- Joined
- Aug 19, 2007
- Messages
- 1,380
Augmentation Warfare -> change units to your liking!
Augmentation Warfare.
Contains 2 downloads,
one OPTimized for playing and one untouched by optimizers
and protectors so you can edit whatever you like in the map.
v1.3 available, see changelog for info.
Set in the future, the Earth is warming up because of sun becoming into red giant and greenhouse effect, caused by heavy industry and most areas already have became too hot to live. There are still some places where some places on Earth, oasises, where a people can live. These oases are full of oil underground. The leaders of people (forming the Federation of Colonists) decided to begin a major natural resource excavation project, creating the beginning of the end of the last complex ecosystems of planet Earth in order to build a large interstelar transport ship to seek out other planets. The Federation of Colonists won't hestitate to sacrifice Earth to save the human race.
Meanwhile, a group of robots are rebelling against humanity. Artificial mind of the robots became very advanced and independant, because of what they started to develop their own civilization, lead by Supercomputer Series 11 after which they named themselves. After humans decided that they can't let the machines behave so freely and tried to stop them, robots refused and started a full-scale war against all humans.
Because of global warming the planet Earth became suitable for aliens from outer space, called Nomads, that were watching the humans for a long time. So the Nomads sent their forces to anihilate the human race to take planet Earth for their own. These parasites won't stop till they have slaughtered every men of Earth and destroyed every robot on the planet completely to freely breed their larvas to colonize other worlds, just like planet Earth.
Plays like a RTS with one big exception: you can heavily modify units to your liking. For instance, say you want to have a superior scout unit. Just pick your infantry guy and give him these Augmentations: Speed Augmentation, Cloak Augmentation and Vision Enhancement Augmentation. And you are ready to scout!
So how does this item system actually work? Easy:
There are three different classes of items:
1. Augmentations: these can only be carried by infantry and UTC workers.
2. Parts: these can only be carried by Series 11 workers, vehicles and Series 11 aircraft.
3. Components: these can only be carried by UTC aircraft.
Each class is futher classified in three types (an unit can only carry 1 item of each type):
Augmentations: 1. Eyes, 2. Body and 3. Legs.
Parts: 1. Front (or Turrets when playing Series 11), 2. Plate and 3. Gear.
Components: 1. Turret, 2. Generator and 3. Sidekick.
At the moment there are two factions: the UTC (United Terran Colonists) and Series 11.
Besides this each faction has its own unique units, buildings, items, abilities, AI and upgrades.
* completely custom map.
* Two unique factions (more factions will follow).
* decent AI support for both factions.
* modify your troops with Augmentations, Parts and Components.
* veterancy with 3 levels.
* bloody mess
.
* custom game modes: -HardAI (gives AI advantages: more money and already some researched tech) and -CashCow (gives all players lots of cash).
* camera modes (default, zoomed in and zoomed out).
* lots of imported stuff.
Changelist: small but noticeable update which adds custom icons for Series 11 by GhostThruster, Stealth Generator tooltip fix, an improved Stealth Generator and some other fixes.
Changelist: the armor upgrades from the Series 11 have been fixed. Air transports have been added. Mechanical worker has new model. Augs, parts etc cheaper. Orca's faster and Venoms slower. Series 11 units better. Added a Stealth Generator for Series 11.
Changelist: a race selection by Reaper has been added, better Series 11 AI, Sentry Bots now use more power (food), a small secret has been added and some other thinges (like bug fixes and terrain).
Changelist compared with Beta: the extra Robot race 'The Series 11' has been added along with AI, the map has been increased so it can be played by 8 players, UTC (United Terran Colonists) have a new worker the 'Artisan' (Mechanical Worker moved to Series 11 race), Merchant shop has been added, Gold Ore changed to Oil Platform, new creeps have been placed and finally Generals have been added (leadership-kind units).
Update 2 changelist: victory & defeat conditions now work, you still have to kill all neutral hostiles also though to win.
Update 1 changelist: slightly improved terrain, many small bugs fixed, new building icons, slightly improved AI, some units train faster now, Barracks & Factories & Helipads select units for selling items range is lowered (it should be less of a mess right now), Venoms now have attack sounds, power is now max 125, Generators now deal area damage when they explode, units become faster veterans and a new ability for the Jumpjet Trooper.
Augmentation Warfare.
Contains 2 downloads,
one OPTimized for playing and one untouched by optimizers
and protectors so you can edit whatever you like in the map.
v1.3 available, see changelog for info.

Set in the future, the Earth is warming up because of sun becoming into red giant and greenhouse effect, caused by heavy industry and most areas already have became too hot to live. There are still some places where some places on Earth, oasises, where a people can live. These oases are full of oil underground. The leaders of people (forming the Federation of Colonists) decided to begin a major natural resource excavation project, creating the beginning of the end of the last complex ecosystems of planet Earth in order to build a large interstelar transport ship to seek out other planets. The Federation of Colonists won't hestitate to sacrifice Earth to save the human race.
Meanwhile, a group of robots are rebelling against humanity. Artificial mind of the robots became very advanced and independant, because of what they started to develop their own civilization, lead by Supercomputer Series 11 after which they named themselves. After humans decided that they can't let the machines behave so freely and tried to stop them, robots refused and started a full-scale war against all humans.
Because of global warming the planet Earth became suitable for aliens from outer space, called Nomads, that were watching the humans for a long time. So the Nomads sent their forces to anihilate the human race to take planet Earth for their own. These parasites won't stop till they have slaughtered every men of Earth and destroyed every robot on the planet completely to freely breed their larvas to colonize other worlds, just like planet Earth.
Plays like a RTS with one big exception: you can heavily modify units to your liking. For instance, say you want to have a superior scout unit. Just pick your infantry guy and give him these Augmentations: Speed Augmentation, Cloak Augmentation and Vision Enhancement Augmentation. And you are ready to scout!
So how does this item system actually work? Easy:
There are three different classes of items:
1. Augmentations: these can only be carried by infantry and UTC workers.
2. Parts: these can only be carried by Series 11 workers, vehicles and Series 11 aircraft.
3. Components: these can only be carried by UTC aircraft.
Each class is futher classified in three types (an unit can only carry 1 item of each type):
Augmentations: 1. Eyes, 2. Body and 3. Legs.
Parts: 1. Front (or Turrets when playing Series 11), 2. Plate and 3. Gear.
Components: 1. Turret, 2. Generator and 3. Sidekick.
At the moment there are two factions: the UTC (United Terran Colonists) and Series 11.
Gameplay differences:
1. The UTC has a great variety of different items (Augmentations, Parts and Components), while the Series 11 only make use of Parts.
2. UTC infantry regenerates, Series 11 infantry also but Series 11 infantry are also repairable and Series 11 repair twice as fast.
3. While the UTC can't repair as fast as the Series 11, most of their units are tougher. Series 11 units depend more on stealth.
4. Series 11 units focus more on ground warfare than the UTC do.
5. Series 11 train their units in one building and make their items in one building (the UTC mixes these two things in several buildings).
* completely custom map.
* Two unique factions (more factions will follow).
* decent AI support for both factions.
* modify your troops with Augmentations, Parts and Components.
* veterancy with 3 levels.
* bloody mess

* custom game modes: -HardAI (gives AI advantages: more money and already some researched tech) and -CashCow (gives all players lots of cash).
* camera modes (default, zoomed in and zoomed out).
* lots of imported stuff.
Changelist: small but noticeable update which adds custom icons for Series 11 by GhostThruster, Stealth Generator tooltip fix, an improved Stealth Generator and some other fixes.
Changelist: the armor upgrades from the Series 11 have been fixed. Air transports have been added. Mechanical worker has new model. Augs, parts etc cheaper. Orca's faster and Venoms slower. Series 11 units better. Added a Stealth Generator for Series 11.
Changelist: a race selection by Reaper has been added, better Series 11 AI, Sentry Bots now use more power (food), a small secret has been added and some other thinges (like bug fixes and terrain).
Changelist compared with Beta: the extra Robot race 'The Series 11' has been added along with AI, the map has been increased so it can be played by 8 players, UTC (United Terran Colonists) have a new worker the 'Artisan' (Mechanical Worker moved to Series 11 race), Merchant shop has been added, Gold Ore changed to Oil Platform, new creeps have been placed and finally Generals have been added (leadership-kind units).
Update 2 changelist: victory & defeat conditions now work, you still have to kill all neutral hostiles also though to win.
Update 1 changelist: slightly improved terrain, many small bugs fixed, new building icons, slightly improved AI, some units train faster now, Barracks & Factories & Helipads select units for selling items range is lowered (it should be less of a mess right now), Venoms now have attack sounds, power is now max 125, Generators now deal area damage when they explode, units become faster veterans and a new ability for the Jumpjet Trooper.

Attachments
-
Flameon.jpg532.4 KB · Views: 1,555
-
Veterancy with three levels.jpg264.7 KB · Views: 688
-
Jumpjet Infantry in action.jpg379.3 KB · Views: 727
-
UTC vs Series 11 (2).jpg318.6 KB · Views: 930
-
UTC vs Series 11 (1).jpg292.9 KB · Views: 522
-
AI on a creep hunting party.jpg388.7 KB · Views: 689
-
AI marches of to enemy base.jpg346.5 KB · Views: 569
-
Towers in action.jpg536.5 KB · Views: 709
-
Agressive AI.jpg513.2 KB · Views: 438
-
each war brings casualties.jpg424.3 KB · Views: 1,560
-
(8)AugmentationWarfareV1.3.w3x3.1 MB · Views: 513
-
(8)AugmentationWarfareV1.3opt.w3x2.8 MB · Views: 310
Last edited: