- Joined
- Mar 16, 2008
- Messages
- 809
Some players are gone after this map with a cinematic intro.
I'm worried it's because of the excessive Waits used in the cinematic trigger. Or it could be from other causes.
I'm worried it's because of the excessive Waits used in the cinematic trigger. Or it could be from other causes.
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start cinematic 3
- Events
- Conditions
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Actions
- Cinematic - Fade in over 0.25 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Player Group - Pick every player in players_grp and do (Actions)
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Loop - Actions
- Camera - Apply Camera 007 <gen> for (Picked player) over 0.00 seconds
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Loop - Actions
- Cinematic - Set Speaker Name Text ID For Sound AncientOfTheMoonYes3 <gen> Speaker Name Text ID Ancient of War
- Cinematic - Set Dialogue Text ID For Sound AncientOfTheMoonYes3 <gen> Dialogue Text ID . . . we will be out numbered . . .
- Cinematic - Play Dialogue to (All players) from Player 5 (Yellow) Ancient of War to the user interface at location shop_pt. Play AncientOfTheMoonYes3 <gen>. Modify duration: Add 0.00 seconds and Don't wait
- Cinematic - Flash a speech indicator for Ancient of War 0011 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
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Player Group - Pick every player in players_grp and do (Actions)
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Loop - Actions
- Camera - Apply Camera 008 <gen> for (Picked player) over 3.50 seconds
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Loop - Actions
- Wait 3.00 seconds
- Cinematic - Fade out over 0.45 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.50 seconds
- Cinematic - Fade in over 0.25 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Flash a speech indicator for Ancient of Wind 0010 <gen> of color (100.00%, 100.00%, 100.00%) with 0.00% transparency
- Cinematic - Send transmission to (All players) from a Player 5 (Yellow).Ancient of Wind named Ancient of Wind at ran_tar_pt[4]: Play No sound and display If one of us surviv.... Modify duration: Add 0.00 seconds and Don't wait
- Sound - Play AncientOfTheWildYes3 <gen>
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Player Group - Pick every player in players_grp and do (Actions)
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Loop - Actions
- Camera - Apply Camera 010 <gen> for (Picked player) over 0.00 seconds
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Loop - Actions
- Trigger - Run moon full mana <gen> (ignoring conditions)
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Player Group - Pick every player in players_grp and do (Actions)
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Loop - Actions
- Camera - Apply Camera 011 <gen> for (Picked player) over 3.00 seconds
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Loop - Actions
- Sound - Play AncientOfTheWildYes3 <gen>
- Wait 2.50 seconds
- Cinematic - Fade out over 0.50 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.50 seconds
- Trigger - Run start cinematic 4 <gen> (ignoring conditions)
Known causes of desync
Introduction Players should be able to differentiate a crash, a player leaving and a player being desynchronized. Desync is the fact that one or more player gets disconnected from a online multiplayer game. It's caused by differences in the game state between the game clients. Below I tried...
www.hiveworkshop.com
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