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Intermittent Desync When Creep/Boss Dies

Level 22
Joined
Mar 16, 2008
Messages
1,027
I can't figure out why but there is a desync that only happens sometimes when the Fire Golem boss/creep dies in my map. I've read through this post and removed a lot of triggers. But this desync is still lurking. Does anyone have any suggestions? I'm totally puzzled. Thanks for any suggestions.
 
Just one that displays a text message and plays a sound for all players.

  • Golem Dies
    • Events
      • Unit - Fire Golem (Elemental Boss) 0687 <gen> Dies
    • Conditions
    • Actions
      • Trigger - Turn off Red Gate with Key Open <gen>
      • Sound - Play LFG_Rewards <gen>
      • Game - Display to (All players) for 7.00 seconds the text: Fire Golem, the |cf...
  • Red Gate with Key Open
    • Events
      • Unit - A unit enters Red Boss Gate <gen>
    • Conditions
      • ((Entering unit) is A Hero) Equal to True
      • Or - Any (Conditions) are true
        • Conditions
          • ((Entering unit) has an item of type Royal Orb of Fire) Equal to True
          • ((Entering unit) has an item of type Black Orb) Equal to True
          • ((Entering unit) has an item of type Rainbow Key) Equal to True
    • Actions
      • Destructible - Open Fire Gate (Vertical) 4193 <gen>
      • Neutral Building - Enable Way Gate 0688 <gen>
      • Animation - Reset Way Gate 0688 <gen>'s animation
      • Animation - Play Way Gate 0688 <gen>'s Birth animation
      • Trigger - Turn off (This trigger)
 
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