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NEW rts Augmentation Warfare

Discussion in 'Map Development' started by [K40$]-Spectre, Jun 24, 2010.

  1. [K40$]-Spectre

    [K40$]-Spectre

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    Augmentation Warfare -> change units to your liking!

    Augmentation Warfare.
    Contains 2 downloads,
    one OPTimized for playing and one untouched by optimizers
    and protectors so you can edit whatever you like in the map.

    v1.3 available, see changelog for info.


    [​IMG]

    Story

    Set in the future, the Earth is warming up because of sun becoming into red giant and greenhouse effect, caused by heavy industry and most areas already have became too hot to live. There are still some places where some places on Earth, oasises, where a people can live. These oases are full of oil underground. The leaders of people (forming the Federation of Colonists) decided to begin a major natural resource excavation project, creating the beginning of the end of the last complex ecosystems of planet Earth in order to build a large interstelar transport ship to seek out other planets. The Federation of Colonists won't hestitate to sacrifice Earth to save the human race.

    Meanwhile, a group of robots are rebelling against humanity. Artificial mind of the robots became very advanced and independant, because of what they started to develop their own civilization, lead by Supercomputer Series 11 after which they named themselves. After humans decided that they can't let the machines behave so freely and tried to stop them, robots refused and started a full-scale war against all humans.

    Because of global warming the planet Earth became suitable for aliens from outer space, called Nomads, that were watching the humans for a long time. So the Nomads sent their forces to anihilate the human race to take planet Earth for their own. These parasites won't stop till they have slaughtered every men of Earth and destroyed every robot on the planet completely to freely breed their larvas to colonize other worlds, just like planet Earth.


    Gameplay

    Plays like a RTS with one big exception: you can heavily modify units to your liking. For instance, say you want to have a superior scout unit. Just pick your infantry guy and give him these Augmentations: Speed Augmentation, Cloak Augmentation and Vision Enhancement Augmentation. And you are ready to scout!

    So how does this item system actually work? Easy:

    There are three different classes of items:
    1. Augmentations: these can only be carried by infantry and UTC workers.
    2. Parts: these can only be carried by Series 11 workers, vehicles and Series 11 aircraft.
    3. Components: these can only be carried by UTC aircraft.

    Each class is futher classified in three types (an unit can only carry 1 item of each type):
    Augmentations: 1. Eyes, 2. Body and 3. Legs.
    Parts: 1. Front (or Turrets when playing Series 11), 2. Plate and 3. Gear.
    Components: 1. Turret, 2. Generator and 3. Sidekick.


    Factions

    At the moment there are two factions: the UTC (United Terran Colonists) and Series 11.

    Gameplay differences:

    1. The UTC has a great variety of different items (Augmentations, Parts and Components), while the Series 11 only make use of Parts.
    2. UTC infantry regenerates, Series 11 infantry also but Series 11 infantry are also repairable and Series 11 repair twice as fast.
    3. While the UTC can't repair as fast as the Series 11, most of their units are tougher. Series 11 units depend more on stealth.
    4. Series 11 units focus more on ground warfare than the UTC do.
    5. Series 11 train their units in one building and make their items in one building (the UTC mixes these two things in several buildings).


    Besides this each faction has its own unique units, buildings, items, abilities, AI and upgrades.


    Main Features

    * completely custom map.
    * Two unique factions (more factions will follow).
    * decent AI support for both factions.
    * modify your troops with Augmentations, Parts and Components.
    * veterancy with 3 levels.
    * bloody mess :infl_thumbs_up:.
    * custom game modes: -HardAI (gives AI advantages: more money and already some researched tech) and -CashCow (gives all players lots of cash).
    * camera modes (default, zoomed in and zoomed out).
    * lots of imported stuff.


    Changelog

    Update 6

    Changelist: small but noticeable update which adds custom icons for Series 11 by GhostThruster, Stealth Generator tooltip fix, an improved Stealth Generator and some other fixes.

    Update 5

    Changelist: the armor upgrades from the Series 11 have been fixed. Air transports have been added. Mechanical worker has new model. Augs, parts etc cheaper. Orca's faster and Venoms slower. Series 11 units better. Added a Stealth Generator for Series 11.

    Update 4

    Changelist: a race selection by Reaper has been added, better Series 11 AI, Sentry Bots now use more power (food), a small secret has been added and some other thinges (like bug fixes and terrain).

    Update 3 (out of beta)

    Changelist compared with Beta: the extra Robot race 'The Series 11' has been added along with AI, the map has been increased so it can be played by 8 players, UTC (United Terran Colonists) have a new worker the 'Artisan' (Mechanical Worker moved to Series 11 race), Merchant shop has been added, Gold Ore changed to Oil Platform, new creeps have been placed and finally Generals have been added (leadership-kind units).

    Update 2

    Update 2 changelist: victory & defeat conditions now work, you still have to kill all neutral hostiles also though to win.

    Update 1

    Update 1 changelist: slightly improved terrain, many small bugs fixed, new building icons, slightly improved AI, some units train faster now, Barracks & Factories & Helipads select units for selling items range is lowered (it should be less of a mess right now), Venoms now have attack sounds, power is now max 125, Generators now deal area damage when they explode, units become faster veterans and a new ability for the Jumpjet Trooper.



    The Map

    [​IMG]
     

    Attached Files:

    Last edited: Jul 21, 2010
  2. [K40$]-Spectre

    [K40$]-Spectre

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    Btw, feedback is appreciated. If you give criticism, please give constructive criticism. Have fun playing this map/mod!
     
  3. Vosty

    Vosty

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    So you left one unprotected? That is truely interesting. This map looks quite nice, although I get kinda disoriented when models don't fit wc3's midget paladin style. I will try to host this, and see what results I get.
     
  4. [K40$]-Spectre

    [K40$]-Spectre

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    , true that :). I want that people can learn from it if they want to learn from it.

    , thanks.

    , I don't really understand this, you mean that the models are to high poly or something like that?

    , thank you, remember that this is still in beta so any feedback will help ;).
     
  5. Vosty

    Vosty

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    True, but this is a beta. I was intruiged because it isn't finished, so someone could finish it and get full credit.


    Not exactly high poly, just made in a different style (Mostly texture shading. Blizzard did theirs in a very particular style, and when it is done by others, it is more or less different. Example: The tank in the screen, and the explodies as well.)



    I tried hosting it today. Forgot that my new internet has a built in firewall. Will get rid of it and try again.
     
  6. andrewsarch6

    andrewsarch6

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    I liked this map, +rep for you. 4/5 Right now, just a few bugs, but that is expected, it's just a beta.

    Here are a few bugs off the top of my head(or maybe they aren't bugs, but some improvements suggested)

    -Orca and Venom have the same name when you build them from Helipad
    -Orca and Venom also have the same build hotkeys
    -Helipad or Barracks repeatedly "selects a different user" every second if that makes sense, and it keeps making the select a user noise constantly
    -Dreadnought tank costs 2 food(don't know if this is intentional or not)
    -Venom helicopters don't make a sound when they attack
    -Maybe increase maximum power? 100 seems a bit low
    -Build time for some of the units takes forever
     
  7. andrewsarch6

    andrewsarch6

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    Also, I forgot to mention, I loved your augmentation feature, I don't think I've ever seen it before. It was very satisfying seeing my Venom helicopters with insane attack speed, chainguns, and repair. I also like how the buying parts thing isn't necessary, but definitely adds another layer of strategic depth. 6 venoms can totally wipe out an entire army with upgrades+bombardment.
     
  8. Miss_Foxy

    Miss_Foxy

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    This map looks pretty interesting, good job with the details, I remember seeing many games like this outside Warcraft III, maybe yours could be the first:)
    Maybe you could add in some Robot-Like units and they can use the 'Components' too.
     
  9. GhostThruster

    GhostThruster

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    This is one of the most original maps out there, I must admit.
    Perhaps for your second faction, you can add some kind of parasitic, zerg/flood-like race that instead of 'augmentations' uses 'bio-evolution' or some kind of genetic advancement.
     
  10. [K40$]-Spectre

    [K40$]-Spectre

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    thanks for all the comments :infl_thumbs_up:

    , yes that can happen ofcourse, better get this popular fast :p. And if someone will steal my map, I probably won't even notice it because there's just to many maps on this site :cwink:.

    , I will see what I can do.

    , those damn firewalls :croll:.

    , thanks a bunch man, I fix them as fast as I can. The Dreadnought takes two power, I still need to change resource pictures in the build tab. What do you suggest as maximum power? Maybe 150? Btw, I've also found a few bugs, venom had wrong flak cannon ability, jumpjet trooper had wrong damage upgrade and bombard doesn't damage buildings atm (I think will let it do 50% against buildings).

    , well I'm happy that you like the main idea ;).

    , yeah I was thinking of making the second race entirely of robots.

    , ty, cool idea.

    What do you guys (or girls) think what kind of factions would be fun in this map?
     
  11. arphax214

    arphax214

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    really cool map...
     
  12. GhostThruster

    GhostThruster

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    Dude, I think you should make some more custom icons for all those buildings. I mean, a Gnome's head for a Venom Helicopter is just uncool. If you want any screenshot icons, I'll be happy to make them for you, without credits or rep.
     
  13. [K40$]-Spectre

    [K40$]-Spectre

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    , thanks, always nice to see nice comments.

    , it would be great if you could make that for the structures, I'll make a custom icon for the Venom which looks like a pilot I think (a bit like the Orca).

    Btw, I've thinking if the Orca needs a new model to make it match more with the other units, what do you guys/girls think?
     
  14. GhostThruster

    GhostThruster

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    Here are your icons for those buildings. No need for anything in return.
     
    Last edited: Jun 14, 2011
  15. [K40$]-Spectre

    [K40$]-Spectre

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    Thanks, it looks much better now :). I'll place you on top of the credit list even if you don't mind it :p.
     
  16. [K40$]-Spectre

    [K40$]-Spectre

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    So far this is my changelist for the next version: slightly improved terrain, many small bugs fixed, new building icons, slightly improved AI, some units train faster now, Barracks & Factories & Helipads select units for selling items range is lowered (it should be less of a mess right now), Venoms now have attack sounds, power is now max 125, Generators now deal area damage when they explode, units become faster veterans and a new ability for the Jumpjet Trooper.

    I still need to fix the victory conditions and how can you change the infocard gold and supply/food in the building tab? Anymore suggestions what needs to be fixed/balanced/added?
     
  17. Vosty

    Vosty

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    ^^
    Should be somewhere in gameplay constants or game interface in the advanced tab.
     
  18. [K40$]-Spectre

    [K40$]-Spectre

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    Update 1 available, see changelog for info. I think I will update the Beta one more time for fixing victory conditions and balances/bugs, and then I think I will work on the full release (which adds another factions and maybe more units for the faction that this map already has). A third faction might be added in updates of the full release.
     
  19. [K40$]-Spectre

    [K40$]-Spectre

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    Any comments or feedback how I can improve the map?
     
  20. arphax214

    arphax214

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    add more races that would be it my suggestion....