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Passive Skills V2.00 [RMX]

Submitted by Rmx
This bundle is marked as approved. It works and satisfies the submission rules.
First of all this is a GUI MUI Lagless and so far leakless.

Contains two passive skills ....

The first is BLOOD BATH ...

The hero have 5/10/15 % when he is attacked to unleash a blood rage or bath around it making all unit suffer the pain dealing 5/10/15 damage per second for 5 seconds....

The second is a Chain kind of ability...

The hero have 5/10/15 % when he is attacking to throw his sword from his hand jumping on nearby enemy units jumps 3/4/5 times and dealing 5/10/15 damage to each unit...
BUT !!! when this ability is triggered the hero will be unable to attack until his sword comes back to him...

REWORKED the TEST MAP ... made it better :p

ChangeLog -

V2.00 -
Fixed a loop BUG ! :p
Fixed the Floating text REAL not being INTEGER Problem.
Well removed all NULLED Globals coz too many wanted PUBLIC choice.

Credits -

To Viikuna for the Disable ability .. skill...

Keywords:
Chance, %age, Chain, Blood, Bath, DPS, Rmx, ext...
Contents

RMX Testing Spells Zone (Map)

Reviews
Moderator
23:05, 2nd Jun 2009 hvo-busterkomo: Leak free and MUI, along with good effects. Blood Bath is definitely a favorite out of the two. The documentation was alright, but you should give less casual comments.
  1. 23:05, 2nd Jun 2009
    hvo-busterkomo: Leak free and MUI, along with good effects. Blood Bath is definitely a favorite out of the two. The documentation was alright, but you should give less casual comments.
     
  2. Rmx

    Rmx

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    To Msaeed28 or Seed or Deu... hard name :p..

    My test map now is BETTER than yours loooool....

    To BerZeKeR or The Eye-Candy :p...

    I fixed the floating text problem.. just in case you say something ... :p
     
    Last edited: May 31, 2009
  3. Yearight

    Yearight

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    Not bad I liked the chain weapon, but it would be cooler if it damaged the heros damage. 4/5
     
  4. Deuterium

    Deuterium

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    Well Rmx, I'm half-sleep so I wont be giving you the review now, but definitely first thing in the morning :D

    And you can call me whatever you want :) I'll add it to the list in my signature ;)
     
  5. D4RK_G4ND4LF

    D4RK_G4ND4LF

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    Code (Text):

    Events
        Unit - A unit Is attacked
     
    this is abusable
    spamming "stop" triggers it every time and increases the chance by a lot...
    (e.g. modified to 100% chance and spam stop while attacking i can trigger it of 600 times a minute oO)
    ok most ppl won't do this because there is no reason for them to increase the pain they suffer but there might be some other ability like:

    unit takes dmg
    if random int between 1 and 100 = 50
    kill damage source

    -> evil

    (just figured out there is an easy way to dodge this case 8making the dummy deal the dmg]) so here is an other example)

    unit takes dmg
    increase gold of owner of damaged unit by 1

    however there arent that much passive skills so i am very happy someone made some :D
     
  6. Rmx

    Rmx

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    Well they CANNOT SPAM it ... coz the abilities .. The second cannot be abusable and the first who would abuse the BLOOD BATH ability to kill himself loool..

    The Second Ability is not coz when it start it's effect the hero has DISABLE ATTACK and cannot attack looses his sword ...

    The First is from enemy units that attack you .. and who is so stupid to abuse it and let kill himself much faster ..
     
  7. Palaslayer

    Palaslayer

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    Spell Review

    Idea: 4/5
    Hm, some decent spells but nothing new. Good templates and the chain attack is a nice idea as well as the blood bath but still i think that someone had the idea of the passive percentage spells before, right? 4/5 for that.

    Triggering: 8/10
    MUI, leakless, but still ineffective. You could make the special effect creation of the blood bath spell in one loop (trigg bloodbathon - the from 1 to 36 loop) and you null some integers and a unit which is not necessary in this case. Also why do you let the second trigger run every 0.05 seconds??? it is not necessary since you wanna make the dot tick only every second. If you would do it with a one second loop it wouldnt be necessary to use that integer you check whether it is 20... Plz fix that or add the possibility to change the interval. Additionally setting the level of the ability in an integer variable is not needed because you can instead directly use it in the formuly, but that is you thing, you might prefer that since you use it in other parts of the trigger, too.

    Overall Aspect: 4/5
    Nice spell ideas but not too userfriendly. Please change the way you are commenting the spells ("msaeed28 .... this is for ur MUI :p", "Credits to --- All credits are in comments in that spell looool :p ....**Mass spam LOOOL*** ya i know :p")

    Visual Effects: 3.5/5
    I didnt really like the effect of blood bath but the flying axe was well made. GJ!



    Total: 19.5/25


    usefull spells.
     
  8. Rmx

    Rmx

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    The bad Thing about my triggering is only that i null REALS .. that's all ,,,

    Also when did i put a 0.05 seconds TIMER . there is non u are mistaken...

    I put special effect of BLOOD BATH in the LOOP ... can't u see it :O

    Also i let it Run every 0.03 or 0.02 forgot anyway ... Coz i want the DOT damage over time to be real ... so not all units get 15 damage at the same time if they are hit again so YOU cann't see then the FLOATING TEXT above each other loool....

    Summary ......... My Triggering is PERFECT !... and i like to null globals SEW ME :p
     
  9. Aspard

    Aspard

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    Well, as I can see, units caught by Blood Bath can't escape anyway, so they garanteed to take these 75 damage :) Nevermind, the problem is that any unit, that comes to the location of explosions after the trigger begins, he doesn't get any damage, that's not just realistic, when at the same point one enemy is stunned and takes damage and the other is able to move, attack, cast like there are no blood explosions near him.

    And second, I really like your jumping axe, but really, 15 damage is too low, is it possible to make it the same as the hero's attack? And, btw, this 15.000 damage looks a bit ugly too >< What about just 15?

    In the end I'd like mention that I really love the progression of your spellmap :D Kinda post-apocalyptic map of your previous one! Funny! That's what you are getting rep for ;)))
     
  10. Palaslayer

    Palaslayer

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    First, the trigger blood bath run runs every 0.05 seconds, thats what i mean. and the special effects could be created in one instead of two loops....
     
  11. Dark_Dragon

    Dark_Dragon

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    nice passive pack!

    they are MUI, GUI and Leakless. about bugfree well they are bugfree if we are talking about the code but if we want to talk about gameplay it would be better to use event Any Unit Takes Damage... well in dota its as well done with ATTACKED_EVENT and i did it in my spell pack coz its faster. anyway ill see if i change that in my map.

    i know you like nulling variables but to me it seems like you dont get which variables need to be nulled. globals need to be nulled to, well they leak until there values are replaced. however integer, real, string, boolean and code are types which dont need to be nulled at all. but if you like it you can always null all types.

    well that jump passive is in my option way too weak but i can modify that, but that blood bath is way too imba.. area stun + damage, in dota thats a little bit more balanced on that spell from axe (passive bladestorm) it the way of allowing it to be limited executed per time! well i hope you get what i mean.

    i am sure many people will find some passive spells here quite usefull for there maps coz there is not too much of passives on Hive.

    Coding: 8/10 // well some algorithms could be faster and constant group usage would be better. as well using Damage Detection System might be better but as well slower.

    MUI: 10/10

    Leakless: 10/10

    Idea: 8/10 // even if there are not too much passives i think this are quite good. still not perfect :p but i like them

    Documentation: 7/10 // well there is a documentation on how to install the spell but well its quite simple explained so i think that people new to WC will find enough explained. could be better but its good as it is now.

    Readability: 9/10 // really impressive coding well code is understandable and this comments are nice.

    Overall Aspect: 5/5 // well this is rounded

    However i hope you will update this pack by adding new passives ;) anyway +rep for work

    Best Regards!
    ~Dark Dragon
     
  12. Rmx

    Rmx

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    Cool

    I just created ONE LOOP ....

    Well i made it kinda PASSIVE so if the hero attacks speed is high he can spam that axe :)P
    Didn't understand that :( :p..

    Anyway i know what can be nulled and what not to null ... in the next update i will remove all this NULLING okay ...just to let u give me a better rating :p
     
  13. Palaslayer

    Palaslayer

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    [​IMG]

    this could be done in one loop, its in the bloodbathon trigger.



    [​IMG]

    do not tell me this is no 0.05 time loop...


    [​IMG]

    and instead of making the loop 1 second you check when 1 second is over...
    20x0.05 = 1
     
    Last edited: Jun 5, 2009
  14. Rmx

    Rmx

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    OHHH sorry about that ......... i thinked that i deleted the first LOOOP..... :p

    I feel in shame........

    Well even if it was 0.05 seconds ....

    I don't need it to be 1 second ...... EXAMPLE : .. A unit got hit by blood BATH twice and every 1 second of timer it takes 5 damage so the FLOATING TEXT will be above each other .. it will look very very ugly .. ALL UNITS in the map after a second takes 5 damage just pure ugly :p

    +REP PalaSlayer
     
  15. Palaslayer

    Palaslayer

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    i agree but still you could use a bigger interval or at least modify the trigger so that users can modify the interval so that blood bath damages every 0.5 seconds or every 0.3 seconds for example. else did i mention that every guy that is half normal will remove the floating text?
     
  16. Rmx

    Rmx

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    Did not understand that ... i put a LIFE SPAN on the FLOATING TEXT ... what is the matter :???
     
  17. -Berz-

    -Berz-

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    Sounds interesting. Downloading...

    • -------- I remembered -BerZekeR- tip about Floating text :P --------


    Hihi.. :D

    I like the Chain Sword idea, thou it should be Chain Axe :p

    But the Blood Bath is a bit weird, it's happening so fast and you don't know what it really does.

    By the way, this a fresh ideas for passive type abilities so this is a big +

    Oh, and try to make tooltips easier to read, avoid the word "will" because it makes the tooltip odd. =)

    5/5 for Chain Sword (again fix the floating text)
    4/5 for Blood Bath (somehow polish it up/ balance, reduce the duration to ~2 seconds... you know the little things :p )
     
  18. Dark_Dragon

    Dark_Dragon

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    well its not like i give you lesser rating coz u null reals, its coz of coding itself but if you fix this loops Palaslayer mentioned it will be better ;)

    well i rated it already 5/5...
     
  19. Rmx

    Rmx

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    I will fix the LOOPS ... still i thinked that i deleted the FIRST ONE :( ..... i am so dum :p .....

    Anyway will update soon with new ability :)