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NewGen Node/AoS Match

Discussion in 'Map Development' started by N1ghthawk, Jun 26, 2010.

  1. N1ghthawk

    N1ghthawk

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    Thanks for your support mate. Since passives are really just as valuable as active skills, it is generally a necessary evil that they fill up an ability slot. However, we still haven't completely ironed out how we are going to so abilities so anything is possible. ;0
     
  2. CyberDuelX16

    CyberDuelX16

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    I'll help test if you want =D
     
  3. Koloricsi

    Koloricsi

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    This map seems really good, maybe the indoor like terrains seems like in Diablo 3 Warcraft but i love it anyway, very impressive job.
    And i really can't wait to finish this :)
     
    Last edited: Jul 23, 2010
  4. R.e.A.p.E.r-XxX

    R.e.A.p.E.r-XxX

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    wow this map looks epic specially the terrain,i can help u test if u want iam good finding imbalances and bugs
     
  5. Prince.Zero

    Prince.Zero

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    I'm interested, put me up as a JASS coder.
    Send me a Private Message if so..
     
  6. MogulKahn

    MogulKahn

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    This looks promising!When we can try beta map?
    Ten heroes on the beginning?
     
  7. Marsal

    Marsal

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    it's too awesome to be real.... hawly god i can't believe this.... can't wait for this
    UT in War3... awezommmm ~.~
    bump
    if you need I could be a game tester
     
  8. WillofKhrone

    WillofKhrone

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    A...Am I too late, o..or can I suggest a..a hero?
    I'm going to be hopeful, even though it's a REALLY bad idea!
    So, I present to you the concept of ---
    [-_-] Tiki, the Goblin Shaman [-_-]

    ---------------------------------
    Innate - Goblin Tactics
    ---------------------------------
    Passive Effect;
    Tiki puts his all into his first attack in combat, dealing 200% AD as physical damage. His attacks slowly drain by 25% until his attacks deal 50% of normal damage. This effect resets on its own after 8 seconds without being attacked or attacking or if Tiki kills something.

    ---------------------------------
    Q - Garglamesh
    ---------------------------------
    Cost; 20/25/30/35/40 mana per attack.
    Cooldown; 1.35 seconds.
    Toggle Effect;
    Tiki enters a shamanistic rage, dealing 50% more damage on autoattacks. He gains 3/5/7/9/11 AD pernementaly for killing a champion while Garglamesh is active.

    ---------------------------------
    W - Invoke
    ---------------------------------
    Cost; 20/25/30/35/40 mana.
    Cooldown; 8.22 seconds.
    Effect;
    Tiki channels for 1.5 seconds before summoning the spirit of a dead warrior from his tribe. The spirit lasts 2.5/3/3.5/4/4.5 seconds and has 40%/50%/60%/70%80% of Tiki's AD as HP, Armor, and AD. Invoked Spirits have 300 mana and will cast Garglamesh and Disrupt (randomly) in combat. They have a mana regen of 6.3 per second, and on-hit-effects may be applied by them.

    ---------------------------------
    E - Disrupt
    ---------------------------------
    Cost; 60/65/70/75/80 mana.
    Cooldown; 8.5 seconds.
    Effect;
    Tiki smashes the target with a totem, dealing 80/85/90/95/100 (+.35 AD) damage and causing all nearbye units (within 300 units) too break channels or breakable spells. If a target is slain by Disrupt, all Tiki's cooldowns are reset.

    ---------------------------------
    R - Little People, Big Friends
    ---------------------------------
    Cost; 100/135/160 health per 5 seconds.
    Toggle Effect;
    Tiki gains 10/15/20% AS and 15/20/25% AD of units within a 600 unit radius. Additonally, this effect causes Tiki's Invoked Tribesmen to also gain this passive. This effect drains by 3%/5%/7% per second.
     
  9. Miss_Foxy

    Miss_Foxy

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    Looks like a great map idea! Hope to help with ideas soon.
     
  10. Hatdog_Halaman

    Hatdog_Halaman

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    I can help as a beta tester, I'm available anytime now.
     
  11. makeranj

    makeranj

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    helo,.,.,.. can i be tester?
     
  12. Chaosy

    Chaosy

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    1. The last post was 2011
    2. the creator has not been on the hive for 1 year

    So probably not.
     
  13. makeranj

    makeranj

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    oh ok so i think this project will not be done?
    Well, how do they do this?
    ONE FOR SPELL, ONE FOR TERRAIN, AND OTHER-DO THEY IMPORT ANYTHING THEY MADE?

    yeah, i ask lots of questions i am still starting to learn the editor.