- Joined
- Feb 28, 2007
- Messages
- 477
Basically what I expected, which is good. I'll see what I can cook up today...
Ugh, took forever to figure out how the starting locations work. It isn't in the units like before. It is defined in the Players menu. And they use points. (There is a new layer called 'Points' where you make points on the map similar to the region layer.)
Looks like 15 players is the limit for SC 2.
16, I thought. Player(0) - Player(15) and you can turn off the neutral part of them.
Points? That's a very interesting feature. Instad of memorising coordinates to get the location you want, you have preset points. I wonder if they cause a leak though or have an internal mark on them, which the system will run through, instead of the point itself.
They should increase the players, to be honest.
As far as I know, you can't test maps, right?
Anything else that's weird or hot?![]()
I can give you a few code samples, if you want.
And there IS a built in model viewer/simple editor
it uses .m3 files and .dds files, both of which already have converters.
mdlvis and paintdotnet.
Damn you guys will get a head start >_<
good luck all
Wow, I still havent figured out creating custom units. When I create a custom unit, and copy the data from the core unit, I then try to place it on the map, but it has no model D: Any ideas?
~Asomath
Ehem, I'm in England and I downloaded it just fine (through Blizzard Updater). Maybe it's because I've got the American client?