, thanks, going to try that.How about once you kill a nomad, it splits into two smaller corpses that attack. Use the hydra ability for that. Stealth Generators can be done with triggers. Once the stealth generator structure is complete, create a region centered on it that makes all units and buildings invisible. Once the stealth generator destroyed, remove the effect and the region.
, agreed, especially more health. How much health should it have? 5000 with faily high regeneration? (human construction has 1250 which is atm high for a structure). For attack how about a cloud triggered on it which attacks nearby enemies with acid or lightning (kind like the Lightning towers of the Scrin in C&C3). I mention regeneration cause all Nomad buildings and units will regenerate during the day (by the sun) but cannot be repaired.Overmind should also have an attack and more health.
, sounds good, also the garrisonable towers is a fun idea (I always like those things, especially in C&C3 with expension).Then if you want it can be a high mobility hit-and-run race.
talking about their defences, I tough about a bunker where soldiers can hide and attack like orc burrows and maybe some kind of stinger site like in C&C G...
, yes the Stealth Generator will stay visible.but if you do make the stealth generator either the stealth generator itself has to be visible or give some units who can see invisible units and builds so it can destroy it or it would be impossible to win.
, yes, but still I think Stealth Generator should be visible, so it won't be overpowered.You know a detector can see ALL invisible units/buildings.
, thanks for the tip, will do immediately.Oh, you should contact Callex, he has Stealth generators in his map.
->When is the next release?
and when I added the generals for the UTC race and Series 11 (this one with the generals goes rapidly).the full version will downloadable as soon as GhostThruster sent me his icons for the robot race.
, that's makes sense, however I must say that GhostThruster is rather good at it and he probably already has done some (I would be sad if he would have done the work for nothing). However, I can do this; when I have completed the generals and still haven't recieved the nice icons I can upload the map with temporarily non-custom icons for the robot race.You know you can release it now if you make your own icons.
Screenshot models in the wc3 model editor.
Crop them and load them into Button Manager.
Easy icons : D
, and now you don't have to wait anymoresounds good to me Spectre can't wait for it.
Changelog compared with Beta:The extra Robot race 'The Series 11' has been added along with AI, the map has been increased so it can be played by 8 players, UTC (United Terran Colonists) have a new worker the 'Artisan' (Mechanical Worker moved to Series 11 race), Merchant shop has been added, Gold Ore changed to Oil Platform, new creeps have been placed and finally Generals have been added (leadership-kind units).
, thanks very much, do you like the Generals (/leadership units)?Nice work, i want to see more units and items : D
, niceand now i will play and get back to you on it man
Edit: Hm very nice I played both just to see and there good.
, i thought of that but I actually like that they are units, but maybe I can add some other units that are hero like units (like maybe George Bush and Obama as army leadersThe generals where a good idea but maybe you could make them hero's instead of just units? that way they could be different. also I like the new series 11 race but what i found strange was that there main building for mining was also there barracks? kinda felt weird also I love the units of the series 11 look really good and work well against the other race.
, do they actually require Plasma Generator to build? Can't check right now (on laptop now). They should, if they still are to imbalanced I can raise their Power (/food) cost.Only one problem I faced with the Series 11. When I was playing i noticed only the sentry bot could shoot ground from air so I got 12 of them and I was able to wipe out my enemy's entire base before he could do anything. It could of been that I just massed them in to great of numbers or he didn't build enough same sites but I found that weird to rape a base with sentry bots.
, yes I based them of RoN, I love that game"Generals"? talking about the human one, I smell Rise of Nations!
You know what I didn't liked? That tent infirst player's area and there are a bit too many crriters...
, yes if you could that than that would be really nice[K40$]-Spectre i can help you with the race selection pop up window at the begging of the game. Send me the map and ill add the system in for you.
, thanks for the feedbackESIT: one of series 11 upgrades costs 1 coin, thier tesla tower is named prism tower in the buiding menu.
, ok that's good enough I think, I can do the AI I think actually just make the system in gui please (I don't know jass or vjass).OK, ill use the not OPT version of the map to do race selection, i have no clue how to do AI, so you got to find someone else for that.
, actually I'm Dutch ^^ (/Netherlands), which map do you mean: Modular Combat or the Age of Empires one?I only know GUI : D
Ill make it easy to understand so you can add additional races by yourself.
Ill also include a random button for players who can't decide.
Since your in Germany, your 6 hours ahead of me, so ill get the system done tonight, and you can pick it up first thing in the morning by my PM.
In turn, maybe you can help me with AI...
, I placed you higher in the creditslistIll make it easy to understand so you can add additional races by yourself.
Ill also include a random button for players who can't decide.
Since your in Germany, your 6 hours ahead of me, so ill get the system done tonight, and you can pick it up first thing in the morning by my PM.
, sorry but I don't understand this part, could your elaborate? I used the AI editor and made two custom AI's if that's what you mean.By the way, how did you made it AI supporting? you edited current units instead of creating new so AI could use it?
You know, the Series 11 don't seem to use all the buildings... you could just edit one of those buildings like "tent" or something that already exist and edit their AI so they would build it too...
, I check it off in the AI editor cause I think it would be a problem of them because of the item classes (like a stormtrooper can't pick up a part, and because it is because of a trigger that the stormtrooper can't pick up a part I don't think the AI will be smart enough to ignore it). But I haven't tested it yet.Oh, or it's just me, or Warcraft melee AI is set so only Heroes would pick items? Becuase they seem to ignore all the useful stuff...
, they do, but the Series 11 are kindy stupid atm, I will make them better. I once used that old trick for a map of mine but it went totally wrong (only the fact that the AI worked was nice, but units and tech tree didn't felt right). Also in this map it wouldn't work cause melee ai wants to create heroes.Oh, I tough you just eidted current units so gamewould use them without any custom AI, pretty old trick.
If not mistaken, Series 11 don'r seem to use the last tier so much...
, thanks, maybe Nomads Darkhunter instead of Mutalisk? I couldn't find a name for construction pool but assembling pool sounds nice. The Nomads are a hybrid of zerg/unbroken with some high-tech, so want to give them a unique mix of organic items and parts (certaintly not augmentations) like maybe a tentacle or something like that.Intresting, plus it kinda fits that my suggestion that alien came only now because the Earth became hot enough for them to live.
Mutalisks? you should change this a bit to something else, kinda to much of starcraft... maybe just Flyers or Roachdrakes?
construction pool sounds weird too. Maybe something else like assembling pool or augmentator... I mean they are zerg like, they should have some kind of mutations instead of augmentations...
, yeah that's a good idea, I'm also planning in giving them the Parasite ability (for a stronger Nomad unit and that the Parasite ability releases a pack of Buzzers (weakest Nomad unit).Nomads should asl definetly have a unit that would turn dead corpses into some kind of units to fight on your side. Definetly.
, is it nice or just a little nice? Maybe Deathwings if that's better.Darkhunter sounds... nice...
[K40$]-Spectre;1625539 said:, true that. I want that people can learn from it if they want to learn from it.
, thanks.
Changelos update 5:A race selection by Reaper has been added, better Series 11 AI, Sentry Bots now use more power (food), a secret has been added and some other thinges (like bug many fixes).
, thanks, but they don't actually jump, they can fly with a jetpackYeah thanks for the unprotected. I now a lot about WE but i would love to see how the jumping marines work xD
Gj Guys, keep it up!
, yes this map has full AI support for both races.I heard AI.
, you do know that UI's are rather large (kb's), don't you? If you want your map to be played online I don't think it's worth it. It looks nice though.I have just added a new UI to Modular combat. I manged to combine 2 UIs both made by unwirklich. Here it is:
, well I left it alone so players could choose their own music and UI they want.Yeah, I've seen that UI in Ascention campaing...
Hmmm, talking abot UI, you could just make so all players start from same race (depending from which's UI and sounds you like mostl), because currently there's no need in race choosing before game begins, right?
, yes I though so to, will be doneYes, you should clarify that at least a bit...
, you are doing a damn good jobWell I kinda already reported few bugs...
, thanks for the info, I will look into it.oh, or it's just me or the Series 11 a bit underpowered comparing to UTC? Most of their units use power while UTC don't, while the power costing units don't seem to be stronger than ordinary ones...
, lol sas, I will call them "Stealthbot Squad" than (SSStealthsuit should be renamed a bit, maybe Stealth Android Squad (SAS!), robots can't really wear suits since it's their body...
, ok I will test it and I'll give them more hit points.You know I think I noticed that Interceptor or whatever S11 unit has Ricktchet.. I don't really remember noticing it recotcheting... maybe because those units died so quickly?
, yes I was thinking of something like this also, great ideaOh, and will you leave all tpohe ruins as those are... if I would be you I'd add few more dodads like pipes, cisterns (can be easily made of already eczisting dodads, no need to immport extra dodads) and stuff... I mean humans here are trying to get all resources just to build a giant spaceship, I would really like to see some kind of launch pad in those ruin in the middle...
, that would be great, I don't know how I should do that though (maybe adding a total black ui?)Wait, in some maps like Night of The Dead, they someway get rid of interface completely! maybe that could wirk in some way?
, I do appreciate your input though so +rep for that and please keep commentingOh, I thing ashbringer means the system similar to the WH 40k DoW and Comapny of Heroes: you can gie weapon upgrades to your units just by clicking on a button and unit would recieve the upgrade... but no, currentsystem adds more customness to game.
, I'm sorry but I can't add ai for your map than, since my triggers check which race the computer controlled player(s) have and gives them the appropriate ai (I don't know an other way, maybe that the host can select if for the cpu's but that would take time for him). However, you can allow players to select their race but through triggers you force them to look like e.g. human race (ui etc.). Than I can add ai for your map.@tleno i am using only 1 race and its locked to human. Players can use the dialog box at start up to choose their race. It would be rather silly if i had 4 UIs for all races and would take up a lot of space. Btw my UI is mipped to 25% of its original size so its not that heavy on kbs.
, ok I will reduce the cost of some and increases the effectiveness of others, thanks for the feedbackTalking about customization items, you should decrease their cost and/or increase effivenvy, average item costs like one unit, but this doesn't make the wearing unit twice as effective!
, but I can't open your map (it gives me an error when I open it in WE, you've probably protected it).In my map, i think it is possible to have AI this way. You can be only human, but all my civs have the same requirements. You will understand if you go to advanced > gameplay constants and scroll down to dependency equivalents. If there is a civ special building, it will be a dependency equivalent.