Equal to Mana Cell Array
- (Unit-type of (Picked unit)) Equal to Ultamite Tesla Coil
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Conditions
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Then - Actions
- Special Effect - Create a special effect at TempPointSpell using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCasterOverhead.mdl
- Unit - Set mana of TempUnit to ((Mana of TempUnit) - 5.00)
- Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + 5.00)
- Special Effect - Destroy (Last created special effect)
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Set TempUnit = No unit
- Custom script: call RemoveLocation(udg_TempPointSpell)
- Custom script: call DestroyGroup(udg_TempUnitGroup[2])
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Loop - Actions
- Custom script: call DestroyGroup(udg_TempUnitGroup[1])
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Events
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