Moderator
M
Moderator
12th Dec 2015
IcemanBo: For too long time as NeedsFix. Rejected.
IcemanBo: For too long time as NeedsFix. Rejected.
Maker, 3rd Aug 2011, RainBow ARROW
Required changes:
Importing instructions are lacking. One needs to change the ability in the cast condition and dummy types in the cast trigger and in the depths of the looping trigger.
A separate configuration trigger would be nice, you could set the ability and dummy types there.
Set dummy to can't raise, does not decay so it disappears sooner from the game.
If the projectile speed is set higher than 32, this can fail:Optional changes:
- (Distance between RA_Point[2] and RA_Point[3]) Less than or equal to 16.00
Casting unit -> triggering unit
Add version number
You could create arrays for the effects you set in the cast trigger and initialize them in a separate trigger That way you could avoid the if/then/else snake.
You're doing these anyway regardless ofThe whole if then else could be avoided with arrays or using a hashtable.
- RA_Change[RA]: Special Effect - Destroy RA_SpecialEffect[RA]
- Set RA_SpecialEffect[RA] = (Last created special effect)