1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Cosmic Twist V2.00 [RMX]

Submitted by Rmx
This bundle is marked as approved. It works and satisfies the submission rules.
The spell is GUI MUI.

The Spell Description -

The hero Bend the gravity of a target enemy twisting or spinning it in the air for 3/4/5 seconds and when it land the targeted unit will suffer ( It's movement speed -150/-100/-50 ) and will be dizzy from the spinning for 3 seconds making it have 50% chance to miss on each attack.

Documentation and how to import is included in this map ...

ChangeLog -

v2.00

Added the AWESOME special effect..
Tweaked a bit the triggers...
Removed the non-sense comments.

Credits -

To Vile1 creator of Ages of Myth for the idea...
To WILLTHEALMIGHTY for the AWESOME special effect model...
you can find it here - http://www.hiveworkshop.com/forums/models-530/nebula-48491/?prev=t%3D8%26r%3D20%26d%3Dlist%26page%3D7

~~~~have fun RMX~~~~

PS - this model is a must for this spell :p


Keywords:
Spin, Cosmic, Twist, Damage, Speed, Light, Rmx, ext..
Contents

Land of the Free (Map)

Reviews
Moderator
20:50, 4th Jun 2009 hvo-busterkomo: The spell is well made. The effect is nice, and the spell is leakless and MUI as far as I can see.
  1. 20:50, 4th Jun 2009
    hvo-busterkomo: The spell is well made. The effect is nice, and the spell is leakless and MUI as far as I can see.
     
  2. Aspard

    Aspard

    Joined:
    Jul 2, 2008
    Messages:
    595
    Resources:
    1
    Spells:
    1
    Resources:
    1
    Well... Being true - I'm not impressed with the spell. I mean, with the spell itself. Not interesting at all =( I expected something more from you.

    By the way, in one of the threads near here I was tols, that empty groups still return handles, so leaks. You don't destroy CT_Group[CT], so, you see =\
     
  3. Yearight

    Yearight

    Joined:
    Dec 11, 2006
    Messages:
    343
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    "Dark-Yak creator of Ages of Myth" wasn't vile1 creator of Age of Myths? I am pretty sure he was.
     
  4. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    Yes i did Destroy it .... (call DestroyGroup(udg_CT_Group[udg_CT])

    I did destroy it .... also the spell is cool ....... and u adjust the effect like being stunned
    when the unit gets back .. but i did dizzy :)

    EDIT - No vile1 was the editor of Ages of Myth ... but the creator was Darn-Yak...
     
    Last edited: May 24, 2009
  5. Deuterium

    Deuterium

    Joined:
    Mar 17, 2009
    Messages:
    1,301
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Nope he actually does destroy it:
    • Custom script: call DestroyGroup(udg_CT_Group[udg_CT])


    The only group he doesn't destroy is CT_DEBUG yet it's not considered a leak...

    About the spell's triggering is efficient, leakless, and MUI as usual :)

    However, about the spell's idea:
    I must agree with Aspard...
     
  6. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    Well i like the idea alot ............. still i made a PS ... to see how it reactes .. with the
    most lovely effect for it :) .. trust me the best damn effect for it ............

    Well i did it for fun and i was mwaswas meaning very eager to know how it going to be in
    triggers so i did it :p ....

    Anyway i will post a creative and original spell about 2 days :)....
     
  7. Sadrax

    Sadrax

    Joined:
    Apr 9, 2009
    Messages:
    12
    Resources:
    0
    Resources:
    0
    downloaded sec ago.
    checking...

    well... it looks funny but if the unit is in air how can it move other units?
    if msaeed.... i mean Deuterium says it's leakless i wont check it ^^
    definately MUI (MooooooooooooI?)
    dunno what to say more...
    cool skill i think 4/5 or 4.5/5
     
  8. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    Thnx :)
     
  9. aaron

    aaron

    Joined:
    Oct 18, 2008
    Messages:
    512
    Resources:
    6
    Maps:
    2
    Spells:
    4
    Resources:
    6
    unlike of what anyone said before me i like the idea. (creativity only goes as far as the person wants it to) so Rmx gj 4/5
     
  10. Yearight

    Yearight

    Joined:
    Dec 11, 2006
    Messages:
    343
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Why isn't Dark-Yak in the credits if he is the creator?
     
  11. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    He is in the Credits ..... OFC .. but i made a typo here .. it's Darn-Yak ...not Dark-Yak..

    Anyway i like this spell so i did it and it does not break the rules so i submit it ........

    Anyway some people wants to know how to do this spell and wants it in GUI not vJASS..
    So i did it in GUI :)
     
  12. Deuterium

    Deuterium

    Joined:
    Mar 17, 2009
    Messages:
    1,301
    Resources:
    2
    Spells:
    1
    Tutorials:
    1
    Resources:
    2
    Well, no one is saying it's a bad spell :) and it can be useful... but we were commenting on the idea not being one of the best idea-wise (but in the end, it's not even your idea :p).

    No one says it's not creative, 'cause it is! But... but since it's Dark-Yak's idea, then he's the creative one :p

    off-topic:
    You can still call me msaeed if u like it more than Deuterium, it's not like I'm gonna bite you for that :p
     
  13. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    I like the idea ;D

    But you still haven't learned how to remove those annoying .0000? :p

    I would lower the height when spinning the unit, because it looks a bit weird when knocking back all those units and the unit is in the air, don't get me wrong its cool just make some special effects that "shows" how the units gets knocked" or lower the height.

    Also make the floating text in color (light blue/gray) and remove .0000 =)
     
  14. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    ok no problem ....... still no creative ideas .... like special effects that match the spell..

    Ok i will fix all of those things :)
     
  15. baassee

    baassee

    Joined:
    Nov 14, 2008
    Messages:
    3,220
    Resources:
    17
    Spells:
    14
    Tutorials:
    3
    Resources:
    17
    Well great spell again still I get annoyed by that all your new spells got this spinning thing in it.

    Change learning button from passive to normal :)

    Also learn how to convert string real to integer :)

    Who am I to judge this but yeah it has the potential thought it's spinning as all your spells.

    Add knockback destroy trees boolean and the knockback I think shouldn't affect air units even if the unit is spinning in the air it shouldnt even hit ground units?

    Also add like a knockback damage event so it can be like a little AoE like spell ;)

    Add string variable to the special effects, is a pain in the ass here when I'm trying to find better ones :)

    you leak at floats thought you have to add the line

    • Floating Text - Destroy (Last created floating text)


    Just like special effects, don't have to explain ;)

    regards

    a friend that's makin spellpack :)

    ~baassee
     
  16. Rmx

    Rmx

    Joined:
    Aug 27, 2007
    Messages:
    1,088
    Resources:
    18
    Icons:
    3
    Spells:
    15
    Resources:
    18
    I do not leak at Floats ... coz i added a life span to the text 3 seconds... it's like an expiration timer for it .....

    Anyway not all my spells have spinning effect just now Try my Other spells and u will see....

    Well the last one EARTH RAGE .. does not contain any spins :p

    +REP to all .. but if a have to spread some REP tooo bad :)
     
    Last edited: May 25, 2009
  17. Yearight

    Yearight

    Joined:
    Dec 11, 2006
    Messages:
    343
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    I mean he is not in the AoM credits.. looked though them.
     
  18. -Berz-

    -Berz-

    Joined:
    Mar 5, 2008
    Messages:
    3,203
    Resources:
    123
    Icons:
    111
    Packs:
    1
    Skins:
    1
    Spells:
    10
    Resources:
    123
    Floating text won't leak if you set them lifespan to some value. :p
     
  19. baassee

    baassee

    Joined:
    Nov 14, 2008
    Messages:
    3,220
    Resources:
    17
    Spells:
    14
    Tutorials:
    3
    Resources:
    17
    My bad my bad thought that they leaked, read somewhere in the things that leaks thread but thought I have to change my mind :)