Legends of Arkain is a singleplayer campaign series focusing on RTS elements with various factions waging war on each other. It is up to you, the player, to choose your side. Step forth! The great nations and personalities of Arkain await you.
Lol, I just checked the last available mission; act eight chapter 5. It's where Ronald Van Durce takes out lord Genethas. We're still yet to cover all the things that happened in the seconds books? Damn. I thought we'd be way far ahead of these events by now.@Ahman, if you are refering to the True story of Arkain? The First Book Era of Arkain begins from Act 1 to Act 4. You can see the Act's titles from the chapter Titles. Starting from Act 5 and beyond that is were the 2nd books happen. Unless you want play the Classic Arkain bundle which you can see from Shar Dundred's profile Page: Resources.
Note: The Old Campaigns are not supported anymore.
Technically, a lot of things changed, gameplay-wise and story-wise, so it's not fair to say that they are still the same events as in the Second Books. There are also a few no-build chapters between them to connect the story together and to give the players some R&R, so go play them.Lol, I just checked the last available mission; act eight chapter 5. It's where Ronald Van Durce takes out lord Genethas. We're still yet to cover all the things that happened in the seconds books? Damn. I thought we'd be way far ahead of these events by now.
Yeah, I saw some new characters here and there. By the way, what is the fate of Blen in the new story?Technically, a lot of things changed, gameplay-wise and story-wise, so it's not fair to say that they are still the same events as in the Second Books. There are also a few no-build chapters between them to connect the story together and to give the players some R&R, so go play them.
Really? I thought some Royal army soldiers tortured Blenn?He was captured and tortured by the Golden Guard to near death, and then either Zoia or Rath will finish him off, depending on player's choice.
Ah shit. You're right. My memories failed me again. I edited the post.Really? I thought some Royal army soldiers tortured Blenn?

The greatest accomplisments they achieved were burning the orc islands, that were moslty undefended, and killing Rangul and Ephrog, who were all by themselves. These guys trained and planned for years for one purpose only, and they suck at it. They even had the support of the Imperial Regiments, the Salrians, the Dwarves, and Daric's mercenaries, and yet they suck so bad that they make the Golden Guard look competent.The Redfist is surely the most hypocrite faction all over Arkain. They dare to attack the gnolls and demand them to side with them against the orcs and their allies? When their time comes, I'll enjoy it.
Well, these islands are implied to be bigger, and the Redfist probably were trying to isolate the orcs from gaining the support of the rest of the Gnolls.I saw a path blocked by fire.
Knowing how some of the humans in Arkain are, they probably lied to her and told her that Merlon was killed.And of course the pirates and mercenaries arrived. I wonder what Zora have to say to the orcs, Merlon is alive so what kind of dialogue will she have with the green-skins?
If this happens, it would be understood why Zora will not help the mercenaries later, and even why she didn't care about the fate of the lightning guardian and his forces after all the speech and talk.Knowing how some of the humans in Arkain are, they probably lied to her and told her that Merlon was killed.
True.If this happens, it would be understood why Zora will not help the mercenaries later, and even why she didn't care about the fate of the lightning guardian and his forces after all the speech and talk.
Ackshually, I've done the math. Assuming that +3 melee, Bloodhunt and Golem Power are already researched, and assuming our enemies are mostly Heavy-armored, which they actually are, we'll have those results:It's a bit of a shame that both leadership give us better options for melee than the gnoll units.
Please forgive me, but at first I thought you meant Night Elf base.Attacked the first NE base
Pretty easy with Bloodhound+Warden spam. Redfist expansion can be broken through with starter force. For the main base, lure out the guards. When they dwindle, sneak in and break a Harpy Cage while you destroy their production structures, to stall the remaining guys. Repeat that a few times, and boom, the base is gone.Anyone actually done this as a ground mission?
The Redfist has insanely strong units, but they fail almost everytime they go against an actual enemies. I kinda pity them, honestly.The greatest accomplisments they achieved were burning the orc islands, that were moslty undefended, and killing Rangul and Ephrog, who were all by themselves. These guys trained and planned for years for one purpose only, and they suck at it. They even had the support of the Imperial Regiments, the Salrians, the Dwarves, and Daric's mercenaries, and yet they suck so bad that they make the Golden Guard look competent.
Gameplay-wise, yes, you're right, but story-wise, it fits Gardon's attitude of "Fuck you, I'll do everything by myself." Besides, he's not exactly the most trustworthy person for dissidents from other factions to join him, but they'll instead join Kerrel and Rengar or something. Maybe the rest of the Grey Guards are assimilated into the Ironfist? I'm not sure.That is just my two cent, overall Ironfist (the protag faction of human) is the least diverse with very limited options.
He probably underestimated the Gnolls' intelligence... as usual.Anyway, Zelech murdered a few gnolls, busted into their homes, captured Gran, and now he offered them an alliance? He could have just...convinced them in the first place?
Maybe because they lack in the tactic and strategy department. These guys could have won had they bothered to not kill and burn everything they see. Sounds familiar, doesn't it?The Redfist has insanely strong units, but they fail almost everytime they go against an actual enemies. I kinda pity them, honestly.
Seeing that the Kingdom's soldiers were the ones that tortured and killed Blen, plus some of them sided with Genethas during the civil war...Gameplay-wise, yes, you're right, but story-wise, it fits Gardon's attitude of "Fuck you, I'll do everything by myself." Besides, he's not exactly the most trustworthy person for dissidents from other factions to join him, but they'll instead join Kerrel and Rengar or something. Maybe the rest of the Grey Guards are assimilated into the Ironfist? I'm not sure.
I guess you can just use normal army on final base since they dont seem to rebuild troops that much.Pretty easy with Bloodhound+Warden spam. Redfist expansion can be broken through with starter force. For the main base, lure out the guards. When they dwindle, sneak in and break a Harpy Cage while you destroy their production structures, to stall the remaining guys. Repeat that a few times, and boom, the base is gone.
For extra style point, save 7-9 cages until the end and unleash them on Zelech. He deserves that.
Redfist and Golden Guard exist only to be punching bags of everyone. They exist only to highlight how cool Orcs, Ironfist and Undead are. They got some more depths to their characters in true story though. I just wish they are more than just killing fodders for protag. Redfist, Goldenguard achieving some success to their goals would make story a lot more interesting.The Redfist has insanely strong units, but they fail almost everytime they go against an actual enemies. I kinda pity them, honestly.
Same case with the Golden Guards, so I'll just borrow a comment from Jay's video to voice my thoughts. "Oh, so you're a fan of the Golden Guard? Name every Golden Guard captain."
I mean, they achieved a lot of stuffs, mostly the Golden Guards, but it all happened off-screen. Those fortresses and bases didn't build themselves.Redfist, Goldenguard achieving some success to their goals would make story a lot more interesting.
I feel like we're having that soon, with how the Gorthog and Inara plot is going.Come on, give us some chapter to kill orcs for the change.
Story-wise, they stab their own asses too often. If the Souleater team up with the Blooddrinker, no politics involved, Aridon, Rangul, and Selior would have been sacked by the Demons all the way back in Act 4.Demons also fell victim to that category. They are supposed to be harbingers of destruction but no. They feel like they are just there to be slaughtered by protags narratively.
I don't think the dominion's roster is a problem. Having a lot of options just makes it so that many combinations of troops are possible but you can also always rely on the same units and it should be mostly doable (like you could ignore all the bearmen and gnolls and still be fine). I remember a forum where people talked about the units they used primarely throughout the SOB and it's interesting to see that there were many different compositions and that, despite the huge roster, almost all units were used by someone.Dominion is the most diverse of them. Too much diverse I would say. They are already too many units to choose from even when they were just orc clans. Now several race have joined and their roster is overwhelmed and overloaded. Too many units to choose from even without counting murlocs and pigmen.
Makes me wonder if there's a unit that no one uses at all, not limited to the Dominion, simply because it's not strong enough or fun enough to use.I remember a forum where people talked about the units they used primarely throughout the SOB and it's interesting to see that there were many different compositions and that, despite the huge roster, almost all units were used by someone.
I'm not sure if I'm gonna play these chapters. Every chapter is like facing the headquarters of that race and their strongest force, then after tryharding and killing thousands hohohoho turns out they were just a mediocre portion and minions of someone else. Next chapter, fighting 6 bases producing units 24/7, win it hohoho ho you just beat some peasants, prepare for 7 bases next chapter and on it goes.It's in The Dish Best Served Cold. I'll put a spoiler tag in case you change your mind and want to play it by yourself.



Impressive! A pure ground strategy that dont rely on sniping harpies! You certanly have better micro than I do.This chapter was challenging and fun. Since I'm a perfectionist, I had to destroy the enemy buildings first before releasing the harpies.
First of all, I have build about 10 more Peons (they're called Runt, but I said Peons so that you can understand me better) and I started tower spaming and building some tanky troops (Crystal Golems the most), I picked the (Grofzag's) Golem upgrade. I haven't built a single air unit throughout the entire chapter. What I did build is Golems, spell casters and Demolishers and that's it.
Overall, the chapter was very challenging, especially since there aren't orcish units that I used while playing SOB (mostly Necrolytes) and the restriction of gold resources. But it was fun to play. I enjoyed it and I'm waiting for another chapter to try out.![]()
Thank you. To be completely honest, I am not much of a SC fan. Hell, I never even played SCImpressive! A pure ground strategy that dont rely on sniping harpies! You certanly have better micro than I do.
Sounds like a Sc2 mastery achievement!
Amaris miss chance being lvl 2 instead of 3 and both versions nerfed really hurts as a ground force. I also put the new point in anti armor aura because it was always on.
ALL FATHER SHAR HAS SPOKEN!The bugs will be fixed, the item stays.
I played 3 chapters in a row from the beginning of act 7, it was pretty good. I enjoyed them on easy difficulty, looked balanced a bit. Until I played chapter 3, that is. Not so great units, versus the headquarters of the Golden Guard. Felt like invading their final bastion of defence, headed by Van Durce himself. Pretty silly tbh. Had to cheat my way out of that crap, and cleared that base completely in secondsIt's fun for me.
I like Shar's approach of "Here. The mission is to destroy this thing. Figure out how to do it by yourself."
. I probably could do the chore after a few charges, given that I beat the other surrounding small bases of the side quest. On chapter 4 now with Merlon and his shenanigans.
It's never outright stated, but I think most of the high ranking officers were imprisoned along with Blen for treason, and the ones who remained were so small in numbers, they merged with another human faction (probably not the Royal Army). As far as I know, canonically, 80% of the Grey Guard died in the Pearl of Lor, fighting against Genethas, but I might be wrong.![]()
I am working real hard to avoid spoilers from this thread, but I am once again asking what happened to the Grey Guard. The faction never experienced an actual defeat and we see other regiments fighting without a general such as Dragon Regiment in Rock and a Hard Place.
You can see a small portion of Grey Guard troops in a chapter Horse and a Rider (I think that was the name of a chapter where you play as orcs alongside centaurs) and you can see them defending the first upper base, as well as a small base of Grey Guard that is stationed between the upper and a middle human base. They didn't have a hero, though, so we can assume the army of Grey Guard has been mostly imprisoned with their leader Greymore, while the other, small portion, has been put to defend this upper base of this centaur chapter. That's where I saw them.![]()
I am working real hard to avoid spoilers from this thread, but I am once again asking what happened to the Grey Guard. The faction never experienced an actual defeat and we see other regiments fighting without a general such as Dragon Regiment in Rock and a Hard Place.
Not sure if that was the Grey Guard. I just thought of them as another portion of the Salrian Army.You can see a small portion of Grey Guard troops in a chapter Horse and a Rider (I think that was the name of a chapter where you play as orcs alongside centaurs) and you can see them defending the first upper base, as well as a small base of Grey Guard that is stationed between the upper and a middle human base. They didn't have a hero, though, so we can assume the army of Grey Guard has been mostly imprisoned with their leader Greymoore, while the other, small portion, has been put to defend this upper base of this centaur chapter. That's where I saw them.
Didn't they merge with the Golden Guard? I was told this when I asked about it.![]()
I am working real hard to avoid spoilers from this thread, but I am once again asking what happened to the Grey Guard. The faction never experienced an actual defeat and we see other regiments fighting without a general such as Dragon Regiment in Rock and a Hard Place.
-Yep, they really are. But I understand their pain and loss. Just sad that the only chance we get to play these characters is through the secret chapter.Review of the new mission:
- The Redfist is surely the most hypocrite faction all over Arkain. They dare to attack the gnolls and demand them to side with them against the orcs and their allies? When their time comes, I'll enjoy it.
- The talk within Amari and the gnoll king is more deep and serious. Of course a good ruler won't send his people to war, but Amari and her speech about change convinced him, for now.
- And of course the pirates and mercenaries arrived. I wonder what Zora have to say to the orcs, Merlon is alive so what kind of dialogue will she have with the green-skins?
You'll have the chance to ask soon, since AQT is just around the corner, after the next chapter, which is the end of Act 8, I think.i have a lot of questions regarding lore n stuff, but regardless, i wanna respect the creators and their work. (mainly because it's interesting how the story goes)
Yeah, well they're not called "Grey Guard" anymore, since they've merged with the army of other kingdoms, in this case with salrian army. Plus, those troops have the same stats (and maybe even the color, I'm not sure) as the Grey Guard had, which made me think they are the ex-grey guard troops.Not sure if that was the Grey Guard. I just thought of them as another portion of the Salrian Army.
Master Shar has spoken. I honestly want to think that the remaining survivors are split in half. One with the Golden Guard (since van durce likely wants them to be redeemed and the other half with the Ironfist since the regiments' original purpose was to defeat demons, not orcs or other enemies. But the canon was that all were taken in by the Golden Guard.The Grey Guard was nowhere near the battles in Salria.
I did the math, and while Rippers are good, when you put them against fully upgraded Crystal Golems/Bloodhounds, they're not so good anymore. As for ranged options, haven't done the math yet, but Converters should be fine since Assassins don't have Envenomed Spears, and War Mechs don't have the health regeneration from Grella, so good luck reparing them manually.Kinda late on this one (like ive been on the other updates) but i am kinda bummed the first gnoll island mission wasn't touched one bit from the original state, its the same old tug of war of the redfists attacking you endlessly and you turtling up untill the point you have enough space to destroy the redfist bases by simply attacking the harpy cages that overrun the red fist bases. IF anyone tried it, are the new units the ones that come with Amari's upgrade worth it? I kinda went with a gnoll cavalery and healing priests spam and managed after a hour and a half to out do the red fists.
Nothing is so nice and simple, than bringing minimum of 50 peons with you, when you assault against Conquerors.War Mechs don't have the health regeneration from Grella, so good luck reparing them manually.
Undead vs Demon like Dead Forest sure. Dark elves vs Demon would be something new.I don't think we'll see anymore of the bonelords before they appear against the orcs since I don't see Gorthog being killed off so quick and there's only so much they can genocide before they reach the orcs (and since it's kind of a sneak attack, I don't think they'll engage some orcs prematurely)
My guess would be it's a fight with the souleater legion involving Ornasion or something else completely involving Haran tel Kazor since it's been a while since we've seen him. I wonder if it'll have a link with the plague in Rengar mentionned in the short stories (I don't think we know exactly when it started).