- Joined
- Sep 18, 2017
- Messages
- 74
In Build&Brawl (Bubra), you must destroy all enemy towers in the middle arena. You construct buildings to train units, increase income, increase mana, and other things. Constructing buildings gives your builder charged items that can be activated to gain further advantages. Meant to be simple and quick. Inspired by Castle Fight and Card Shuffle.
Each builder plays differently.
9 so far:
Warlord (rushing / troop augmentation)
King (troop augmentation / defense)
Undead (rushing / swarming / removal)
Engineer (control / defense / AOE damage)
Diabolist (big troops / intermittent swarming / big spells)
Gardener (life gain / sustained swarming)
Assassin (removal / poison / control)
Miner (income / powerful summons)
Cryomancer (troop disabling / mana escalation)
This is my first time posting. Probably obvious. I made this map recently to play with friends and was wondering if anyone had any feedback.
I also want to state that I love this community and what it stands for.
Credits: HeroGlow by assassin_lord
Change log
v.04, v.05
+ fixed item glitch
+ many balance changes (per bnet testing)
v.03
+ replaced black mask with water
+ gave all players full vision
v.02
+ added "surrender" ability to builder
+ new builder "Cryomancer"
+ build area made level (no more tilted buildings)
+ build area smaller
+ AI spawn Clockwork Goblin replaced with Automaton
Each builder plays differently.
9 so far:
Warlord (rushing / troop augmentation)
King (troop augmentation / defense)
Undead (rushing / swarming / removal)
Engineer (control / defense / AOE damage)
Diabolist (big troops / intermittent swarming / big spells)
Gardener (life gain / sustained swarming)
Assassin (removal / poison / control)
Miner (income / powerful summons)
Cryomancer (troop disabling / mana escalation)
This is my first time posting. Probably obvious. I made this map recently to play with friends and was wondering if anyone had any feedback.
I also want to state that I love this community and what it stands for.
Credits: HeroGlow by assassin_lord
Change log
v.04, v.05
+ fixed item glitch
+ many balance changes (per bnet testing)
v.03
+ replaced black mask with water
+ gave all players full vision
v.02
+ added "surrender" ability to builder
+ new builder "Cryomancer"
+ build area made level (no more tilted buildings)
+ build area smaller
+ AI spawn Clockwork Goblin replaced with Automaton
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