• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Need help with animation

Status
Not open for further replies.
Geoset animation manager. Create one geo anim for all geos that are supposed to disappear. Open sequence manager, create death anim in a sequence far away from those existing. At the start of such sequence, every ~50 frames, write animated alpha in the geoset anims and deduct them. This will make the geosets fade.
 
Level 14
Joined
Jan 21, 2008
Messages
677
No, it has a model. Thats the problem.
I know with mldvis you can create some animatons,
but to make the model smaller and smaller then
finally erase it... Should I use 3ds max for this?

Open it on Mdlvis > Modules > Sequence Editor > Select "Anims" tab > Pick "Create" > Rename "New" animation into "Death" > Select the geoset you wanted to resize on animation > Made about 5 - 7 keyframes and rescale it smaller each frame > Untick visibility at the end of the frame so it's dissapear. Voila.

This doesn't work if your sfx is only particle emitter though.
 
Level 10
Joined
Dec 17, 2011
Messages
347
Thx for help, all got rep!
I had some problem with the alfa phase of
the solution given by Cakemaster.
But Andreariona's method worked for me.

Oh, I have 1 more issue. Although I can create emitters,
I dont know how to play them in certain frames, or
animation. So basically the emitters I make are always
going endlessly in every animation....
 
Level 10
Joined
Dec 17, 2011
Messages
347
Oh, I understand. But still Its not working, Im so
desperate...Please, please
check it out:
 

Attachments

  • PyroBlast_Missile.mdl
    9.9 KB · Views: 46
  • screeny.JPG
    screeny.JPG
    262.1 KB · Views: 77
Status
Not open for further replies.
Top