- Joined
- Jul 20, 2011
- Messages
- 1,279
It's in the options within the Neodex exporter.
Okay thank yOU
It's in the options within the Neodex exporter.
I got 3dsMax9 and its work. I believe its only my problem on 3dsmax2013
So i tested M2 importer with my 3ds max 2010 and nothing happened.I opened the listener and there was writing:
D:\Documents and Settings\FLORIN\Local Settings\Application Data\Autodesk\3dsMax\2010 - 32bit\enu\plugcfg\m2import.ini not found! Using default settings...
Can you help me pls???
can you made neodex surport UV animation ?
where are you…………
it adds start and end keys only on position, rotation and scale.
using it should avoid your models from bugging out.
making the event notes correctly cost me lots of time.(I think can do it by script)
Import Warcraft III model and fix the event objects time,the notes are all wrong.
------------------------>
then i find the truth is that :when model imported , the animation sequence is Changed the start and end keys, not the event notes.
![]()
BlizParticle can change with the sequence change, and export correctly,
event notes just import and export warcraft model value,
then it seems like they are all delayed.
---
can you fix the event obj import ?
model exported sequence:
Attack
11166
12166
Attack 2
12833
13833
Attack Slam - OgreLord Only
14500
15700
death
18700
20700
……
-------------
the Warcraft III model sequence:
Attack
11833 D-value:666.6666
12833
Attack 2
13133 D-value:300
14133
Attack Slam - OgreLord Only
16000 D-value:1500
17200
death
21867
23867 D-value:3167
……
--------------
The latest version is great. I haven't had a chance to really use Neodex for a couple years now, and I finally got a good excuse to update yesterday. The new importer is fantastic. It's much easier to move things in and out of Max now. I'm amazed how so long into Warcraft 3's life span we're still getting new things like this and Retera's Matrix Eater.
” Retera's Matrix Eater.“
what' do you mean about "” Retera's Matrix Eater.“
Another Max script? or warcraft Tool?
Thanks for an update, I get the same error for the model though:Well uploaded a new version it should be less buggy and fixes some things.
UI\Feedback\Cooldown\UI-Cooldown-Indicator.mdx
This is the error:
*** -- Unknown property: "count" in undefined ***
Thanks for an update, I get the same error for the model though:
Very small indeed, but upscaling and downscaling afterwards is easy.hmn, can't find what's wrong with that model.
anyways editing it would be pretty hard. UI models are extremely small.
Very small indeed, but upscaling and downscaling afterwards is easy.
It uses a texture animation based on rotation, that's quite special. No idea whether that's the problem though.
I attached a .mdl version of the model for you in hope that you can solve it. Magos' can open it but it doesn't show the texture rotation correctly.